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Search - "arrays start at what"
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I had to open the desktop app to write this because I could never write a rant this long on the app.
This will be a well-informed rebuttal to the "arrays start at 1 in Lua" complaint. If you have ever said or thought that, I guarantee you will learn a lot from this rant and probably enjoy it quite a bit as well.
Just a tiny bit of background information on me: I have a very intimate understanding of Lua and its c API. I have used this language for years and love it dearly.
[START RANT]
"arrays start at 1 in Lua" is factually incorrect because Lua does not have arrays. From their documentation, section 11.1 ("Arrays"), "We implement arrays in Lua simply by indexing tables with integers."
From chapter 2 of the Lua docs, we know there are only 8 types of data in Lua: nil, boolean, number, string, userdata, function, thread, and table
The only unfamiliar thing here might be userdata. "A userdatum offers a raw memory area with no predefined operations in Lua" (section 26.1). Essentially, it's for the API to interact with Lua scripts. The point is, this isn't a fancy term for array.
The misinformation comes from the table type. Let's first explore, at a low level, what an array is. An array, in programming, is a collection of data items all in a line in memory (The OS may not actually put them in a line, but they act as if they are). In most syntaxes, you access an array element similar to:
array[index]
Let's look at c, so we have some solid reference. "array" would be the name of the array, but what it really does is keep track of the starting location in memory of the array. Memory in computers acts like a number. In a very basic sense, the first sector of your RAM is memory location (referred to as an address) 0. "array" would be, for example, address 543745. This is where your data starts. Arrays can only be made up of one type, this is so that each element in that array is EXACTLY the same size. So, this is how indexing an array works. If you know where your array starts, and you know how large each element is, you can find the 6th element by starting at the start of they array and adding 6 times the size of the data in that array.
Tables are incredibly different. The elements of a table are NOT in a line in memory; they're all over the place depending on when you created them (and a lot of other things). Therefore, an array-style index is useless, because you cannot apply the above formula. In the case of a table, you need to perform a lookup: search through all of the elements in the table to find the right one. In Lua, you can do:
a = {1, 5, 9};
a["hello_world"] = "whatever";
a is a table with the length of 4 (the 4th element is "hello_world" with value "whatever"), but a[4] is nil because even though there are 4 items in the table, it looks for something "named" 4, not the 4th element of the table.
This is the difference between indexing and lookups. But you may say,
"Algo! If I do this:
a = {"first", "second", "third"};
print(a[1]);
...then "first" appears in my console!"
Yes, that's correct, in terms of computer science. Lua, because it is a nice language, makes keys in tables optional by automatically giving them an integer value key. This starts at 1. Why? Lets look at that formula for arrays again:
Given array "arr", size of data type "sz", and index "i", find the desired element ("el"):
el = arr + (sz * i)
This NEEDS to start at 0 and not 1 because otherwise, "sz" would always be added to the start address of the array and the first element would ALWAYS be skipped. But in tables, this is not the case, because tables do not have a defined data type size, and this formula is never used. This is why actual arrays are incredibly performant no matter the size, and the larger a table gets, the slower it is.
That felt good to get off my chest. Yes, Lua could start the auto-key at 0, but that might confuse people into thinking tables are arrays... well, I guess there's no avoiding that either way.13 -
A client asked me to add a mobile phone field to a registration form and asked me explicitly to use their server side validation for it.
Apparently they need a valid provider prefix, but after that everything goes. This was passed as valid mobile phone number.11 -
So we're working on a few initial apps for a hackercamp and finetuning the OS. We've been coding for like 17-18 hours trying to finish this off without a day 1 patch on the event itself, when someone starts swearing like a sailor. We walk past him take a look at his code and see that he's started an array at 3 instead of 0. He's one of the more experienced members on the team so this is a lack of sleep bug rather than a not knowing. To this day whenever someone makes an array error in their code someone always shouts "Arrays start at 3 right"!
Maybe not the most satisfying bugs but man is it funny as hell. -
I've been lurking on devrant a while now, I figure it's time to add my first rant.
Little background and setting a frame of reference for the rant: I'm currently a software engineer in the bioinformatics field. I have a computer science background whereas a vast majority of those around me, especially other devs, are people with little to no formal computer background - mostly biology in some form or another. Now, this said, a lot of the other devs are excellent developers, but some are as bad as you could imagine.
I started at a new company in April. About a month after joining a dev who worked there left, and I inherited the pipeline he maintained. Primarily 3 perl scripts (yes, perl, welcome to bioinformatics, especially when it comes to legacy code like is seen in this pipeline) that mostly copied and generated some files and reports in different places. No biggie, until I really dove in.
This dev, which I barely feel he deserves to be called, is a biology major turned computer developer. He was hired at this company and learned to program on the job. That being said, I give him a bit of a pass as I'm sure he did not have had an adequate support structure to teach him any better, but still, some of this is BS.
One final note: not all of the code, especially a lot of the stupid logic, in this pipeline was developed by this other dev. A lot of it he adopted himself. However, he did nothing about it either, so I put fault on him.
Now, let's start.
1. perl - yay bioinformatics
2. Redundant code. Like, you literally copied 200+ lines of code into a function to change 3 lines in that code for a different condition, and added if(condition) {function();} else {existing code;}?? Seriously??
3. Whitesmiths indentation style.. why? Just, why? Fuck off with that. Where did you learn that and why do you insist on using it??
4. Mixing of whitesmiths and more common K&R indentation.
5. Fucked indentation. Code either not indented and even some code indented THE WRONG WAY
6. 10+ indentation levels. This, not "terrible" normally, but imagine this with the last 3 points. Cannot follow the code at freaking all.
7. Stupid logic. Like, for example, check if a string has a comma in it. If it does, split the string on the comma and push everything to an array. If not, just push the string to the array.... You, you know you can just split the string on the comma and push it, right?? If there is no comma it will be an array containing the original string.. Why the fuck did you think you needed to add a condition for that??
8. Functions that are called to set values in global variables, arrays, and hashes.. function has like 5 lines in it and is called in 2 locations. Just keep that code in place!
9. 50+ global variables/hashes/arrays in one of the scripts with no clear way to tell how/when values are set nor what they are used for.
10. Non-descriptive names for everything
11. Next to no comments in the code. What comments there are are barely useful.
12. No documentation
There's more, but this is all I can think to identify right now. All together these issues have made this pipeline the pinnacle of all the garbage that I've had to work on.
Attaching some screenshots of just a tiny fraction of the code to show some of the crap I'm talking about.6 -
Discovering Julia:
"Wow! It is awesome! It's like a Python but fast, function composition is so useful..."
Then you realize that arrays start at 1:
"WHAT THE F! WHY?!"4 -
Any SUPER AWESOME patient... JS PRO that wants to help me with a few problems it would be appreciated..
Okay so I'm having trouble with JavaScript and this can apply to other languages but for now focus on JS. so I'm learning how to manipulate the DOM and I don't really know how to start I picked out a tutorial but I'm afraid I wont learn a lot from it. here are my concerns and yes they don't all have to do with the DOM
> I don't know how to learn without mimicking what the person is doing and when I try something that's related I cant use the related information and techniques because I either don't remember, dont want to do the literal same thing for something slightly different or dont know how and somethings not working even though it should be.
> I do it one way and when people offer to help its just me getting responses of how it could be done completely different and I dont understand why either way should be used
> Why should I have to generate a webpage or div if I can just use HTML5
>whats the difference between JSON and Arrays???????????
>I am not good with arrays, lists, dictionaries, (I'm stretching to python with lists and dictionaries)
>I recently tried the basic quiz project and it was more complicated and fun than I was giving credit for but I want to do it a different way to show myself I learned but I cant because I dont understand how the person managed to loop through the entire array printing the individual questions and answers to the div. like I understand the parts that use the html tags in the code but I dont know how when or what to use it all
>any good javascript/dom resources?
At this point Im just stressing because all I want is a basic skillset with JS but I dont feel like Im learning anything and I dont know how to apply my knowledge or improve upon the programs ive been learning from or trying to make. and arrays have been tripping me up to especially since I have no clue what the difference is between them and JSON and why I should use one over the other and dont get me started how shit I am with manipulating them. FUCK IM STUPID10 -
Aka... How NOT to design a build system.
I must say that the winning award in that category goes without any question to SBT.
SBT is like trying to use a claymore mine to put some nails in a wall. It most likely will work somehow, but the collateral damage is extensive.
If you ask what build tool would possibly do this... It was probably SBT. Rant applies in general, but my arch nemesis is definitely SBT.
Let's start with the simplest thing: The data format you use to store.
Well. Data format. So use sth that can represent data or settings. Do *not* use a programming language, as this can neither be parsed / modified without an foreign interface or using the programming language itself...
Which is painful as fuck for automatisation, scripting and thus CI/CD.
Most important regarding the data format - keep it simple and stupid, yet precise and clean. Do not try to e.g. implement complex types - pain without gain. Plain old objects / structs, arrays, primitive types, simple as that.
No (severely) nested types, no lazy evaluation, just keep it as simple as possible. Build tools are complex enough, no need to feed the nightmare.
Data formats *must* have btw a proper encoding, looking at you Mr. XML. It should be standardized, so no crazy mfucking shit eating dev gets the idea to use whatever encoding they like.
Workflows. You know, things like
- update dependency
- compile stuff
- test run
- ...
Keep. Them. Simple.
Especially regarding settings and multiprojects.
http://lihaoyi.com/post/...
If you want to know how to absolutely never ever do it.
Again - keep. it. simple.
Make stuff configurable, allow the CLI tool used for building to pass this configuration in / allow setting of env variables. As simple as that.
Allow project settings - e.g. like repositories - to be set globally vs project wide.
Not simple are those tools who have...
- more knobs than documentation
- more layers than a wedding cake
- inheritance / merging of settings :(
- CLI and ENV have different names.
- CLI and ENV use different quoting
...
Which brings me to the CLI.
If your build tool has no CLI, it sucks. It just sucks. No discussion. It sucks, hmkay?
If your build tool has a CLI, but...
- it uses undocumented exit codes
- requires absurd or non-quoting (e.g. cannot parse quoted string)
- has unconfigurable logging
- output doesn't allow parsing
- CLI cannot be used for automatisation
It sucks, too... Again, no discussion.
Last point: Plugins and versioning.
I love plugins. And versioning.
Plugins can be a good choice to extend stuff, to scratch some specific itches.
Plugins are NOT an excuse to say: hey, we don't integrate any features or offer plugins by ourselves, go implement your own plugins for that.
That's just absurd.
(precondition: feature makes sense, like e.g. listing dependencies, checking for updates, etc - stuff that most likely anyone wants)
Versioning. Well. Here goes number one award to Node with it's broken concept of just installing multiple versions for the fuck of it.
Another award goes to tools without a locking file.
Another award goes to tools who do not support version ranges.
Yet another award goes to tools who do not support private repositories / mirrors via global configuration - makes fun bombing public mirrors to check for new versions available and getting rate limited to death.
In case someone has read so far and wonders why this rant came to be...
I've implemented a sort of on premise bot for updating dependencies for multiple build tools.
Won't be open sourced, as it is company property - but let me tell ya... Pain and pain are two different things. That was beyond pain.
That was getting your skin peeled off while being set on fire pain.
-.-5