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Moral of the story: either implement support for progressive display, or STFU about interlaced screenshots.
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@Lensflare Yup. Unfortunately all shovelware, but it did pay the bills && got me the opportunity to learn stuff.
Slightly below 10 got released.
I would have to count to be sure, but there were some 5 prototypes that never saw the light of day.
One of those was almost finished.
...had some weird issue w/ random crashes that never got fixed.
Funny thing was, the manual for one of the released games had a 'Coming Soon' mention of that game. What a lie it turned out to be. -
Read that as visible interface and was confused there for a second on how the 2 related. PM == Portable Moron
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D-4got10-01151718m@BordedDev Well... the unwanted visible interface can be a thing, too, but for that, a special 'Hide Interface' or similar is usually available in options, somewhere.
Related Rants
There was this one time when I was asked to create screenshots of our game for marketing purposes.
The game supported solely the 480i mode.
Once I delivered the screenshots, PM bitched about them being !good, because of the visible interlace.
...the fun times of the Wii era.
rant
pm
!progressive
gamedev
interlaced
retards