Ranter
Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API

From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Comments
-
12bitfloat10249228dNot as far as I'm aware, there are a few vector libraries but they all suck and have no features
I'm considering biting the bullet and just going full skia for my engines ui -
12bitfloat10249228dAlso slug seems good (https://sluglibrary.com/ ) but it's "contact us" so yeah...
-
Pogromist2412228dFlash was most popular vector video and game engine, now revived with Ruffle. After that everyone forgot about 2D vector graphics and only use 3D vector graphics.
-
kiki37193228d@jestdotty SVG performance depends on the number of SVG objects rendered. Unless your objects are plain black shapes, you’re going to need a lot of such objects. Want a piece of armor that looks even remotely recognizable? That would be 36 objects please. It just doesn’t scale
I have a majestic SVG pic with every single commune of France displayed with its borders. When I open it, my M1 Mac shits itself.
There are just ~35,000 communes in France. 35k polygons is a laughable number, yet it’s enough to push a modern computer to its limits. Now imagine animating that! -
kiki37193227d@retoor afaik 3d models are vector and textures are raster. So it’s just SVG, not vector graphics in general.
-
lorentz15165227dSVG has a lot of features graphics cards really hate, but a subset of SVG might be viable.
Is there any game engine with actually good support for SVG? I want to do some 2D animations but I don't want to do it with goddamn png sprites like some caveman.
rant