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@apple since I can't move Xcode's instruction pointer without crashing Xcode or my app, I have to use a global with 'if' statements to have optional debugging logic.
if( ! gAppleFuckTards) {
... do optional code stuff
}
and then change the value of gAppleFuckTards with the debugger to execute the code.. but WAIT
Xcode purports to be able to change values via debugger but really cannot... can't change gAppleFuckTards to false in the debugger. But that kinda makes sense as it is an empirical truth.
Thwarted by the cosmos again!
rant
xcode