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Search - "shitty titles"
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writing library code is hard.
there are sooo many details that go into writing good libraries:
designing intuitive and powerful apis
deciding good api option defaults, disallowing or warning for illegal operations
knowing when to throw, knowing when to warn/log
handling edge cases
having good code coverage with tests that doesn't suck shit, while ensuring thry don't take a hundred years to run
making the code easy to read, to maintain, robust
and also not vulnerable, which is probably the most overlooked quality.
"too many classes, too little classes"
the functions do too much it's hard to follow them
or the functions are so well abstracted, that every function has 1 line of code, resulting in code that is even harder to understand or debug (have fun drowning in those immense stack traces)
don't forget to be disciplined about the documentation.
most of these things are
deeply affected by the ecosystem, the tools of the language you're writing this in:
like 5 years ago I hated coding in nodejs, because I didn't know about linters, and now we have tools like eslint or babel, so it's more passable now
but now dealing with webpack/babel configs and plugins can literally obliterate your asshole.
some languages don't even have a stable line by line debugger (hard pass for me)
then there's also the several phases of the project:
you first conceive the idea, the api, and try to implement it, write some md's of usage examples.
as you do that, you iterate on the api, you notice that it could better, so you redesign it. once, twice, thrice.
so at that point you're spending days, weeks on this side project, and your boss is like "what the fuck are you doing right now?"
then, you reach fuckinnnnng 0.1.0, with a "frozen" api, put it on github with a shitton of badges like the badge whore you are.
then you drop it on forums, and slack communities and irc, and what do you get?
half of the community wants to ban you for doing self promotion
the other half thinks either
a) your library api is shitty
b) has no real need for it
c) "why reinvent the wheel bruh"
that's one scenario,
the other scenario is the project starts to get traction.
people start to star it and shit.
but now you have one peoblem you didn't have before: humans.
all sorts of shit:
people treating you like shit as if they were premium users.
people posting majestically written issues with titles like "people help, me no work, here" with bodies like "HAAAAAAAAAALP".
and if you have the blessing to work in the current js ecosystem, issues like "this doesn't work with esm, unpkg, cdnjs, babel, webpack, parcel, buble, A BROWSER".
with some occasional lunatic complaining about IE 4 having a very weird, obscure bug.
not the best prospect either.3 -
Fml... you keep getting the weekly discussions right on point.
I started with the last guys right out of university... just out of Hospital.
With a brand new degree and a Crohn’s diagnosis I stepped into the first place I found hiring. They were good guys, after a junior dev... to get stuck in their muck.
I did! I nailed project after project, tricky development after tricky development. I spent 5 years with them and over those years things changed.
They had a mass cull... the original idea was to get rid of the useless middle managers, the ones managing other managers being managed by another manager for no real reason.... the ones that do fuck all with their day.
But the fucking idiots upstairs put the job of working out the cull in the shitty middle managers hands.
So, instead, they cut the titles senior, junior and everything in between. Everyone was just a thing, no senior things, no junior things. Just things.
Once they’d done that they said “we’ll we have this many things, they’re all the same, let’s get rid of the things with the highest pay checks because the other things can do it just as well for less money”...
And that’s how they cut 50% of their senior techs.
I was one of the ones left behind but the damage became obvious quick. The middle managers barked out orders at people who couldn’t complete them, and everything went to shit.
My team was rebranded twice in as many years... an obvious ploy for funding, but the cost of the team fluctuated like hell because contractors had to fill the senior positions at 3 times the cost.
Then the managers started barking out Self contradictory orders. Do this, but this way...
This would work, but not that way... try explaining that to a group of non-technical, useless as fuck middle managers. It took months, and shit flows downstream so we got the bulk of the hassle for it.
Then my boy Morpheus, got a warning... they threatened his contract for saying “this will work, but not that way”.
He kept the contract, and the manager giving him the warning said he didn’t think he should... but he, and all the middle fuckwits don’t have the balls to stand up against nonsense.
That was the breaking point for me, I handed in my notice and told them a month was what they could have.
I didn’t have a position or an idea of where to go, a few long-standing offers as back up in a pinch but not the perfect job.
On the Thursday I decided I was done, I let my manager know. Then I boshed the fuck out of my CV and updated my profiles.
My phone started ringing off the hook, a senior NG2/MEAN/Ionic dev on the market is like candy to recruiters. They’re lovely too.
I went to a few interviews that were okay but not great. Then a company got in touch... one that I immediately recognised as an IT book publisher. They said they were looking for NG/NG2 devs, senior. winner! Set up the interview.
So I’d spent the weekend with the missus, about an hour away from mine and 2 from the interview. I hadn’t planned on staying there but at 6ish she looked over at me and said “do you have to go” <- imagine that with puppy dog eyes from a gorgeous Slovenian lass.
I folded quicker than a shitty pancake toss.
We spent the night together but that meant I had to be up at 6, to go back to mine, iron my interview clothes and make it to the train to manage the interview. Fuck. I did it, but I was at the interview wired on caffeine and struggling to be awake and coherent. I still managed, that’s what I do, I make do and try to do well regardless of the situation.
That comes from being ill btw, when you’re dealt a shitty hand you learn to play it well.
They were good guys, the heads all knew what they were on about, not the middle management bs I was used to.
They demoed me live with an ng1 test, which was awesome as hell to play with.
We chatted, friendly and cool guys! I loved the place.
The end of the week they got me in for second round. Ng2 and competence test, again I went for it!
Positive feedback and a “we’ll get back to you ASAP, should be by Tuesday”...
Tuesday was the Tuesday before the Friday I was due to leave the old company... I was cutting it close.
On the Monday the offers started rolling in, a few C# ASP MVC positions, cool but I was holding out for the guys I’d interviewed with.
Then Tuesday comes around, I’m nervous as fuck but it’s okay because I knew regardless I can pay the rent in December with one of the offers.
Then said yes!
The thing that seemed most important in the process was my ability to talk to any fucker. If you’re coming up to interview, talk to everyone, the grocer, your barista, the binmen, anyone. Practice that skill above all others.
I start tomorrow morning! I can’t wait.
Final thought: middle managers are taints.7 -
Another day, another shitty set of JIRA tickets.
In this week's edition, we run into an issue you'd think is a meme, something you couldn't even make up: three tickets with IDENTICAL titles, but miraculously, they actually refer to three DIFFERENT tasks! (Also comical, they're not bugs, they're tasks, but mouth breathers don't really know the difference, and at this point I just don't have the energy to attempt to explain what could be explained to elementary school children.)
I present a rare look into our national archives!
This document features two exhibits:
Exhibit A: product owner's original ticket titles
Exhibit B: translated-into-competency-because-i'm-not-mentally-deficient ticket titles
Just more proof that 'product owners' don't own shit, the devs are the real ones who actually know what is going on.
I mean just LOOK at Exhibit A's titles. As a big smart manager, do you write those tickets, smile, and say to yourself "Ah, yep, that's very clear, I'll definitely remember what each of these mean literally 5 seconds from now!"
Is asking for literally 30 seconds more of thought too much to ask for? Apparently.
Just kill me
Happy friday ☠️7 -
Fuck my country's universities, fucking greedy assholes that ruin lives, suck wallets and sucks life from the young.
I'm currently studying something completely non related to programming: History. And I really love it. I love reading 1000 pages for each test and essay and talking about the problem of naming the Cold War a war and cold and etc. The problem is that I won't make as much money as I would make even as a self taught developer.
After considering my possibilities, I thought I could enter the computer science carreer. I don't know how this works in other countries but here you would have to study 3 years of an engineering common plan and then specialise in some sort of industrial engineering while getting an specialisation also in computer science. After some counting, I got to the conclusion that I would be studying 6 years (or more), and wasting half of those years learning stuff that I would never use nor care about.
But that's not all. This semester I took the introductory class for programming. It's pretty basic stuff but at least they teach a little bit about algorithms and problem solving. It turns out that a friend of mine that's about to graduate from computer science applied as a helper for the prof. I was so excited I could finally talk with someone about code!
Since the start of the semester I have been passing a lot of time with him and talking about the future. Turns out he doesn't understand shit about code but somehow he learns everything by hard and has passed every computer science course without having any practical abilities. I don't blame him, he's studying hard and playing by the rules, and turns out that he has wasted precious time of his life also learning biology, chemistry, structural engineering, hidraulic engineering, transportation engineering and a ton of engineerings that he won't use.
If the university would instead take that time to teach better courses of practical programming or leave him some time to try out the stuff he learns by hard, he wouldn't have to hear me talking about stuff he doesn't comprehend but feels that should, and wouldn't be utterly depressed, he wouldn't take SIX years to learn less than what he could learn in less than THREE years. And this isn't just a random university, it is one of the 2 best universities we have here and was in 2014 the best of all Latin America.
And wait, here comes the best part. In my country, levels of education are heavily stratified. After school, superior studies give different titles according to the time you've been studying. Yes just the time. And these titles are what your employers will see to give you different work positions. So for studying a 2 year carreer you get a technic job which pays well but not too well, then at 4 years you get a license title which only proves that you know stuff, then at 5 or more (depending on what you are studying) you get a professional degree and will get payed as a full fledged professional. So here, even though in other countries it takes 6 years to have a masters in engineering, they give you just the engineering degree, and it would take 2 (or more) more years to have a master. Even though you can totally teach engineering in 4 years, here they take BY LAW 2 years more, while paying what a fucking full stack of pairs of kidneys would cost in the black market.
So fuck that shit, I won't be throwing my money at any university. I hope they get reformed soon becouse this is fucking dumb, really really dumb. Like 2 year old shit dumb. I'll just learn a bit more, make some projects until I have a decent portfolio and apply to some company that cares for real knowledge and not just a piece of paper with letters and a shitty logo on it.undefined student job revolución fuck university shitty universities student life education im just a bit pissed11 -
Long-time, no-rant.
I use Linux everywhere all the time. I'm not a huge gamer, but I like a few titles. Most run in Wine or can be made to run with effort in a VM. No biggie.
What I want to know from mobile/game devs is (sorry for ridiculously compound logic in non-lang):
IF you== gamedeveloper && you.haz({shitty}iOS_App) && you.haz({shitty}Android_App) &&
you.haz({shitty}WinXXX_App) && you.haz({shitty}MacOS_App):
THEN:
why(!you.haz({any}Linux_App))
return(excuse.shitty());
That. is. all. read on.3 -
!dev
So apparently markets that are getting HBO Max are about to lose their ability to stream the full Ghibli catalog anywhere else. And they'll only be offering a handful of the titles from it in the most market-friendly cuts, even though they licensed broad market distribution rights to the whole thing.
Not a strong start, about from I expect from AT&T though. Now people the world over get to see how shitty the murican telephone conglomerates are. 🥳4 -
God, playing SoulSilver has made me remember an era (or two, but I wasn't alive for one and the other was my childhood) where games were actually fucking *GOOD.* Some games can be absolute home runs now on rare occasion, but if I name consoles from these periods, you can INSTANTLY tell me at least one game that is pretty universally regarded as a best-ever.
Examples and predicted responses:
-Gamecube: Too fucking many to even count. Instant answers vary immensely, but everyone who's played games on this thing have one.
-Original Xbox: Halo 2 is the one instantly on one's lips, or maybe CE for some. Also JSRF.
-Dreamcast: SA2 or Phantasy Star or JSR or...
-PS1/2: Resident Evil, Spyro, Final Fantasy, Ratchet & Clank...
-PS3: Lara Croft games, Uncharted, Infamous... (this one's right on the border, it seems)
-NES: The fucking birthplace of modernized gaming.
-Genesis: Sonic games, obviously. Some may answer with arcade titles, too.
-SNES: Mario games. Mario Paint, SMW, SMW2, SMAS, a couple like Super Metroid or Kirby's Dreamland or F-Zero may come up too.
-N64: Banjo Kazooie, F-Zero GX, Waveracer, 1080, Zelda games...
-Gameboy (all systems:) Pokemon is the instant answer.
Now, a harder one:
-Wii U? Maybe one of the Mii game things? U-less games? Not many people remember the games for this system.
-Xbox One? Halo 5, pretty much. You probably played everything else on PC.
-PS4? The PS3 lineup, but without any soul? You played pretty much everything here on PC, too.
Is there a point to this rant? Yes. Kind of.
Games used to be great, not just due to better hardware, but due to people putting some goddamn heart and soul into making games, and due to creativity stemming from working on such limited hardware. It seems the more powerful consoles (and PCs!) get, the more gaming becomes a soulless cash grab to drain cash from wallets on subpar products with paywalls every 20 feet you have to clear to get the "full experience." Gaming has become less about letting people have fun and being creative with games and more about the bottom dollar, whether that be through making games as fast and as cheap as possible with as much paid content dumped on top as possible, or the systematic erasure of archival efforts to preserve gaming history. From what I read here on devRant, that seems to be the moral of anything computer-related as well. Computers are made to slow down and fail far faster than normal via OEM bloat and shitty OSes, and are used to constantly empty one's wallets with constant licensing fees and free trials and deliberate consumer ignorance. None of it's about having fun anymore. Fun seems to no longer have a place in computing at all.
If you take anything from any of the madman-esque loosely-structured rambling i'm saying here, make it that "the enemy of creativity is the abscense of limitations... and the presence of greed." Another message i'd like to leave you with is "start having fun when making things whenever possible, as it improves not just the dev process, but user experience, too." You can't always apply this, and sometimes you can never do so, but always keep it in mind.14