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Search - "another teams rant"
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hey there, long time no rant.
remember that manipulative, sociopathic angry manchild turdface PM, the kind that gives you a never ending rant inspiration? the one that got immortalized in like 90% of my rants?
well... it's time for the final update.
i decided to leave the team some months ago. my boss reacted very cool and supportive and suggested topics i could work on instead. when i told my colleague, he decided to leave the team at the same day. we both also complained at HR and added some papertrails about PM's shenanigans.
shortly after, another guy from the team quit and left the company, and i know that it was 100% because of this PM.
so, there were 2 devs left from originally 6 in PM's team.
some other people in the environment of this PM quit, one of his subordinates and someone from a greater project in which the PM's project was embedded.
after some internal investigations and discussions, the PM's team was completely kicked out of this greater project, since after ~ a year, this team was neither able to deliver anything useful nor to define what it actually was what they wanted to provide. instead, they actively blocked the project, solution finding and cooperation between teams. and this is quite very much PM's fault.
the final move came this month when PM got fired. i think, management finally realized that he is a total fraud who has no clue about the whole matter (neither what devices we build nor about software development). or management. or leadership. and that all he can do is produce hot air and bullshit people for some time to make them believe he knows something.
not sure how long he'll still be around, but i'm happy when i don't have to see his face ever again. i'm just sorry for the next company he'll be moving to...4 -
dev, ~boring
This is either a shower thought or a sober weed thought, not really sure which, but I've given some serious consideration to "team composition" and "working condition" as a facet of employment, particularly in regard to how they translate into hiring decisions and team composition.
I've put together a number of teams over the years, and in almost every case I've had to abide by an assemblage of pre-defined contexts that dictated the terms of the team working arrangement:
1. a team structure dictated to me
2. a working temporality scheme dictated to me
3. a geographic region in which I was allowed to hire
4. a headcount, position tuple I was required to abide by
I've come to regard these structures as weaknesses. It's a bit like the project management triangle in which you choose 1-2 from a list of inadequate options. Sometimes this is grounded in business reality, but more often than not it's because the people surrounding the decisions thrive on risk mitigation frameworks that become trickle down failure as they impose themselves on all aspects of the business regardless of compatibility.
At the moment, I'm in another startup that I have significantly more control over and again have found my partners discussing the imposition of structure and framework around how, where, why, who and what work people do before contact with any action. My mind is screaming at me to pull the cord, as much as I hate the expression. This stems from a single thought:
"Hierarchy and structure should arise from an understanding of a problem domain"
As engineers we develop processes based on logic; it's our job, it's what we do. Logic operates on data derived from from experiments, so in the absence of the real we perform thought experiments that attempt to reveal some fundamental fact we can use to make a determination.
In this instance we can ask ourselves the question, "what works?" The question can have a number contexts: people, effort required, time, pay, need, skills, regulation, schedule. These things in isolation all have a relative importance ( a weight ), and they can relatively expose limits of mutual exclusivity (pay > budget, skills < need, schedule < (people * time/effort)). The pre-imposed frameworks in that light are just generic attempts to abstract away those concerns based on pre-existing knowledge. There's a chance they're fine, and just generally misunderstood or misapplied; there's also a chance they're insufficient in the face of change.
Fictional entities like the "A Team," comprise a group of humans whose skills are mutually compatible, and achieve synergy by random chance. Since real life doesn't work on movie/comic book logic, it's easy to dismiss the seed of possibility there, that an organic structure can naturally evolve to function beyond its basic parts due to a natural compatibility that wasn't necessarily statistically quantifiable (par-entropic).
I'm definitely not proposing that, nor do I subscribe to the 10x ninja founders are ideal theory. Moreso, this line of reasoning leads me to the thought that team composition can be grown organically based on an acceptance of a few observed truths about shipping products:
1. demand is constant
2. skills can either be bought or developed
3. the requirement for skills grows linearly
4. hierarchy limits the potential for flexibility
5. a team's technically proficiency over time should lead to a non-linear relationship relationship between headcount and growth
Given that, I can devise a heuristic, organic framework for growing a team:
- Don't impose reporting structure before it has value (you don't have to flatten a hierarchy that doesn't exist)
- crush silos before they arise
- Identify needed skills based on objectives
- base salary projections on need, not available capital
- Hire to fill skills gap, be open to training since you have to pay for it either way
- Timelines should always account for skills gap and training efforts
- Assume churn will happen based on team dynamics
- Where someone is doesn't matter so long as it's legal. Time zones are only a problem if you make them one.
- Understand that the needs of a team are relative to a given project, so cookie cutter team composition and project management won't work in software
- Accept that failure is always a risk
- operate with the assumption that teams that are skilled, empowered and motivated are more likely to succeed.
- Culture fit is a per team thing, if the team hates each other they won't work well no matter how much time and money you throw at it
Last thing isn't derived from the train of thought, just things I feel are true:
- Training and headcount is an investment that grows linearly over time, but can have exponential value. Retain people, not services.
- "you build it, you run it" will result in happier customers, faster pivoting. Don't adopt an application maintenance strategy
/rant2 -
Another rant reminded me:
I’ve been at the same company for almost five years now, and I’ve seen the dev teams grow: several juniors come in, and even a few that left - or more precisely, was let go. And for each of those that were let go, the root issue with them was always the same: not the lack of skills or ability to learn their trade at job, no. It was always communication issues serious enough to render working with them impossible.
So remember juniors, besides googling and problem solving, the most important skill to master in team-based dev envs is COMMUNICATION. You need to fucking be part of the team or you’re out, no matter how good you are technically. If that’s too hard, either this is the wrong line of work for you or you need to just go solo. It’s that simple, boys, girls, and everyone else on the spectrum.4 -
!rant
We were finishing another sprint of our grocery shop site at school and it was time for a demo.
There we are, showing our work before the other students. Our teams have a healthy habit of always checking each other not to leave some stoopid mistakes in the final versions, so everybody always regExes and validates THE SHIT out of every input field, both in the view and on the server side. But this one team found out that sometimes it's not enough.
Like every team, they're asked to buy a negative value from their shop. The guy clicks through the process, buys exactly -1 of a banana. He clicks the button to purchase and the site returned "Added banana to the cart!" and we're like "haha n00bz". But someone asked them to show the cart and everyone stopped immediately.
There were 9999 bananas in the cart.
Turns out the member responsible for purchase validation made it add 10000 if the quantity of a bought product was negative.
To this day I can't understand why he did that. xD4