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Search - "angelscript"
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Got VS running, SDL up and running and outputting, and angelscript included. Only getting linker errors on angel at the moment, not on inclusion, but on calling engine initialization.
Who knows what it is. Devs recommended precompiling but I wanted to compile with the project rather than as a dll (maybe I'm doing something stupid though, too new to know).
Goal is to do for sdl, cpp, and angelscript, what LOVE2d did for lua. Maybe half baked, and more just an experiment to learn and see if I can.
Would be cool to script in cpp without having to fuck with compilers and IDEs.
As simple as 1. write c++, 2. script is compiled on load, 3. have immediate access to sdl in the same language that the documentation and core bindings are written for.
Maybe make something a little more batteries-included than what lua and love offer out of the box, barebones editors and tooling and the like, but thats off in the near future and just a notion rather than a solid plan.
Needed to take a break from coding my game and here I am..experimenting with more code.
Something is wrong with me.8 -
Couldn't be arsed with all the conditional compilation that angelscript required, so I dumped right back to good ol' lua for now.
Got lua in, vm started, loading strings and pushing/popping the stack.
Got SDL actually drawing as intended.
I don't know even half of what I'm doing.
Apparently header files that end in ".hpp" are specific to c++, while .h are for c headers.
I like the new SDL2 though, little bit different than SDL1. Not a lot of tutorials cover the difference, but I could kinda suss out from the documentation where I needed to adapt, even though I'm still pretty loose on the library, on the docs, and on c++ itself.
Still just a learning project.
Also, I'm continually surprised there isn't a portable, platform independent tool or little language just for replacing all pseudo-languages out there like .bat and .sh, and .zsh
Maybe even just a tool that standardizes it all, then takes config files that map the new standard to system dependant commands, so you can download the damn thing, configure the relevant environment variables, drop in the platform dependent configuration (or your browser or package tool detects what platform you are on and chooses the relevant package/download for your platform), write a console script and the tool automatically translates, and emits the system-relevant commands to that platform's console (so you don't even need much platform-specific code to do things like file access).