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Root825994yEvery time I see large numbers of identical things, it makes me wonder if there’s an arbitrary code execution exploit in reality. Same with quantum computations and timing attacks, virtual particles and duping, ...
Over a decade of game dev (and during/later: security) did things to my mind. -
@Root
public GameObiect prefab;
for(;;) {
Instantiate(prefab, new Vector3(0,0,0), Quaternion.identity);
}
Infinite scooters until the universes RAM runs out! -
@Ranchonyx the RAM will never run out. Before that, the scooters will collapse into a black hole.
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hjk10157314y@Pogromist Just wanted to say they seem to worship the occult circle.
The fan patterned dial of infinite depts. Project clutter is spewing sewage in clever seemingly useful disguise. -
@Eklavya why Rigidbody tho? You can use a general GameObject and then just GetComponent<Rigidbody>();
Found where electric scooters spawn
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