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Search - "escape rooms"
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!rant - Also sorry this got rather long.
This is actually a psoitive story. I always used to be someone working on his things alone. It was great, I got shit done, I learned something. No one stressing you. But I was also lonely. The thing is that this behavior not only applied to developing. I was also able to observer that behavior in other parts of my life.
So it was time for a change. And I made a change.
It all began by switching my field of studies. Well, not really the field but some details. I switched from plain old computer science to computer science combined with media design. Here in Germany we have a nice word for it. Mediendesigninformatik.
I wish I had made that change earlier. Nonetheless it's never too late to make a change. So I began going to creative courses, like animation or graphic design. Directly from the start I made sure to talk to people. Make them remember me, offered my help because I already had experience with some things etc.
Next up was to get a job. So I got one. Now I'm working as a Game Master for a branding of escape rooms. Fun job. Also something different from developing all day, which is quite nice to do sometimes.
This job is where my change begun. The people there are amazing. I felt instantly like I've found new friends. Actually I also developed a crush on someone there and we are possibly dating soon. Not quite sure about that yet though. That also isn't the point here.
So a month later I moved out of my parents house. Living together with friends now and it's great. I'm so much more creative, so much more shit happens. I feel like a different human.
So I continued working on myself. I wanted to get really good at it. I wanted my groups to succeed whole having a challenge. They were supposed to leave happily, even when they didn't make it. Of course not everyone can be satisfied, but I noticed a positive change. Which motivated me to redesign and rethink the tool we use to give the players hints, manage their time and other stuff.
I was scared at first, but eventually I showed them what I did. Their feedback was surprisingly positive and while it will perhaps never replace our actual tools because our chef is a cheapskate, I was happy to achieve something. This continued. I made more stuff and formed connections.
Now I'm not working on things alone anymore. Recently I started working together with someone and this also was the first time I've made actual money of it. It's not a lot, but I was able to live half a month of it.
This is the beginning and I hope there will be much more. The moment I started showing other people my work and feeling confident about it made me change. I also learned to appreciate other people's compliments and kind of get an high of them, but I'm not sad when they don't like it. I feel like I've grown as a human and are more mature.
Have you experienced something similar? Can't wait to read your stories.3 -
Anyone in the Seattle area like to play escape rooms? I develop for an escape room company downtown and I can discount some tickets if anyone is interested.
Also does anyone have any suggestions for other escape rooms in the Seattle and Vancouver areas?3 -
I'm currently working at a company that builds escape-room alike games (sadly that's how I can best describe it). My boss lives by the "I like this therefore this is how it should be!"-mentality, and this has led to none of the rooms having anything in common with any of the other game. I need help finding a way to inform him that we need to unify the look and feel of our games to create a overall feel and a "brand".
Do any of you have any good way of showing that this is a good idea and a way to prove that it's needed, straight out telling him this has not worked.7