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Title: "Wizard of Alzheimer's: Memories of Magic"

Setting:
You play as an elderly wizard who has been diagnosed with Alzheimer's disease. As your memories fade, so does your grasp on the magical world you once knew. You must navigate the fragmented and ever-changing landscapes of your own mind, casting spells and piecing together the remnants of your magical knowledge to delay the progression of the disease and preserve your most precious memories.

Gameplay:
1. Procedurally generated memories: Each playthrough generates a unique labyrinth of memories, representing different aspects and moments of your life as a wizard.

2. Memory loss mechanic: As you progress through the game, your memories will gradually fade, affecting your abilities, available spells, and the layout of the world around you.

3. Spell crafting: Collect fragments of your magical knowledge and combine them to craft powerful spells. However, as your memory deteriorates, you'll need to adapt your spellcasting to your changing abilities.

4. Mnemonic puzzles: Solve puzzles and challenges that require you to recall specific memories or piece together fragments of your past to progress.

5. Emotional companions: Encounter manifestations of your emotions, such as Joy, Fear, or Regret. Interact with them to gain insight into your past and unlock new abilities or paths forward.

6. Boss battles against Alzheimer's: Face off against physical manifestations of Alzheimer's disease, representing the different stages of cognitive decline. Use your spells and wits to overcome these challenges and momentarily push back the progression of the disease.

7. Memory anchors: Discover and collect significant objects or mementos from your past that serve as memory anchors. These anchors help you maintain a grasp on reality and slow down the rate of memory loss.

8. Branching skill trees: Develop your wizard's abilities across multiple skill trees, focusing on different schools of magic or mental faculties, such as Concentration, Reasoning, or Creativity.

9. Lucid moments: Experience brief periods of clarity where your memories and abilities are temporarily restored. Make the most of these moments to progress further or uncover crucial secrets.

10. Bittersweet ending: As you delve deeper into your own mind, you'll confront the inevitability of your condition while celebrating the rich magical life you've lived. The game's ending will be a poignant reflection on the power of memories and the legacy you leave behind.

In "Wizard of Alzheimer's: Memories of Magic," you'll embark on a deeply personal journey through the fragmented landscapes of a once-powerful mind. As you navigate the challenges posed by Alzheimer's disease, you'll rediscover the magic you once wielded, cherish the memories you hold dear, and leave a lasting impact on the magical world you've called home.

LMAO

Comments
  • 2
    Dark. I assumed this was @kiki before I opened it.
  • 2
    I’d play it
  • 3
    Sounds more like "Senior Dev Simulator".
  • 7
    This came to mind
  • 0
    I want to play this game now
  • 0
    Im curious... if i somehow missed this, my bad...

    If losing knowledge of spells etc, is there a defining mechanism that decides if you can/cant attempt and/or suceed with your limited resources?
    Furthermore, if there is some variability (think d&d d20 deciding based on whatever odds) would it just be a simple bool, pass/fail, a degree of efficacy (thatd pass for things like attack/defense, generating resources or gaining an extension on decay or tether to the achieved value/% for later use or reiterated attempts).

    Would there be like spell=fail then some level of negative volatility (affecting the env, resources or whatever... maybe more lost memory or a status effect to the opposite end of lucidity moments.)? I imagine that a powerful wizard trying to cast spells with forgotten/incorrect elements would often be nearly catastrophic.

    Would there be other practioners involved? Assuming npcs... to trust or avoid in attempts to cope with or recover memories?
  • 0
    Ohh... forgot...

    What about those unity ads that say shit like "neuroscientists are begging seniors to play *w/ev* to help memory loss"? Would some sort (snake oil or valid) of activity be able to increase length or frequency of lucidity (or timeshift to slow the decay)?
  • 2
    Sound like an interesting game but wow
    Sounds depressing as fuuuck :(
  • 1
    So in TES lore elves have "mer" in the name of their race to show they are elves. So there is Altmer, Dunmer, and Bosmer to name a few.

    So I saw on a Skyrim forum:

    "What kind of elves are the Alzheimer?"
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