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I break the task down into steps until I get in a range of typically 1-5 days, then add up and allocate 20-50% buffer, depending on how familiar I am with whatever has to be done.
When I have no precise idea, like when it's about bugs, it depends on how fucked up the bug is. Something easy like a business logic bug should take a day or two, something difficult like fixing a protocol stack or a race condition two weeks.
Sometimes I don't even have an idea what it is about, then I request investigation time. That will be a compromise of what I think I need and what the customer will accept. I just fill in to-do items to make my time request plausible.
But yeah, estimation is really difficult initially, I remember that from back then when I was a fresher. -
@dotFuck for me its:
actualTime = whateverIThink × 2.5 + x
Where x is extra time to solve bugs and make things more readable for others -
I guess you can't overestimate, so make it as ridiculous as possible while still being accepted by your boss or clients.
If your task depends on other people give them a deadline that is much earlier! -
Root825996yPi is a nice constant to multiply by.
Tends to lead to overestimations for me, though, so I usually go with just doubling my initial estimate. I still use Pi when needing to wait on QA or other devs because they always take forever or let me down. -
@ryangurn "We will then pay you as much as we think we can afford" would be a valid answer.
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Tell them whatever the hell you want, do the job faster, earn reputation. (And eventually a raise)
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I am the only developer for a nationwide company. Everyone else in this company has no idea about IT, from the owner down.
I have about a year of actual IT experience, so God knows how I got this role.
Fellow developers, especially .NET developers, how do you estimate the time required to complete tasks set by none technical people?
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