Ranter
Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Comments
-
AvatarOfKaine3761187dPreview rendering seemed to work better than formal rendering edplain that
I ended up screenshotting the preview -
12bitfloat10802187d@Demolishun God dammit, I meant unity. Unity can really only load fbx, obj, and dae
Blender can't export dae, obj is retarded so that really only leaves fbx -
AvatarOfKaine3761187d@12bitfloat I have respect for someone with the time and patience to even begin using unity -
D-4got10-012369187dCould've been worse... It could've been the *.psd format.
As made famous by this comment:
'At this point, I'd like to take a moment to speak to you about the Adobe PSD format. (...)'
Source: https://github.com/zepouet/... . -
BordedDev2836186d@12bitfloat You can get unity to export the FBX from the blend file for you if I remember correctly -
12bitfloat10802186d@BordedDev I saw that (which is really cool!), but for some reason the coordinate systems were all screwed up no matter what I did -
BordedDev2836185d@12bitfloat Doesn't surprise me to be honest but unfortunate, I wonder if unity didn't bother update their code since they tried being an ad company
Related Rants

Me if i was a game dev
"I won't need math to make games!"
How is FBX the main format of blender when it is so damn bad
For the last 10 minutes I have tried exporting a model as fbx so that it has the same scale and coordinate system as in blender. That's literally the only job a model file format has to do
I still haven't managed to do it. How can a model format be this frustrantingly bad???
rant
fbx
gamedev