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Search - "principle of most surprise"
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There are a couple of them to list! But to sum my main ones(biggest personal heroes):
John McCarthy, one of the founding fathers of Artificial Intelligence and accredited with coining such term(sometimes before 1960 if memory serves right), a mathematical prodigy, the man based the original model of the Lisp programming language in lambda calculus. Many modern concepts that we have in programming where implemented in one way or another from his systems back in the day, and as a data analyst and ML nut.....well I am a big fan.
Herb Sutter: C++ programmer extraordinaire. I appreciate him more for his lectures and published articles than anything else. Incredibly smart and down to earth and manages to make C++ less intimidating while still approaching it with respect.
Rich Hickey: The mastermind behind Clojure, the Lisp dialect for the JVM. Rich is really talented and his lectures behind his motivations and reasons behind everything he does with Clojure are fascinating to see.
Ryan Dahl: Awww shit y'all know how it is. The man changed web development both in the backend and the frontend for good. The concept of people writing their own servers to run their pages was not new, but the Node JS runtime environment made it more widely available to people by means of a simple to use language that was already popular with web developers. I would venture to say that Ryan's amazing contributions to JS made the language better, as it stands, the language continues to evolve and new features that make it overall better keep being added. He is currently building Deno, which would be a runtime environment for TypeScript, in Rust.
Anders Hejlsberg: This dude was everywhere man....the original author of Turbo Pascal and the lead of Delphi back in the day. These RAD tools paved the way for what would be a revolution in the computing world. The dude is also the lead architect and designer of the C# programming language as well as TypeScript.
This fucker is everywhere and I love it.
Yukihiro "Matz" Matsumoto: Matsumoto san is the creator of the Ruby programming language. Not only am I a die hard fan of Ruby, but of the core philosophies that the man keeps as the core of his language design: Make the developer happy, principle of least surprise. Also I follow: minswan which is a term made by the Ruby community that states Mats is nice so we are nice. <---- because being cool to others is better than being a passive aggressive cunt.
Steve Wozniak: I feel as if the man does not get enough recognition...the man designed the Apple || computer which (regardless of how much most of y'all bitch and whine) paved the way for modern micro computers. Dude is also accredited with designing one of the first programmable universal remotes(which momma said was shitty) but he did none the less.
Alan Kay: Developed Smalltalk and the original OOP way of doing things. Smalltalk as a concept is really fucking interesting. If you guys ever get the chance, play with Pharo, which is a modern Smalltalk. The thing is really interesting and the overall idea of Smalltalk can be grasped in very little time. It sucks because the software scales beautifully in terms of project building, the idea of hoisting a program as its own runtime environment and ide by preserving state through images is just mind blowing to me. Makes file based programs feel....well....quaint.
Those are some of the biggest dudes for me. I know that the list is large, but I wanted to give credit to the people that inspired me the most. Honorary mention goes to other language creators and engineers of course, but it would be way too large to list!9 -
I want to explain to people like ostream (aka aviophille) why JS is a crap language. Because they apparently don't know (lol).
First I want to say that JS is fine for small things like gluing some parts togeter. Like, you know, the exact thing it was intended for when it was invented: scripting.
So why is it bad as a programming language for whole apps or projects?
No type checks (dynamic typing). This is typical for scripting languages and not neccesarily bad for such a language but it's certainly bad for a programming language.
"truthy" everything. It's bad for readability and it's dangerous because you can accidentaly make unwanted behavior.
The existence of == and ===. The rule for many real life JS projects is to always use === to be more safe.
In general: The correct thing should be the default thing. JS violates that.
Automatic semicolon insertion can cause funny surprises.
If semicolons aren't truly optional, then they should not be allowed to be omitted.
No enums. Do I need to say more?
No generics (of course, lol).
Fucked up implicit type conversions that violate the principle of least surprise (you know those from all the memes).
No integer data types (only floating point). BigInt obviously doesn't count.
No value types and no real concept for immutability. "Const" doesn't count because it only makes the reference immutale (see lack of value types). "Freeze" doesn't count since it's a runtime enforcement and therefore pretty useless.
No algebraic types. That one can be forgiven though, because it's only common in the most modern languages.
The need for null AND undefined.
No concept of non-nullability (values that can not be null).
JS embraces the "fail silently" approach, which means that many bugs remain unnoticed and will be a PITA to find and debug.
Some of the problems can and have been adressed with TypeScript, but most of them are unfixable because it would break backward compatibility.
So JS is truly rotten at the core and can not be fixed in principle.
That doesn't mean that I also hate JS devs. I pity your poor souls for having to deal with this abomination of a language.
It's likely that I fogot to mention many other problems with JS, so feel free to extend the list in the comments :)
Marry Christmas!34 -
So at work, there is this class/model thing that's for storing translated strings. It also supports n-level nested macros, cascading lookup (e->d->c->b->a->blank), and I've added transforms too. The code is a bloody mess and very inefficient (legendary dev's code), but it's useful.
You call methods with a symbol representing one of the strings, and it does... whatever you ask, like return text, booleans, expand macros and submacros, pass in data to interpolate, etc.
But I just learned something today.
Its `.html` method... doesn't support html. In fact, calling it strips out all html, takes whatever is left, and attempts to convert that back into html. Because that makes so much sense. So, if you have an html string? Don't call html on it.
Also, macros use the same <angle brackets> as html tags, and macro expansion eats unknown macros, so... you can't mix html and macros, meaning you cannot inject values into your markup. That's a freaking joy to work around. (You end up writing a parser every time.)
So no, if you have an html string, you need to get the raw data out and handle it yourself. Don't reach for that shiny .html method; it'll just ruin your day.
It's the little things that make my day so terribly long.rant it really isn't so bad principle of most surprise poor design but it could be ever so much better8