Details
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Skillsjava. that's it, that's all you need
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LocationGermany
Joined devRant on 10/15/2017
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To the cunt who named himself "Uncaught ReferenceError: username is not defined":
Sincerely, fuck you.16 -
Before an interview prepare a list of questions for them, they expect it!
My list to give inspiration:
Describe your company culture? - if the response is buzzword heavy, avoid.
What’s the oldest technology still in use? - all companies have legacy systems but some are worse than others
Describe your agile process? - a few companies I’ve interviewed with said they are agile but it’s actually kanban
Are developers involved with customers?- if they trust you to talk to customers you can infer trust to do your job ( I’m sure others will disagree)
Describe your development environment?- do they have such a thing as dev, test and prod?
These are the only ones I can remember but should give others a bit of inspiration I hope 😄9 -
After spending a few months on this site, what strikes me the most, is how unhappy a lot of programmers are.
It kind of makes me sad to see so many of you struggle with office politics bullshit everyday.
I have a confession to make.
I've never had a programming job, or freelanced, yet I have made a very comfortable living with programming and marketing for the past 20 years.
I make my living by finding niches where there is shit software, and creating a better alarm clock.
The first 5-10 years of doing this, I worked my ass off (throughout my twenties)
But during most of my thirties, I barely had to
work to keep it all up. I get residual income still
from stuff I did 10 years ago.
I'm curious if anyone at all would be interested in learning how to do this, quitting their job, for example, or, just having the freedom to write your own code without answering to anybody but your own customers. Many of whom you never have to talk to, they go to your site, they buy, and rarely ever send emails (if you do it right)
Everybody here has knowledge that is so bankable, yet they seem to just surrender to
asshole bosses and clients. It doesn't have to
be like that.
If you'd be interested in this, please ++ this.
I'm thinking of creating an online course about creating and marketing your own software, specifically for programmers like you guys. and girls.
I genuinely just want to see if there's interest. I hope that's ok.63 -
Google collects more data than I could imagine.
So i read an article a few days ago and it absolutely blew me off. It mentioned how google collects your personal data and makes it available to you as well (just to rub it in your face I guess). E.g
1. Visit https://google.com/maps/timeline/ : Collects exactly what it says.
2. Visit https://myactivity.google.com/ :
These people collect everything on your device(at least android)!!!!! Even the time spent on home screen! WTF!!!
3. Visit https://takeout.google.com/ : To download your data archive. Ranges from Google photos to Hangouts and everything in between.
-> All the above require signing in with your gmail account.
So basically, if someone manages to get a hold of your gmail password, they have the power to know everything about you.
Aaaahhhhhhh. Ridiculous.9 -
As a developer, sometimes you hammer away on some useless solo side project for a few weeks. Maybe a small game, a web interface for your home-built storage server, or an app to turn your living room lights on an off.
I often see these posts and graphs here about motivation, about a desire to conceive perfection. You want to create a self-hosted Spotify clone "but better", or you set out to make the best todo app for iOS ever written.
These rants and memes often highlight how you start with this incredible drive, how your code is perfectly clean when you begin. Then it all oscillates between states of panic and surprise, sweat, tears and euphoria, an end in a disillusioned stare at the tangled mess you created, to gather dust forever in some private repository.
Writing a physics engine from scratch was harder than you expected. You needed a lot of ugly code to get your admin panel working in Safari. Some other shiny idea came along, and you decided to bite, even though you feel a burning guilt about the ever growing pile of unfinished failures.
All I want to say is:
No time was lost.
This is how senior developers are born. You strengthen your brain, the calluses on your mind provide you with perseverance to solve problems. Even if (no, *especially* if) you gave up on your project.
Eventually, giving up is good, it's a sign of wisdom an flexibility to focus on the broader domain again.
One of the things I love about failures is how varied they tend to be, how they force you to start seeing overarching patterns.
You don't notice the things you take back from your failures, they slip back sticking to you, undetected.
You get intuitions for strengths and weaknesses in patterns. Whenever you're matching two sparse ordered indexed lists, there's this corner of your brain lighting up on how to do it efficiently. You realize it's not the ORMs which suck, it's the fundamental object-relational impedance mismatch existing in all languages which causes problems, and you feel your fingers tingling whenever you encounter its effects in the future, ready to dive in ever so slightly deeper.
You notice you can suddenly solve completely abstract data problems using the pathfinding logic from your failed game. You realize you can use vector calculations from your physics engine to compare similarities in psychological behavior. You never understood trigonometry in high school, but while building a a deficient robotic Arduino abomination it suddenly started making sense.
You're building intuitions, continuously. These intuitions are grooves which become deeper each time you encounter fundamental patterns. The more variation in environments and topics you expose yourself to, the more permanent these associations become.
Failure is inconsequential, failure even deserves respect, failure builds intuition about patterns. Every single epiphany about similarity in patterns is an incredible victory.
Please, for the love of code...
Start and fail as many projects as you can.30