Details
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Skillsc#, c++, go, python, Java, php
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Locationgermany
Joined devRant on 1/26/2017
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@gagan-suie sadly git for game dev is horrible since gits biggest drawbag is binary management. Lfs can remedy some of the problems but hosting that gets expensive fast or is a total pain to setup/maintain.
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@Nanos AFAIK they switched from git to plastic which they bought a while ago.
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Who on earth need 64 cores on a desktop?
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@nibor how if you have no idear how to use the library in a complex scenario?
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@C0D4 haha okay nobody can have a problem when nobody can access your service
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@alexbrooklyn with private Internet connections restarting the router is enough to get a new ip and a troll will almost certainly find that out.
Plus your allways running the chains of blocking random innocent people. -
Well your probably the first person I see that likes stack overflows normally I hate seeing these.
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@vane i dont say that you cant learn what you whant im just trying to understand why almost every modern programm is build on top of languages that have problems that can easily be avoided.
For beginners its allot easyer to understand why a string cant be added to a number in a language that tells you whats wrong and doesent try to comply to everything you put in. -
@Fast-Nop That is a really god point. But why are people still defending this languages insted of building better solutions?
I know backwards compatibility but the ie8 users will never change if everybody still wastes a shit tonne of work/time to support this crap. -
@vane thats very true but types errors are avoidable and especially for beginners its allot easyer not to have this traps to fall in.
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@bahua well in my opinion a giant community doesn't have to be a good thing.
And also especially in Web development hard types would extremely help the security cause since its really easy to make a small mistake that can open your code to remote code execution and such fun. -
@metamourge haha good point.
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Well how is Windows supposed to make updates? This warning is better than a completely fuckt Windows install because the system ran out of memory while writing in the kernel.
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Most of my projects I start on my own never get finished. My muttivation is comes from diving into rabbit holes and trying to learn the most details possible after that I try to concept Proof what I learned but almost never build a project on it. It still helps a lot in work related projects to optimize performance.
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@Starkium wich engine are you using? And what are you trying to accomplish?
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@AlmondSauce sady yes and since nobody knows how to upgrade it to x64 bit were locked to 4gb of ram per instance
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Omg yes. Once a colleague should show me how to setup the product he programmed, I've stopped paying attention when I realised that he was using a TeamViewer session to Desktop onto an other server where he was working in an hyper v instance.
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@Brolls just rename the library folder so you have a copy for every platform and then switch them as you need or have multiple coppys of the git project so you only need to pull the changes and start unity again for the needed platform.
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@gitpush the funny thing is unity was originally build as a mac is game engine.
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@Jacquobite how is the privacy regulation killing memes?
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I think that's called stock Holm syndrome. Since nobody can exit this tool everybody is forced to roll with it.
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In my experience when you install the updates when Windows asks you instead of installing them as soon as they get released or worse completely ignore the updates you're fine. The only machines having problems with updates were never updated and Windows failed to install them all at once.
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Maybe he took the TCP documentation to literally.
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@iKameo jep the ssd raid is to slow so 20 gigs are allocated as a ram disk where the source file is stored.
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@hyperlisk importing and combining 14 gigs of csv files
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@electrineer Jup it's called a spin lock. Spin locks are used when the context switch from muticies takes to long.
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@jespersh well this would be funny but no the only thread wich is waiting is the main thread.
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@s0LA well thanks to this new machine I'm now working on its only a matter of three minutes. The old application was written in one giant sql stored procedure doing the same in 8 to 9 hours
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@s0LA merging multiple csv files with about 70 million rows.
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This is only good advise if you want /r/badcode in your production environment.