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Search - "creative director"
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Hi everyone, just discovered this wonderful community and I've got a new rant just for the occasion.
I work at a creative agency and we offer writing, design and web development.
This client wanted the whole package, so we've written a ton a copy, got it approved, sent it to translation, got it approved, designed both print and digital assets and developed a website.
Everything was looking good, files sent to the printer, website ready to be deployed...
Then we get a call and a PDF of text changes. The stuff is already printed.
The business owner's wife (not an employee) took it upon herself to make changes to the text, some of which have grammatical and spelling mistakes.
Everything has to be delayed, files have to be resent to the printer, project goes over budget, we're pissed, the printer is pissed and their director of communications is pissed.
What a shit show. I wonder who's going to get thrown under the bus for this one.1 -
My creative director is now the PM. He open thw meeting and said "There is this thing. It's good for development. It has got meeting and tools. It's called agile."1
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a contract designer came in usually one hour late with headphone on playing b-box music, who took a nap on his desk almost everyday before his contract ended. later, he took on a creative director gig in another startup1
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TL;DR: Computers and I go way back, but I don't know how I ended up as a dev - and am still not certain that's what I want to do for the rest of my life.
Rewind to the early 80's. My friends at the time got the Comodore 64 one after the other. I never got one. Heck, we didn't even have a color TV back then. Only a 12/14" small B&W TV. It's easy to conclude that I spent a lot of time at my friends'.
Back then it mostly was about the games. And, living in the rural countryside, the only way to aquire games was to pirate them. Pirating was big. Cassette tape swapping and floppy disk swapping was a big deal, and gamers contacted eachother via classifieds sections in newspapers and magazines. It was crazy.
Anyways. The thing about pirated games back then is that they often got a cracktro, trainer, intro or whatever you want to call them - made by the people who pirated the game. And I found them awesome. Sinus scrollers, 3D text, cool SID-tunes and whatnot. I was hooked.
My best friend and I eventually got tired of just gaming. We found Shoot'Em-Up Construction Kit, which was an easy point-and-click way to create our first little game. We looked into BASIC a bit. And we found a book at the library about C64 programming. It contained source code to create your own assembler, so we started on that. I never completed it, but my friend did.
Fast forward through some epic failure using an Amstrad CPC, an old 486 and hello mid 90's. My first Pentium, my first modem and hello Internet! I instantly fell in love with the Internet and the web. I was still in school, and had planned to enter the creative advertising business. Little did I know about the impact the web would have on the world.
I coded web pages for fun for some years. My first job was as a multimedia designer, and I eventually had to learn Lingo (Macromedia Director, anyone?) And Actionscript.
Now I haven't touched Flash for about 7 years. My experience has evolved back to pure web development. I'm not sure if that's where I will be in the future. I've learned that I certainly don't know how to do everything I want to do - but I have aquired the mindset to identify the tasks and find solutions to the problem.
I never had any affiliation with the pirate scene or the demo scene. But I still get a little tingling whenever I see one of those sinus scrollers.