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Search - "doesn't look like too much effort"
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"You mean to tell me that you deleted the class that holds all our labels and spin boxes together?" I said exasperatedly.
~Record scratch.mp3
~Freeze frame.mp4
"You're probably wondering how we got to this stage? Let's wind back a little, shall we?"
~reverseRecordSound.wav
A light tapping was heard at the entrance of my office.
"Oh hey [Boss] how are you doing?" I said politely
"Do you want to talk here, or do you want to talk in my office? I don't have anyone in my office right now, so..."
"Ok, we can go to your office," I said.
We walked momentarily, my eyes following the newly placed carpeting.
Some words were shared, but nothing that seemed mildly important. Just necessary things to say. Platitudes, I supposed you could call them.
We get to his office, it was wider now because of some missing furniture. I quickly grab a seat.
"So tell me what you've been working on," I said politely.
"I just finished up on our [project] that required proper saving and restoring."
"Great! How did you pull it off?" I asked excitedly.
He starts to explain to me what he did, and even opens up the UI to display the changes working correctly.
"That's pretty cool," admiring his work.
"But what's going on here? It looks like you deleted my class." I said, looking at his code.
"Oh, yeah, that. It looked like spaghetti code so I deleted it. It seemed really bulky and unnecessary for what we were doing."
"Wait, hold on," I said wildly surprised that he thought that a class with some simple setters and getters was spaghetti code.
"You mean to tell me that you deleted the class that organizes all our labels and spin boxes together?" I said exasperatedly.
"Yeah! I put everything in a list of lists."
"What, that's not efficient at all!" I exclaimed
"Well, I mean look at what you were doing here," he said, as he displays to me my old code.
"What's confusing about that?" I asked politely, but a little unnerved that he did something like this.
"Well I mean look at this," he said, now showing his "improved" code.
"We don't have that huge block of code (referring to my class) anymore filling up the file." He said almost a little too joyously.
"Ok, hold on," I said to him, waving my hand. "Go back to my code and I can show you how it is working. Here we are getting all the labels and spin boxes into their own objects." I said pointing a little further down in the code. "Down here we are returning the spin boxes we want to work with. Here and here, are setters so we can set maximum and minimum values for the spin box."
"Oh... I guess that's not that complicated. but still, that doesn't seem like really good bookkeeping." He said.
"Well, there are some people that would argue with you on that," I said, thinking about devRant.
He quickly switches back to his code and shows me what he did. "Look, here." He said pointing to his list of lists. "We have our spin boxes and labels all called and accounted for. And further down we can use a for loop to parse through them."
He then drags both our version of the code and shows the differences. I pause him for a moment
"Hold on, you mean you think this" I'm now pointing at my setters "is more spaghetti than this" I'm now pointing at his list of lists.
"I mean yeah, it makes more sense to me to do it this way for the sake of bookkeeping because I don't understand your Object Oriented Programming stuff."
...
After some time of going back and forth on this, he finally said to me.
"It doesn't matter, this is my project."
Honestly, I was a little heart broken, because it may be his project but part of me is still in there. Part of my effort in making it the best it can be is in there.
I'm sorry, but it's just as much my project as it is yours.16 -
My boss isn't really a developer. He isn't part of the development team and doesn't know any technical details about the product. He doesn't want to code, "too much effort", he just wants to boss. But he wrote some php in the early 2000's and is really, really proud of his codecademy html/css badge...
And that makes him dangerous.
Today I hear him talk from behind his laptop: "Right, we have this page for creating management groups, but we can't edit them yet. I can fix that!"
This task is literally on the current sprint, but he doesn't know that because he doesn't attend scrum meetings and ignores everything people say to him.
Me: This smells like probable cause, let's look with suspicion over his shoulder.
Boss:
"OK, right-click create.blade.php -> copy.
then right-click directory -> paste.
now just rename file to edit.blade.php!"
I start walking to the office kitchen.
Boss mumbling in the background:
"Now all I need to do is just copy the whole method in the controller, change the post url in the form, and modify the <h4> at the top, so it says edit instead of create."
Boss, looking at me now:
"This is so easy... creating and editing is almost the same thing, you can just copy paste all the code from one template to the other! I don't understand what you developers are always complaining about!"
Me: *Hands him a roll of paper towels*
Boss: "What is that for?"
Me: *points at code*6 -
I have been a mobile developer working with Android for about 6 years now. In that time, I have endured countless annoyances in the Android development space. I will endure them no more.
My complaints are:
1. Ridiculous build times. In what universe is it acceptable for us to wait 30 seconds for a build to complete. Yes, I've done all the optimisations mentioned on this page and then some. Don't even mention hot reload as it doesn't work fast enough or just does not work at all. Also, buying better hardware should not be a requirement to build a simple Android app, Xcode builds in 2 seconds with a 8GB Macbook Air. A Macbook Air!
2. IDE. Android Studio is a memory hog even if you throw 32GB of RAM at it. The visual editors are janky as hell. If you use Eclipse, you may as well just chop off your fingers right now because you will have no use for them after you try and build an app from afresh. I mean, just look at some of the posts in this subreddit where the common response is to invalidate caches and restart. That should only be used as a last resort, but it's thrown about like as if it solves everything. Truth be told, it's Gradle's fault. Gradle is so annoying I've dedicated the next point to it.
3. Gradle. I am convinced that Gradle causes 50% of an Android developer's pain. From the build times to the integration into various IDEs to its insane package management system. Why do I need to manually exclude dependencies from other dependencies, the build tool should just handle it for me. C'mon it's 2019. Gradle is so bad that it requires approx 54GB of RAM to work out that I have removed a dependency from the list of dependencies. Also I cannot work out what properties I need to put in what block.
4. API. Android API is over-bloated and hellish. How do I schedule a recurring notification? Oh use an AlarmManager. Yes you heard right, an AlarmManager... Not a NotificationManager because that would be too easy. Also has anyone ever tried running a long running task? Or done an asynchronous task? Or dealt with closing/opening a keyboard? Or handling clicks from a RecyclerView? Yes, I know Android Jetpack aims to solve these issues but over the years I have become so jaded by things that have meant to solve other broken things, that there isn't much hope for Jetpack in my mind 😤
5. API 2. A non-insignificant number of Android users are still on Jelly Bean or KitKat! That means we, as developers, have to support some of your shitty API decisions (Fragments, Activities, ListView) from all the way back then!
6. Not reactive enough. Android has support for Databinding recently but this kind of stuff should have been introduced from the very start. Look at React or Flutter as to how easy it is to make shit happen without any effort.
7. Layouts. What the actual hell is going on here. MDPI, XHDPI, XXHDPI, mipmap, drawable. Fuck it, just chuck it all in the drawable folder. Seriously, Android should handle this for me. If I am designing for a larger screen then it should be responsive. I don't want to deal with 50 different layouts spread over 6 different folders.
8. Permission system. Why was this not included from the very start? Rogue apps have abused this and abused your user's privacy and security. Yet you ban us and not them from the Play Store. What's going on? We need answers.
9. In Android, building an app took me 3 months and I had a lot of work left to do but I got so sick of Android dev I dropped it in favour of Flutter. I built the same app in Flutter and it took me around a month and I completed it all.
10. XML.
If you're a new dev, for the love of all that is good in this world, do NOT get into Android development. Start with Flutter or even iOS. On Flutter and build times are insanely fast and the hot reload is under 500ms constantly. It's a breath of fresh air and will save you a lot of headaches AND it builds for iOS flawlessly.
To the people who build Android, advocate it and work on it, sorry to swear, but fuck you! You have created a mess that we have to work with on a day-to-day basis only for us to get banned from the app store! You have sold us a lie that Android development is amazing with all the sweet treat names and conferences that look bubbly and fun. You have allowed to get it so bad that we can't target an API higher than 18 because some Android users are still using devices that support that!
End this misery. End our pain. End our suffering. Throw this abomination away like you do with some of your other projects and migrate your efforts over to Flutter. Please!
#NoToGoogleIO #AndroidSummitBoycott #FlutterDev #ReactNative16