Ranter
Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API

From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Comments
-
@BordedDev Oh yeah. Those skewed opening / closing quotation marks are definitely used in Germany. Learned that by reading some texts in documentation.
-
lorentz1530920hI mean, is the text fed into another computing system, or is it only ever displayed? If it's only displayed, this could be classified as a rendering error and there could be a transform in the GUI code that would look for the weird opening quote and replace it with a regular " quote. It's not perfect, but hey, it's better, and it also works correctly the next time a translator writes their lines in MS Word.
-
D-4got10-01156919h@lorentz The game displays the text as mentioned. The issue was that the '“' character in the font had some space after it for some reason, making it appear that there is a space after it.
The fix for the 'space' was to use a different character '"' that didn't have that problem.
Personally I find the resolution disgusting && puke-inducing, but that's just me. -
lorentz1530919h@D-4got10-01 It's a bit hacky but easy enough, tampering with font files is hard if you don't already have a designer who dabbled in typeface editing.
-
lorentz1530919h@D-4got10-01 Personally, I appreciate if the opening and closing quote marks are visibly different, but don't care in the slightest about the nature of the difference as long as both are obviously quotation marks, since the first one in a body of text is always an opening quote. Hungarian uses „this type of” quote mark but nobody cares enough to actually use them unless Word does it for us even though they are present on the standard keyboard layout.
-
D-4got10-01156919h@lorentz Technically the problem was / is w/ that particular text being a requirement, since it is one of those legal texts. Since the requirement states it has to appear verbatim, the quotation marks shouldn't even be changed.
-
lorentz1530919h@D-4got10-01 The input is Unicode, the output is an image on a screen, so there has to be some translation in between, the responsibility for which is split between the app and the GUI framework. The entire reason the issue exists is that this translation system does its job differently than expected. I always fight against "the same" in a technical description as a relation between two things of completely different nature exactly because it always hides a huge pool of assumptions, in this case relating to fonts and text layout.
-
lorentz1530919hFor text I like "verbatim" or "word for word" which practically means that the words, their order, and higher level grammatical structures cannot change, but every transform that preserves these is fair game by default. You could say, as many do, that this is nitpicking, which is absolutely the case, but nitpicking specs which are likely to cause disagreement both covers my ass when people complain and steers the conversation in a more productive direction.
-
D-4got10-01156918h@lorentz I'm unsure we're talking about the same thing here. The game's font has a problem w/ the kerning. That is the issue.
-
D-4got10-01156918h@lorentz > 'For text I like "verbatim" or "word for word" which practically means that the words, their order, and higher level grammatical structures cannot change, but every transform that preserves these is fair game by default.'
For this one I'm also unsure what you're talking about. The idea is that when you want to release your game on a certain platform you are required to display certain text in a specific location. You either do that or else they say you can't release the game on their platform in such a state. It's that simple. Sure - you can gamble w/ things like 'maybe they won't notice' but it's !worth it. -
@cprn Are we talking as a personal preference or in relation to console's platform rules?
On personal level - couldn't care less what other people use, be it “ ”, "", ‘ ’, '', « », 「 」, 『 』, „ ”, or whatever else is there.
But if platform rules tell you this message must be displayed verbatim, you do that, or risk getting your game rejected.
Related Rants
There was this text in the game that, according to platform's rules, was supposed to be displayed verbatim. One of the languages had these “” opening / closing quotation marks. The problem was that instead of the text reading “some_text” there seemed to be a space in there “ some_text”. Since the rules are specific - no alterations whatsoever, a report was made. It turned out later the issue was due to kerning.
The chosen solution for that was to use "some_text”.
What the fuck? For one, there rule was that there are to be no alterations to the text. Then there's the other thing of this "” being just plain wrong.
It's like writing
```
main()
{
end
```
WTF are you doing?
rant
lqa
gamedev
kerning
retards
testers