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SalsaGal2602y@retoor it supported obj and gltf but I’ve been doing a rewrite and now it only mostly supports gltf, I’m planning to resupport those soon tho
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@SalsaGal seeing as we're here what do you think of godot?
And do you have a repository for your project? -
SalsaGal2602y@Wisecrack Godot is cool, but I haven’t gotten to try much about it. Here’s the repo https://github.com/SalsaGal/rhachis
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@SalsaGal Hey thanks.
Was asking more along the lines of what you thought of it technically?
Also whats your opinion on component-oriented engines? -
SalsaGal2602y@Wisecrack again I don’t know much about it to be able to say too much, it’s just something I’ve been meaning to try since god knows when
Component oriented engines are pretty helpful in certain game types. I’ll probably use something like it when I eventually make one of my bigger game ideas. But that’s not something I intend to put into rhachis, but now that I’m actually thinking more about it it could be good 🤔 idk I’ll have to think about whether I wanna put it in the engine, put it as a game template for the engine, or just leave it for the dev to decide on -
This is super cool. Wish I had that level of knowledge for Rust. I am currently building a game engine on C using different tutorials and books that I have. Hope to have something as awesome as this soon.
Great job!
btw hi, I also play bass (I checked out your other projects and saw that you play bass lol) -
SalsaGal2602y@AleCx04 Oo game engine dev who plays bass too, sounds exactly like the kinda person I’d love to be friends with lol
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