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Search - "about to be one hell of a ride"
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The worst career choice I ever made was walking away from a six figure salary software development job with benefits to focus on the small startup I co-founded just a few years earlier. My wife and I had two small children at the time and my wife was also nearly 8 months pregnant with our third. It resulted in an approximate 70% reduction in income, prematurely cashed out 401k and loss of existing health insurance.
To be fair, it was also simultaneously the best career choice I ever made. Three years later I make more now than I originally walked away from. The raw roads of stress, anger, fear and complete uncertainty have aged both me and my wife at an accelerated rate but we have grown closer to each other than we would otherwise be. We have relied on each other, and she has been unbelievably supportive with all the late nights and required traveling. We discovered what we are capable of. In one day it will be October. In one day it will be the month that we finally pay off our last batch of credit card debt that resulted from that career choice.
I cannot recommend following in our footsteps as from where I’m sitting there are much better, more calculated ways of going about it. Logically, what we did was beyond stupid. Luckily for us, we were still young enough to not grasp the full magnitude of stupidity and we also refused to fail. It’s also crucial to have stellar business partners who are just as crazy and just as determined. We have all labored tremendously and we have each played critical roles in our success. The hard times of fear and uncertainty aren’t over. I don’t think they will ever be, to be honest. But, it sure has been one hell of a ride. I wouldn’t change a thing.17 -
Well, this has been one hell of an awesome ride already. I’m at 70K+ and the biggest ranter as for reputation (those upvote thingies). Although I don’t care about being the biggest one currently, I do take pride in it but I’ll get back to that one later on. (I’ll very likely lose the first place at some point but oh well, couldn’t care less :))
I joined back in May last year through an article I found on https://fossbytes.com (thanks a bunch!), joined and was immediately addicted. The community was still very tiny back then and I’ve got to say that getting upvotes was also not the easiest :P. But, I finally found a place where I could rant out my dev related frustrations: awesomeness. I very much remember how, at first, reaching 1K was my biggest devRant dream and it seemed to be freaking impossible. Then I reached 1K and that was such a big achievement for me! Then the ‘dream’ (read these kind of dreams (upvotes ones) as things that would be awesome to reach not just for the upvotes but for participating, commenting, ranting, discussing and so on within the community, so as in, it shows your contribution) became 10K which seemed even more impossible. Then I reached 10K and 20K seemed freaking impossible but I got there a little faster and from that point on it’s been going fast as hell!
It’s always been a dream for me to become a very big but also ‘respected’ or especially well known user/person somewhere because that pretty much never happened and well, having dreams isn’t wrong, is it?
The biggest part of that dream, though, was that it would be a passion of mine that would get me there but except for Linux, the online privacy part was something I always deemed to be ‘just impossible’. This because irl I ALWAYS get (it’s getting less though) ridiculed for being so keen on my privacy and teaching others about it. People find me very paranoid right away but the thing is that if they ask me to explain and I actually present evidence for my claims, it’s waved away as if it’s nothing. (think mass surveillance, prism, encrypted services, data breaches and so on)
I never thought I’d find any other people who would have the same views as I do but fucking hell, I found them within this community!
Especially the fact that I’ve grown this much because of my passion is something I am proud of. It’s also awesome to see that I’m not the only one who thinks like this and that I’ve actually find some of you on here :)
So yeah, thanks to everyone who got me where I am now!
Also a big thanks to sir Dfox and Trogus for putting your free time into making this place happen.
Love you peoples <3 and to anyone ‘close’ on here I forgot, if you match any of the comments as for privacy/friendliness etc, don’t worry, those nice things also apply to you! My memory just sucks :/
P.S. Please do NOT comment before I comment that I’m done with commenting because I’ve got a lot of comments coming :D59 -
Remember that time I did an interview and it went horribly and I wanted to die then got called back and aced that shit? Well I got the job. Pay is bunkers too. Excited to be part of a new very cool project.2
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The source engine is interesting, because it has reached that stage of life where it's old enough to be remarkable-- in the sense that it could be called 'legacy', a sort of milestone in development practices and thinking, both in software, and design.
That said, a better look at it might be from the lense of *uses today*.
A lot of former source engine (SE) devs are now going to unity or unreal, I don't blame them.
But it's interesting to examine examples of games that haven't.
One such game is the freeware "No More Room In Hell". A couple online play throughs shows a wealth of well designed maps (and an even greater horde of shovelware maps, but hey, you take the good with the bad).
The age of the engine itself shows. Even in games like Left 4 Dead the engine's age can be seen. This, in some respects has been a drag, but also a blessing. Where other games could rely on their effects, shaders, and other tech, modders, map makers, and designers have had to rely on wit and creativity.
Enter "situated environments."
In an age where many people desire to travel, to go places, and have grown up doing the exact OPPOSITE, there is a great desire for variety of locations in games: not merely 'environmental' in the shallow sense of a 'theme' such as 'lava', 'tundra', etc. But in the sense of setting in general.
We want places that are both out of reach and yet familiar. Fire-fights happen in city streets. Apocalypses happen in neighborhoods where the skyline is both broken and at once something we know by sight. Open air markets, grocery stores, neighborhoods, all of these provide the back drops of popular games and series such as COD, Battlefield, The Last of Us, and yes, the example game, NMRIH.
I call this idea of 'familiar but out-of-reach level design', "situated environments", because familiarity with them, but *lack of real life experience* with them, on a day to day basis, allows people's expectations to fill in the gaps.
No one for example would argue the layouts of 7 Days To Die are familiar, but most of us don't spend all day in a junkyard or a high rise hotel.
So they *feel* familiar. Likewise with Skyrim, the villages and towns, both iconic and strange, our expectations formed by cultural inheritance, hollywood films, television shows, stories, childrens books, and yes, other games.
In a way, familiarity-without-real-in-person-experience is a shortcut for designers, one that lets them play with the player's head-space, the players subconscious idea of how a space and setting *should* work, what to *expect* out of the area, how to *operate* within the area. And the more it conforms to expectations, the more surprising an overdesigned element appears to be, rather than immersion breaking. A real life example of this is people's idea of chernobyl. When they discover the amusement park and ferris wheel they're blown away by the juxtaposition of the wasteland that surrounds them and the associations ('nostalgia' as it were) that such a carnival ride carries for many of us. It simultaneously *doesn't belong* and is yet all at once *perfectly situated in the environment*.
It is to say 'surreal', which is adjacent to the idea of *being real*, in terms of our "perception of what is and isn't plausible, if not possible."
This is at the heart of suspension of disbelief, because in essence, virtual worlds are a lie, like fiction, and good fiction violates expectations in order to tell us truths about reality. As part of our ability to differentiate bullshit from reality, there is to say an element in our bullshit detectors (doubtless evolved over many 10's of thousands of years), that is designed to not merely detect what is absurd in our limited experience, but to incorporate absurdity into everyday experience. In that sense part of our rationality is the acceptance of irrational experiences, learning from it, and discovering 'a proper place for each thing' in the "models of the world" we all carry around in our heads. Eventually we normalize the absurd, it becomes the new reality, and what remains unassimilated becomes superstition (real or otherwise), a figment, or an anomaly.
One of the best examples I've encountered is The Last of Us: Left Behind, a good chunk of which is spent in a mall. And they nailed the environment perfectly I would say.
Or for those who don't own a PS4, a more accessible example is a map in NMRIH aptly called "the museum", and few words better do it justice than to go play it yourself--that is, if you really want to know what I mean by a 'situated environment'.
What better way, during this pandemic, to get out of the news cycle and into your own head? Sometimes the best way to escape isn't outside, it's within.3 -
next week im buying my first ever car. its gonna be a benz. im literally taking a cash credit loan from a bank B, just for deposit of the car, and then taking another loan from bank A, to be able to buy the car on leasing for the next 3 years.
basically I'll be giving away my whole entire salary of 2024 that i worked as devops engineer, plus cash credit, plus leasing credit, just for a fucking deposit of the car, and the car costs only 35,000 fucking euros €!
thats not a big fucking deal. ppl drive 90,000€ cars every fucking day. or 50,000€ cars as an average. i am buying a below average car, or for me The Bare Minimum Car... and i still struggle like hell to do it.
im willing to go broke buying this car bc a car would never cheat on me. it would never lie to me. a beautiful car standing outside of my house always there to remind me why this meaningless fucking existence called life, is still worth living.
a car for me is beyond just a car or art. it gives me meaning to continue living. life by default for me is valueless. a beautiful car and mine, finally generates value of life. every time i get depressed (which is every day) i take a nice night ride in my new benz
its a 2020 car. and im satisfied with it. i also got offers to buy the brand new 2024 one. but that shit is almost twice as much in costs. dont have money for that shit. I'd need to work my shit job for at least 3 more months and save every penny JUST FOR DEPOSIT.
out of my budget.
im buying a CLA class. i wanted C class but that shit mad expensive! i think A class is too cheap for me so the only class i can afford and not look cheap is CLA. C class is the next tier. I'd need 2 more salaries for C class but only 1 more salary for CLA, hence next week (first week of september)
hopefully, this new car will get me new whores. i really do hope that whores will fuck w a nice car and want to finally go out with me. i dont care if they're using me for money (which im not even gonna have). i care about using these whores as a form of revenge for my ex whore blonde cheating on me for the past 2+ years
so aside from clearing my mind of bullshit by driving a nice car at night which i fully bought myself no handouts, driving whores in it would just be cherry on top of the cake. a bonus.
lets see how it goes.21