Skillsjs, ts, nodejs, php
Joined devRant on 4/30/2020
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The project we're currently working on:
- an angular codebase that's broken beyond recognition - nothing's working as it should
- user stories are estimated in hours, but estimations are treated as hard facts. Since the app is so broken, everything takes longer than usual and it's almost impossible to consider every potential hardship during refinements, therefore, we constantly need more time than we have estimated
- retrospectives (intentional plural here, since one time isn't enough) are used to discuss why we cannot manage to finish tickets within the estimations
- the design was made beforehand and is extremely inconsistent and inaccessible
- if you open a new ticket, you need to add a reason for why this ticket is needed - in addition to the ticket description..
- The moment you move a ticket to QA, the "Scrum Master" breathes down your neck, shoving new tickets in your face. Despite having to finish up the other two you're still working on
- multiple teams are working on the application, but - of course - communication is overrated.
I could go on, but I'm too tired..
We were supposed to help the client for a couple of months - we're close to a year now and still nowhere near done.5
I'm currently the only dev that works with a client's dev team. That's not really how we usually work, usually it's a whole team of ours.
Three aspects why this sucks:
1) the client's dev team is made up of juniors and junior to intermediate devs. All of them are new to scrum. I therefore have to constantly support (dev & agile workflow), check all the PRs and have to think of everything in Refinement meetings.
2) the client's based in another timezone and the PO is super busy because we're the only agile team in their company. Therefore this is going to be the third Friday in a row where I have meetings until 6pm.
3) I also have a specific time frame I have to start working for my company, so I constantly work extra hours due to the time difference.
I'm just tired.4
This happened a couple months ago, but I wanted to share this one, since it still baffles me.
We were hiring and had this weird candidate. The team said no to the guy after the interview, management still hired him and pressured us to train him, which cost us tons of hours we had to somehow squeeze in during a hot phase of our project.
After almost 3.5 weeks training he had to hand in a small component. What he handed in was brainlessly duplicated, half of the stuff in there wasn't even used, the other half wasn't working properly. At the review we asked questions about the code he handed in - he could not answer one of them.
We then had a big argument with management to let the guy go, which they eventually unhappily agreed to.
The icing on that cake of a story: Turns out, the guy was hired as a senior dev with a way higher paycheck than most of the devs on the team. Wtf?!9
Okay, I get it, spelling is hard, especially in a foreign language, but why in God's name don't you just install a spell check in your IDE?!12
I'd probably try to become a professional tabletop game master and also focus on getting better at arts to do commissions for some extra cash.
If that would not work out as well, I'd probably try to get into mentoring or teaching.