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Search - "today is a great day to die"
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Fuckin RAZER. Part 2. "SOLVED!!!"
This will be both a rant and a shout out.
Firslty, fuck RAZER. I don't who in the actual fuck makes the software for these peripherals, but while the hardware is decent the entire software team should be tarred and fucking feathered. Just beaten bloody with a rubber hose. And then publicly paraded and shamed through whatever backwater shithole they call home all while their mothers look on crying their eyes out.
Anyway, some of you may be familiar with my Razer peripherals on Mac saga.
To refresh your memories... I got 4 razer devices for my b-day from my wife. I was very stoked. They work great on Windows 10. They work for shit on Mac and the software to manage their colors, Synergy 3, is not available on Mac, and the version that is, Synergy 2, basically does not work and hasn't worked for like two years and would only work for two of these peripherals anyway and it would appear Razer does not give a shit. Fuck.
Ok, we caught up? Good.
In our last episode I ran up a full Windows 10 VM AND a full Debian VM just so I could jumpstart these god damn peripherals into a solid color.
Why so much work?
Because by default they rotate the color spectum fucking SEPARATELY... so it's just a god awful mess of rando RGB.
So, by running Synergy 3 on the Windows side, and then an open source package called Poloychromatic on the Debian side I was able to patch together preferences through the two programs... and I found quitting out of them hard kept the keyboard, mouse, mousemat, and dock color settings until the next reboot while working on my Mac.
For WEEKS I WENT THROUGH THIS FUCKING PROCESS AT EVERY REBOOT.
Reboot. Run up Windows 10 VM, update Synergy 3, log into Synergy 3, Open Synergy 3, Wait like 90 seconds, Synergy 3 finally fucking gets ahold of my mouse pad, mouse, and dock (not the keyboard).
Run up Debian VM (at least its fast), start polychromatic, set the keyboard solid color.
Then quit them both and my colors are set until reboot.. This is, for lack of a better turn of phrase, the most fucking ridiculous thing ever.
I had to do a 400 fucking megabyte update today for the Synergy 3 software that lives INSIDE my god damn VM. A VM only created in the first damn place to run synergy 3 and then fucking die. And it put me over the edge.
I committed to finding a better way this evening. I started looking into trying to port polychromatic to macOS my god damn self only to find this badass mother fucking kid Ken Chen wrote a whole god damn macOS package and put it up on GitHub.
Fuck fucking YEEEEEESSSS!!!
So thanks to Ken Chen, a student from Australia with 12 Github followers, who was single handedly able to write a better software product than the entire fucking team at SHIT FOR BRAINS fucking Razer.
https://github.com/1kc/razer-macos4 -
people with 8+ years of work from office experience, is 9-6 the only truth of work life? today in sprint planning, our manager suggested assigning 81 hours of tickets in a 2 week sprint and when a lot of us had 60-65 hours of work he was like "ehh it seems less . junior mgr , look into the softwares and create more tickets"
2 week sprint is 9 days +1 day for sprint planning + 2 sat Sunday 🥲 . additionally it takes me arohnd 2 hours to reach home so i try to get out by 5 pm and everyone starts staring at me. as am a bad example, i will probably be hearing from my manager in future about this.
need some tips on handling a stable work-office life. i am a covid graduate so i have seen a great wlb in work from home but its a true reality that for mext 30 years , the chances to work from home for more than 5 cumulative years is next to 0. so need a permanent office hack.
i don't think buttering boss's ass is a reliable solution . i just wanna be back at home by 7, do some workout, roam in car/watch series/work on hobby project (aka relaxing) eat and die on my bed for next day's horrific life13 -
The source engine is interesting, because it has reached that stage of life where it's old enough to be remarkable-- in the sense that it could be called 'legacy', a sort of milestone in development practices and thinking, both in software, and design.
That said, a better look at it might be from the lense of *uses today*.
A lot of former source engine (SE) devs are now going to unity or unreal, I don't blame them.
But it's interesting to examine examples of games that haven't.
One such game is the freeware "No More Room In Hell". A couple online play throughs shows a wealth of well designed maps (and an even greater horde of shovelware maps, but hey, you take the good with the bad).
The age of the engine itself shows. Even in games like Left 4 Dead the engine's age can be seen. This, in some respects has been a drag, but also a blessing. Where other games could rely on their effects, shaders, and other tech, modders, map makers, and designers have had to rely on wit and creativity.
Enter "situated environments."
In an age where many people desire to travel, to go places, and have grown up doing the exact OPPOSITE, there is a great desire for variety of locations in games: not merely 'environmental' in the shallow sense of a 'theme' such as 'lava', 'tundra', etc. But in the sense of setting in general.
We want places that are both out of reach and yet familiar. Fire-fights happen in city streets. Apocalypses happen in neighborhoods where the skyline is both broken and at once something we know by sight. Open air markets, grocery stores, neighborhoods, all of these provide the back drops of popular games and series such as COD, Battlefield, The Last of Us, and yes, the example game, NMRIH.
I call this idea of 'familiar but out-of-reach level design', "situated environments", because familiarity with them, but *lack of real life experience* with them, on a day to day basis, allows people's expectations to fill in the gaps.
No one for example would argue the layouts of 7 Days To Die are familiar, but most of us don't spend all day in a junkyard or a high rise hotel.
So they *feel* familiar. Likewise with Skyrim, the villages and towns, both iconic and strange, our expectations formed by cultural inheritance, hollywood films, television shows, stories, childrens books, and yes, other games.
In a way, familiarity-without-real-in-person-experience is a shortcut for designers, one that lets them play with the player's head-space, the players subconscious idea of how a space and setting *should* work, what to *expect* out of the area, how to *operate* within the area. And the more it conforms to expectations, the more surprising an overdesigned element appears to be, rather than immersion breaking. A real life example of this is people's idea of chernobyl. When they discover the amusement park and ferris wheel they're blown away by the juxtaposition of the wasteland that surrounds them and the associations ('nostalgia' as it were) that such a carnival ride carries for many of us. It simultaneously *doesn't belong* and is yet all at once *perfectly situated in the environment*.
It is to say 'surreal', which is adjacent to the idea of *being real*, in terms of our "perception of what is and isn't plausible, if not possible."
This is at the heart of suspension of disbelief, because in essence, virtual worlds are a lie, like fiction, and good fiction violates expectations in order to tell us truths about reality. As part of our ability to differentiate bullshit from reality, there is to say an element in our bullshit detectors (doubtless evolved over many 10's of thousands of years), that is designed to not merely detect what is absurd in our limited experience, but to incorporate absurdity into everyday experience. In that sense part of our rationality is the acceptance of irrational experiences, learning from it, and discovering 'a proper place for each thing' in the "models of the world" we all carry around in our heads. Eventually we normalize the absurd, it becomes the new reality, and what remains unassimilated becomes superstition (real or otherwise), a figment, or an anomaly.
One of the best examples I've encountered is The Last of Us: Left Behind, a good chunk of which is spent in a mall. And they nailed the environment perfectly I would say.
Or for those who don't own a PS4, a more accessible example is a map in NMRIH aptly called "the museum", and few words better do it justice than to go play it yourself--that is, if you really want to know what I mean by a 'situated environment'.
What better way, during this pandemic, to get out of the news cycle and into your own head? Sometimes the best way to escape isn't outside, it's within.3 -
FFS! Can I get a remote job as soft-dev?? I know a little bit of java, I mean I have a GitHub repo for a project if anyone wants to see what I'm doing.
If anyone knows or feel that can help me, please lend me a hand, I need to start working (to get real experience) and earn a little (prevent from starving in this fucking shithole country).
I'm not asking for money, I'm asking for a freaking job, a task, anything.
Little brief of my situation... I'm from Venezuela... Done!
Now for real, I'm a freelancer IT technician for almost 8 yrs, now I'm studying software engineering (8th Semester), I'm 31 years old, have a family (7 yrs old daughter, newborn baby boy), work is not flowing since the hourly price got high due to the economic crisis and clients are hiring people instead of outsourcing.
I'm not expecting to earn the minimum wage of UUSS, 150$/month can do the job! This due to the black market price of the USD (10X.000BsF so far), where 1$ represents the 1/8 part of the minimum wage here, to put it in perspective, toothpaste cost 200.000Bsf, 1/4 of the minimum wage.
Perhaps you will be asking yourself "Damn! so how do you do to survive!?" well, at least once a week a client calls and that saves the entire week, this isn't life my people, this is surviving... And if you don't believe me, I can show a receipt from the supermarket, and show you the average salary or my incomings.
Anyway enough drama and whining for today, I'm not doing this again in my life, I'm a person who achieves goals and earns what deserve (even this situation, I know that I deserve it for not thinking properly in the past, but we can't be victims of our past or do we?)
Here I leave my repo link, see the develop branch https://github.com/ajfmo/Sislic
I have touched HTML, CSS, JS, nodeJS, yarn, bower, Ubuntu both desktop and server, but what I really like is Java.
"Give a man a fish, and you feed him for a day. Teach a man to fish, and you feed him for a lifetime." - ancient Chinese proverb.6