5
wojtek322
218d

Creating mobile-first & responsive designs remains such an unfun experience. At least a lot of css frameworks makes it less painful but it still remains painful :(

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  • 2
    ...could be worse... They could want you to make 'fun, but !too fun' experiences w/ monetization. Then, you'd be dealing w/ the Beelzebutt, the Canadian devil. https://youtu.be/zqk9V0fBl7w .

    "Freemium. The 'mium' is Latin for !really".

    /jk
  • 2
    @D-4got10-01 Remembers me of my previous company that wanted to add gamification to the whole product... Before it was even functional or even released. The app was a B2B VoIP app.
  • 2
    @wojtek322 Well... gamification in such a product sounds like a brilliant idea...

    /s

    Seems like their priorities have been whacked if they wanted to include those before finishing the product. Especially when probably no one asked for the feature.
  • 1
    @D-4got10-01 The app never released with gamification cuz we lacked development time and the dev team was very much against it. The company owner/CEO required it. After the release, he wanted also that the app supported 3D worlds like a metaverse but good luck building that with 2 juniors frontend devs and 2 senior backend devs and a bunch of other prios.

    At least one of our devs (who loves to draw) made a bunch of assets for the gamification with our company mascot and those assets at least found use in marketing material.
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