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Search - "didn't even know this existed"
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So I landed this interview with a company that provided military simulations, to work as an android intern (mobile). And man was I intent on getting it, I could only dream of my first job being as a dev, for a company that developed cool software. 😯
I show up, pull out my laptop, go over some of my projects (crap at the time, since I was 16, but ChessAI ftw) and also show them an android app I developed.
Then, I pulled out my calculator and showed them a clock I'd made on it. That's probably when I lost them... ☹️
They asked me a couple questions about software development, like if I knew what agile was, or if I unit tested my code (didn't even know they existed at the time ☹️ ) , etc.
I had done research on the company and asked them questions about specific software and so on, also asked about what working there would look like, etc.
They never called.
I called.
They never answered.
😭
Ended up washing dishes. Honestly, fuck my life.5 -
Hell is accidentally clicking on, instead of copying, an email URL and having to wait forty years for some email program you didn't even know existed to rise from its slumber like some Lovecraftian ancient god, meanwhile the fans on your laptop are preparing for takeoff and you stare dead-eyed as the rainbow spirals, spirals, spirals. you wait and suffer this cosmic karma. days pass. “just a few more seconds” you slur. your laptop freezes and the concept of time is no longer comprehensible. your family and friends forget your name and you fade from existence.2
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Bought a macbook air last day with available budget i had - my first apple machine. I find it funny that, I learned cool trackpad gestures on my old Windows laptop that i didn't even know existed! - only because i spend few hrs with this macbook.
Thanks apple.5 -
I spent over a decade of my life working with Ada. I've spent almost the same amount of time working with C# and VisualBasic. And I've spent almost six years now with F#. I consider all of these great languages for various reasons, each with their respective problems. As these are mostly mature languages some of the problems were only knowable in hindsight. But Ada was always sort of my baby. I don't really mind extra typing, as at least what I do, reading happens much more than writing, and tab completion has most things only being 3-4 key presses irl. But I'm no zealot, and have been fully aware of deficiencies in the language, just like any language would have. I've had similar feelings of all languages I've worked with, and the .NET/C#/VB/F# guys are excellent with taking suggestions and feedback.
This is not the case with Ada, and this will be my story, since I've no longer decided anonymity is necessary.
First few years learning the language I did what anyone does: you write shit that already exists just to learn. Kept refining it over time, sometimes needing to do entire rewrites. Eventually a few of these wound up being good. Not novel, just good stuff that already existed. Outperforming the leading Ada company in benchmarks kind of good. At the time I was really gung-ho about the language. Would have loved to make Ada development a career. Eventually build up enough of this, as well as a working, but very bad performing compiler, and decide to try to apply for a job at this company. I wasn't worried about the quality of the compiler, as anyone who's seriously worked with Ada knows, the language is remarkably complex with some bizarre rules in dark corners, so a compiler which passes the standards test indicates a very intimate knowledge of the language few can attest to.
I get told they didn't think I would be a good fit for the job, and that they didn't think I should be doing development.
A few months of rapid cycling between hatred and self loathing passes, and then a suicide attempt. I've got past problems which contributed more so than the actual job denial.
So I get better and start working even harder on my shit. Get the performance of my stuff up even better. Don't bother even trying to fix up the compiler, and start researching about text parsing. Do tons of small programs to test things, and wind up learning a lot. I'm starting to notice a lot of languages really surpassing Ada in _quality of life_, with things package managers and repositories for those, as well as social media presence and exhaustive tutorials from the community.
At the time I didn't really get programming language specific package managers (I do now), but I still brought this up to the community. Don't do that. They don't like new ideas. Odd for a language which at the time was so innovative. But social media presence did eventually happen with a Twitter account that is most definitely run by a specific Ada company masquerading as a general Ada advocate. It did occasionally draw interest to neat things from the community, so that's cool.
Since I've been using both VisualStudio and an IDE this Ada company provides, I saw a very jarring quality difference over the years. I'm not gonna say VS is perfect, it's not. But this piece of shit made VS look like a polished streamlined bug free race car designed by expert UX people. It. Was. Bad. Very little features, with little added over the years. Fast forwarding several years, I can find about ten bugs in five minutes each update, and I can't find bugs in the video games I play, so I'm no bug finder. It's just that bad. This from a company providing software for "highly reliable systems"...
So I decide to take a crack at writing an editor extension for VS Code, which I had never even used. It actually went well, and as of this writing it has over 24k downloads, and I've received some great comments from some people over on Twitter about how detailed the highlighting is. Plenty of bespoke advertising the entire time in development, of course.
Never a single word from the community about me.
Around this time I had also started a YouTube channel to provide educational content about the language, since there's very little, except large textbooks which aren't right for everyone. Now keep in mind I had written a compiler which at least was passing the language standards test, so I definitely know the language very well. This is a standard the programmers at these companies will admit very few people understand. YouTube channel met with hate from the community, and overwhelming thanks from newcomers. Never a shout out from the "community" Twitter account. The hate went as far as things like how nothing I say should be listened to because I'm a degenerate Irishman, to things like how the world would have been a better place if I was successful in killing myself (I don't talk much about my mental illness, but it shows up).
I'm strictly a .NET developer now. All code ported.5 -
A client tells me that the colors are all wrong on my screen, and offers the idea of calibrating it.
#i use f.lux3 -
After 10 years maintaining the same codebase, I sometimes find features in the system that I wrote years ago and I forgot they existed, like "Cool, I didn't know the system was able to do that, I completely forgot, I wonder how it works, and God knows how I wrote this shit, let's see..".
I've even found myself starting to implement features that already exist, and then having to revert the changes.3 -
This was not exactly the worst work culture because the employees, it was because the upper level of the organization chart on the IT department.
I'm not quite sure how to translate the exact positions of that chart, but lets say that there is a General Manager, a couple of Area Managers (Infrastructure, Development), some Area Supervisors (2 or 3, by each area), and the grunts (that were us). Anyway, anything on the "Manager" was the source of all the toxicity on the department.
First and foremost, there was a lack of training for almost any employee. We were expected to know everything since day-1. Yes, the new employees had a (very) brief explanation about the technologies/languages were used, but they were expected to perform as a senior employee almost since the moment they cross the door. And forget about having some KT (Knowledge Transfer) sessions, they were none existent and if they existed, were only to solve a very immediate issue (now imagine what happened when someone quit*).
The general culture that they have to always say "yes" to the client/customer to almost anything without consulting to the development teams if that what was being asked to do was doable, or even feasible. And forget about doing a proper documentation about that change/development, as "that was needed yesterday and it needs to be done to be implemented tomorrow" (you know what I mean). This contributes to the previous point, as we didn't have enough time to train someone new because we had this absurd deadlines.
And because they cannot/wanted to say "NO", there were days when they came with an amount of new requirements that needed to be done and it didn't matter that we had other things to do. And the worst was that, until a couple of years (more or less), there was almost impossible to gather the correct requirements from the client/user, as they (managers) "had already" that requirement, and as they "know better" what the user wants, it was their vision what was being described on the requirements, not the users'...
And all that caused that, in a common basis, didn't have enough time to do all this stuff (mainly because the User Support) causing that we needed to do overtime, which almost always went unpaid (because a very ambiguous clause of the contract, and that we were "non-union workers"**). And this is my favorite point of this list, because, almost any overtime went unpaid, so basically we were expected to be working for free after the end of the work day (lets say, after the 17:00). Leaving "early" was almost a sin for the managers, as they always expected that we give more time to work that the indicated on the contract, and if not, they could raise a report to HR because the ambiguous clause allowed them to do it (among other childish things that they do).
Finally, the jewel of the crown, is that they never, but never acknowledge that they made a mistake. Never. That was impossible! If something failed on the things/systems/applications that they had assigned*** it was always our fault.
- "A report for the Finance Department is giving wrong information? It's the DBA's fault**** because although he manages that report, he couldn't imagine that I have an undocumented service (that runs before the creation the report) crashed because I modified a hidden and undocumented temporal table and forgot to update that service."
But, well, at least that's on the past. And although those aren't all the things that made that workplace so toxic, for me those were the most prominent ones.
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* Well, here we I live it's very common to don't say anything about leaving the company until the very last day. Yes, I know that there are people that leave their "2-days notice", but it's not common (IMHO, of course). And yes, there are some of us that give a 1 or 2-weeks notice, but still it's not a common practice.
** I don't know how to translate this... We have a concept called "trusted employee", which is mainly used to describe any administrative employee, and that commonly is expected to give the 110% of what the contract says (unpaid overtimes, extra stuff to do, etc) and sadly it's an accepted condition (for whatever reasons). I chose "non-union workers" because in comparison with an union worker, we have less protections (besides the legal ways) regarding what I've described before. Curiously, there are also "operative workers", that doesn't belong to an union, but they have (sometimes) better protections that the administrative ones.
*** Yes, they were in charge of several systems, because they didn't trust us to handle/maintain them. And I'm sure that they still don't trust in their developers.
**** One of the managers, and the DBA are the only ones that handle some stuff (specially the one that involves "money"). The thing that allows to use the DBA as scapegoat is that such manager have more privileges and permissions than the DBA, as he was the previous DBA2 -
FUCK YOU, UNITY.
The fucking UI lag causes mouse events in the editor to aggregate and act fucking weird when it's randomly reloading scripts and shit.
I just needed to move some assets into another folder. I control clicked a few scripts at the same time Unity decided to recompile them. It ended up thinking I was making a box selection and then, weirdly, some mouse combo that duplicates scripts (didn't even know that existed).
Okay, whatever, nbd. I just control clicked the other scripts (all with `1` postfixes) to delete them. No problemo, right click, delete.
FUCKING UNITY LAGGED, THOUGHT I BOX-SELECTED AGAIN, AND DELETED EVERYTHING IN THE GOD DAMNED FUCKING FOLDER. HOURS OF WORK. JUST GONE.
FUCK YOU UNITY. YOU'VE CRASHED THREE TIMES THIS WEEK AND NOW THIS. FUCK YOU.14 -
very interesting how uni stressed me tf out but is still better than school has been.
I'm taking a class which has a theoretical and practical part, and there is a guy leading the practical lesson. and after struggling to find motivation for studying, this class somehow probably gives me my hopes back... even though I'm way less capable than the rest in what we're doing, I still can follow everything, which is very suprising to me because I'm always behind and the class has some recommended classes I should've taken before (but I failed some or didn't take them at all)... I still can follow the class somehow?
so... school taught me to not ask question because even if they say there are no dumb questions... the possibility still existed that I could ask a dumb question (shoutout to my math teacher in 3rd class). so... I stopped and when I didn't understand something I gave up.
now... this class makes me feel differently, I can ask questions and the guy I've talked about talks to me normally, talks to me as human beings should talk with each other and doesn't judge me for making a mistake, because... mistakes are human and when I allow myself to ask questions I can learn from it.
this is really a weird epiphany I had this week
and I also don't know if anything of this makes sense1