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Search - "this is what happens when you panic"
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Swear to god, I'm worse than a cat.. my fascination & curiosity will get me killed someday.. o.O
12:19 - Magnitude 6,4 earthquake 3 km from Petrinja, Croatia..
Felt it in Ljubljana..and my stupid ass was fascinated.. :/
Yup, you read it right, not scared or whatever the hell should people feel when earthquake happens..just fascinated..and curios...and in full analysis mode..
Oh tremors?! Yup, something's definitely shaking.. Eartquake? Yup, earthquake! Woow, huge earthquake.. Where is epicenter?! Also long one.. nice, never felt it like this before.. hm.. x, should we go out? How?! I know an elevator is a no go, stairs also do not look promising..better stay in I guess.. hm..still going...feels weird.. Ok, look for shelter I guess.. wow..that's a long one.. ok, doorways should be safe-ish?! Where's x? He went silent..go check up on x.. x is fine, he's not stupid like me, and unlike me also has preservation instinct to not stand under the doorway that has glass components in it.. DumbAss.. Shaking stops... Well that was weird..also I didn't have time to analyze everything..or record it! Stoopid! How did I not think of this before?! Recording would be awesome!! shame..
I know panic doesn't help anyone, but FFS, sometimes I do wish my head would panic at least for a second instead of trying to analyze everything..
I mean, WTF is wrong with me?! Most people would be scared, I just estimated that it's not that dangerous for us and no use/not smart to try to go out of the building so I just took shelter (not a good one, I know now for next time?! o.O what next time?!idiot!!) and started observing.. DumbAss.. :/10 -
Well it's been a while I suppose. Sorry I haven't been around for over a month guys. That's what happens when you're a full-time student with a full-time job.
Unfortunately, or fortunately depending on how you look at it, I need some advice/help. I've been working on a senior thesis project that I'm trying to deploy but I'm going crazy trying to figure out how to do it. It's a Spring Boot Java application built as a micro service. I've tried for the past 5 days to get this sucker working on Cloud Foundry with no luck. I've got a deadline to get this fucking thing live in 2 weeks and I'm getting closer to being in a panic. My question basically is, would it be easier to learn a different service/build my own solution from scratch then trying to fuck around with this? I'd appreciate anyone's advice who's had more experience with deploying Java web applications.
Here's a link to the project if anyone's interested: https://github.com/starrynights89/...21 -
Stakeholder: Users are unable to buy tickets on the website. IT says Azure’s health check is showing an unhealthy status.
[It’s Sunday. Web Engineering is not on call so no one sees this right away.]
Stakeholder: IT restarted the Azure website twice, but users still can’t place orders.
Me: There was never an issue with the Azure site. That health check is inaccurate. There is a rewrite rule that sends the Azure supplied domain to our custom domain. The Azure health check doesn’t like that so it returns an unhealthy status. The problem is the ticketing server that the website has to communicate with. The ticketing server is overwhelmed and can’t handle more requests. IT should have checked the ticketing server’s logs. This has happened before and it’s never been an Azure issue. It’s a ticketing server issue.
Stakeholder and IT: Oops 😅
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JFC. Stop trying to make this web engineering’s problem. Stop trying to make it look like engineering dropped the ball. The ticketing server has experienced this issue multiple times. The ticketing server is maintained by a different team. The website’s symptoms are always the same and there are steps you need to take before you make the decision to restart the website, which will cause the website to show a blue screen of death that says 503 service unavailable for a few minutes. And we have a switch to shut off all transactions. Why do you not want to use it when it’s clear the website can’t process transactions???3 -
Headsup: if you're making a game, or want to, a good starting point is to ask a single question.
How do I want this game to feel?
A lot of people who make games get into it because they play and they say I wish this or that feature were different. Or they imagine new mechanics, or new story, or new aesthetics. These are all interesting approaches to explore.
If you're familiar with a lot of games, and why and how their designs work, starting with game
feel is great. It gives you a palette of ideas to riff on, without knowing exactly why it works, using your gut as you go. In fact a lot of designers who made great games used this approach, creating the basic form, and basically flew-blind, using the testing process to 'find the fun'.
But what if, instead of focusing on what emotions a game or mechanic evokes, we ask:
How does this system or mechanic alter the
*players behaviors*? What behaviors
*invoke* a given emotion?
And from there you can start to see the thread that connects emotion, and behavior.
In *Alien: Isolation*, the alien 'hunts' for the player, and is invulnerable. Besides its menacing look, and the dense atmosphere, its invincibility
has a powerful effect on the player. The player is prone to fear and running.
By looking at behavior first, w/ just this one game, and listing the emotions and behaviors
in pairs "Fear: Running", for example, you can start to work backwards to the systems and *conditions* that created that emotion.
In fact, by breaking designs down in this manner, it becomes easy to find parallels, and create
these emotions in games that are typically outside the given genre.
For example, if you wanted to make a game about vietnam (hold the overuse of 'fortunate son') how might we approach this?
One description might be: Play as a soldier or an insurgent during the harsh jungle warfare of vietnam. Set ambushes, scout through dense and snake infested underbrush. Identify enemy armaments to outfit your raids, and take the fight to them.
Mechanics might include
1. crawl through underbrush paths, with events to stab poisonous snacks, brush away spiders or centipedes, like the spiders in metro, hold your breathe as armed enemy units march by, etc.
2. learn to use enfilade and time your attacks.
3. run and gun chases. An ambush happens catching you off guard, you are immediately tossed behind cover, and an NPC says "we can stay and fight but we're out numbered, we should run." and the system plots out how the NPCs hem you in to direct you toward a series of
retreats and nearest cover (because its not supposed to be a battle, but a chase, so we want the player to run). Maybe it uses these NPC ambushes to occasionally push the player to interesting map objectives/locations, who knows.
4. The scouting system from State of Decay. you get a certain amount of time before you risk being 'spotted', and have to climb to the top of say, a building, or a tower, and prioritize which objects in the enemy camp to identity: trucks, anti-air, heavy guns, rockets, troop formations, carriers, comms stations, etc. And that determines what is available to 'call in' as support on the mission.
And all of this, b/c you're focusing on the player behaviors that you want, leads to the *emotions* or feelings you want the player to experience.
Point is, when you focus on the activities you want the player to *do* its a more reliable way of determining what the player will *feel*, the 'role' they'll take on, which is exactly what any good designer should want.
If we return back to Alien: Isolation, even though its a survival horror game, can we find parallels outside that genre? Well The Last of Us for one.
How so? Well TLOU is a survival third-person shooter, not a horror game, and it shows. Theres
not the omnipresent feeling of being overpowered. The player does use stealth, but mostly it's because it serves the player's main role: a hardened survivor whos a capable killer, struggling through a crapsack world. The similarity though comes in with the boss battles against the infected.
The enemy in these fights is almost unstoppable, they're a tank, and the devs have the player running from them just to survive. Many players cant help but feel a little panic as they run for their lives, especially with the superbly designed custom death scenes for joel. The point is, mechanics are more of a means to an end, and if games are paintings, and mechanics are the brushes, player behavior is the individual strokes and player emotion is the color. And by examining TLOU in this way, it becomes obvious that while its a third person survival shooter, the boss fights are *overtones* of Alien: Isolation.
And we can draw that comparison because like bach, who was deaf, and focused on the keys and not the sound, we're focused on player behavior and not strictly emotions.1 -
!rant !dev
So, following up my last rant.
https://devrant.com/rants/2433162
I quit on Friday, this is what I said to my bosses.
"In the last week I had, 2 panic attacks, and I have 2 theories for this, one is that I have underlying psychological problems, the other theory is that we are under an impossible task, I choose to say now that I have to quit because I have psychological issues, but if you are willing to hear my other theory, that involves saying that meeting the deadline is not viable, then I can tell you that, so do want to listen that part?.
Bosses: No, we heard enough, we are going to have your contract terminated in order, and we will let you know when you can come and pick your paycheck."
So, that's them. Now about me and how I re-discovered GTD, or more precisely how I organized my whole weekend using taskwarrior with GTD, and why I think is going to be useful as a freelancer.
Before I feel good about telling you about my weekend I have to tell you a few things about myself.
I am a very impulsive person, I have a lot of energy in short surges, so I have to be able to maximize my activity when I'm in a surge, and I have to maximize my rest when I am not.
That's hard to do, it requires a balanced lifestyle, I am also very prone to being neurotic, and overwhelmed by the amount of stuff that I want to do.
And on top of that, when I am resting, I have surges of things that I want to have, do, or implement, it could be software related, as "Doing an app that will be the Uber of home services", to house improvements like, "I have to fix that leaking roof", and all the sort of stuff that happens in between hardware and software. That surge of consciousness doesn't allow me to have the proper rest that I need before I engage with activities again.
Because of this I have a very cyclic rhythm, with whole weeks burning my energy into doing stuff, and weeks resting doing very little and thinking too much.
Now about my weekend. Friday night I was browsing the web, and a thought came to my head. "The way you use your terminal, says a lot about your personality", and I got curious, so I searched for, "Show me your terminal", and found a post in dev.to to see all kind of nice terminal setups, from the very minimalist to very feature rich oh-my-zsh themes with plugins for git, aws and what not. One of these pictures really got my attention, a guy had set up his terminal to show him, how many task has he done in the day, and how many cups of coffee has he had.
So by investigating how he set up his terminal to show in the prompt the number of successfully completed tasks in the day, I found out that he was using taskwarrior, he was also kind enough to share the source code of his prompt setup, which I bookmarked to later incorporate that into my oh-my-zsh config.
After reading about taskwarrior, I also got a reference to GTD, I don't remember if this was one of those thoughts that I have and follow immediately, or if I read something that led me to a YouTube video summarizing GTD.
In the end, after watching that GTD video, I decided to give it a try to organize my life, and help me find a remote job, keep my house in order, plan my social activities as "hang out with friends", "visit mom and dad", and give the proper amount of attention to my GF, with whom I am deeply in love, and willing to spend the remaining of my years with her.
So my fist task was.
task add Ask for GF's parents blessing.
Which of course I have no intention of doing right now, but is one of the things that I will eventually have to do.
Then it started, I started adding tasks, and things to do, and go through the whole Capture phase of GTD.
Now it is a good time to write a small summary of what I think GTD is.
GTD is a life habit of organizing your life in todo-lists. And it was a very specific core method, that in the video summary that I watched was called CPR.
Capture, Process and Review.
Capture:
When you capture you just add your tasks to a bucket list.
So I took a notebook and started writing down everything that I wanted to have done. I also started to capture ideas as they came up to me, I did this by writing a telegram saved message in my phone, or directly adding it as a task in TW.
Process:
I read my telegram messages and put them into my task warrior list, then I started to organize my tasks into projects, breaking down every task that was not an atomic unit.
* And different projects started to emerge from this. One of them was project:Housekeeping.
And here's my screenshot of what I did this weekend, also the number of projects that I have, and all the things that I have to do in order to have what I think would be a very balanced, fun, and productive life.
You'll be able to see in the screenshot, that there's a blocked task, yes, tw allows you to organize dependencies too, so one task is delegated, and blocked by the delegation task.1