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Search - "3d artist"
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Are you a iOs developer/Android developer/graphic designer/web developer/3D artist aged 18 - 30? Are you fluent in English, both written and spoken? Well, that's nice , Good day 🤡1
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Random guy to 3d artist : Want to listen joke
3d artist : sure
Random guy : Mac
3d artist : Fu×k u2 -
So I am getting back into game dev. I keep going back and forth about making a 2D or 3D rpg. Maybe I will end up making a mix.
I also want to make customizable characters in game. I found a decent solution for 2D. An artist is making 2D sprites that allow things to be overlaid. Each component has animations. I can layer sprites and animate them in sync to keep all the pieces moving together.
For 3D this journey of what is possible is a lot longer I think. It is hit or miss finding generic 3D characters with build in morphing. I want to be able to change the body for customization. I think I will have to relearn how to 3D model. As I learn what kind of model I need I am also learning what it takes to do this in Blender. And holy hell, Blender is so amazing now! The stuff I can do easily is staggering. You can sculpt a mesh using sculpting tools. Then do a remesh of that to make a more easily animateable mesh. No remeshing by hand, other than installing a plugin. There are a bunch of plugins that you can buy too. I found one for free that looks promising. But the paid ones are not that bad either. Between $25 to $100 depending upon source, license, and features.
However, being a programmer I want to figure out how to generate 3D and 2D models. There is code out there to do this, but I wonder what the learning curve is on that. The engineer side of me wants to be able to model the shape of humanoids and then auto skin that. I think I will start with modeling a few by hand to learn the way it should work. I want a simple anime look. I did find info on automating face rigs and body rigs. Oh the tools we have now!
Anyway, I am having fun.15 -
Carmack: "Hi, I am Carmack, your AI artist today. I create high definition 3D interactive world by listening to your verbal request or brain-computer interface."
User: "Hey Carmack, create me an ideal cyberpunk world."
Carmack: "World created. Here are the main resources used to synthesize your defintion of 'Cyberpunk'. Done. Is that what you want?"
User: "Hey Carmack, can you make it less similar to Coruscant, but more vintage, and more like Blade runner more like Africa, mixing super Mario galaxy. Also add a mansion similar to this link and the hot girl in this link. Make her ideal. Make the world ten times bigger than GTA V"
Carmack: "Alright, bro. The definition of "ideal" has been data driven by the norm on internet.
Done. Is this what you want?"
user: "Yes, test it in VR"
Carmack: "Enjoy."3 -
Now this is the real shite! Microsoft's Surface Studio fcking Apple's iMac & Microsoft's Fluent Design fcking Google's Childish Material Design. http://fluent.microsoft.com6
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Tried making a game with a team.
The voice actors, landscapers, concept artist, 3d modellers all treated me (the only coder) as the one with the easiest job in the team.
After spending 40+ hours working on the code I got sick of the way they treated me. I deleted all my comments from the code and quit via email.
Some people think they can easily code if they were willing to put the time in. When they actually have to do it they give up, because it gets super complicated and difficult.3 -
I am a freelancr generalist 3d artist in need of some work experience. If anyone have some opportunity for me...contact please. I model cars/interior/exterior/abstract/etc.2