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Search - "n64"
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Turns out a massive dev team saw that i tracked down the makers of the PoC PS3 N64 emulator and (successfully) asked for them to release their source and they stole my fucking summer project for themselves. I mean, that's how open-source works, and they'd do a way better job than me, but for fucks sake...5
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When you come home from work and try to play some throwback N64 to escape the world of code for a few hours and you get hit with this nonsense...
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N64 emulation possible on Nintendo hardware? Are you SUUUUUUURE???
According to GBATemp:
Wii:
CPU: Single-core PPC, 729MHz
GPU: 243 MHz single-core
RAM: 88MB
Possible? Yes (always full-speed)
New 3DS:
CPUs: 2, Quad-core ARM11 (804MHz), Single-core ARM9 (134MHz)
GPU: 268MHz single-core
RAM: 256MB
Possible? No
Switch:
CPU: Octa-core (2x Quad-core ARMv8 equivalent), 1.02GHz
GPU: 307.2MHz-768MHz (max. 384MHz when undocked)
RAM: 4GB
Possible? Barely (5FPS or less constant, only half the instruction set possible to implement)
this all makes total fucking sense7 -
God, playing SoulSilver has made me remember an era (or two, but I wasn't alive for one and the other was my childhood) where games were actually fucking *GOOD.* Some games can be absolute home runs now on rare occasion, but if I name consoles from these periods, you can INSTANTLY tell me at least one game that is pretty universally regarded as a best-ever.
Examples and predicted responses:
-Gamecube: Too fucking many to even count. Instant answers vary immensely, but everyone who's played games on this thing have one.
-Original Xbox: Halo 2 is the one instantly on one's lips, or maybe CE for some. Also JSRF.
-Dreamcast: SA2 or Phantasy Star or JSR or...
-PS1/2: Resident Evil, Spyro, Final Fantasy, Ratchet & Clank...
-PS3: Lara Croft games, Uncharted, Infamous... (this one's right on the border, it seems)
-NES: The fucking birthplace of modernized gaming.
-Genesis: Sonic games, obviously. Some may answer with arcade titles, too.
-SNES: Mario games. Mario Paint, SMW, SMW2, SMAS, a couple like Super Metroid or Kirby's Dreamland or F-Zero may come up too.
-N64: Banjo Kazooie, F-Zero GX, Waveracer, 1080, Zelda games...
-Gameboy (all systems:) Pokemon is the instant answer.
Now, a harder one:
-Wii U? Maybe one of the Mii game things? U-less games? Not many people remember the games for this system.
-Xbox One? Halo 5, pretty much. You probably played everything else on PC.
-PS4? The PS3 lineup, but without any soul? You played pretty much everything here on PC, too.
Is there a point to this rant? Yes. Kind of.
Games used to be great, not just due to better hardware, but due to people putting some goddamn heart and soul into making games, and due to creativity stemming from working on such limited hardware. It seems the more powerful consoles (and PCs!) get, the more gaming becomes a soulless cash grab to drain cash from wallets on subpar products with paywalls every 20 feet you have to clear to get the "full experience." Gaming has become less about letting people have fun and being creative with games and more about the bottom dollar, whether that be through making games as fast and as cheap as possible with as much paid content dumped on top as possible, or the systematic erasure of archival efforts to preserve gaming history. From what I read here on devRant, that seems to be the moral of anything computer-related as well. Computers are made to slow down and fail far faster than normal via OEM bloat and shitty OSes, and are used to constantly empty one's wallets with constant licensing fees and free trials and deliberate consumer ignorance. None of it's about having fun anymore. Fun seems to no longer have a place in computing at all.
If you take anything from any of the madman-esque loosely-structured rambling i'm saying here, make it that "the enemy of creativity is the abscense of limitations... and the presence of greed." Another message i'd like to leave you with is "start having fun when making things whenever possible, as it improves not just the dev process, but user experience, too." You can't always apply this, and sometimes you can never do so, but always keep it in mind.14 -
Few issues with my PS3 N64 project:
the linker is dying on functions I just can't fucking find anywhere in either the code or toolchain, but the compiler just kinda accepts it...?
Example:
what the fuck is "find_func"1 -
I... actually got something done on the PS3 N64 front, holy fuck. The guys behind Wii64 made a port for PS3 but it was terrible, so no source release. Now, 9 years later... plus my classes end soon... perfect timing to go kick some Playstation ass!