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Search - "best rewrite everything"
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I seriously feel like this should be a joke/meme.
What you see in the picture is a database table.
This guy's now running around with a degree in something related to web development.6 -
Oh man. Mine are the REASON why people dislike PHP.
Biggest Concern: Intranet application for 3 staff members that allows them to set the admin data for an application that our userbase utilizes. Everything was fucking horrible, 300+ php files of spaghetti that did not escape user input, did not handle proper redirects, bad algo big O shit and then some. My pain point? I was testing some functionality when upon clicking 3 random check boxes you would get an error message that reads something like this "hi <SENSITIVE USERNAME DATA> you are attempting to use <SERVER IP ADDRESS> using <PASSWORD> but something went wrong! Call <OLD DEVELOPER's PHONE NUMBER> to provide him this <ERROR CODE>"
I panicked, closed that shit and rewrote it in an afternoon, that fucking retard had a tendency to use over 400 files of php for the simplest of fucking things.
Another one, that still baffles me and the other dev (an employee that has been there since the dawn of time) we have this massive application that we just can't rewrite due to time constraints. there is one file with (shit you not) a php include function that when you reach the file it is including it is just......a php closing tag. Removing it breaks down the application. This one is over 6000 files (I know) and we cannot understand what in the love of Lerdorf and baby Torvalds is happening.
From a previous job we had this massive in-house Javascript "framework" for ajax shit that for whatever reason unknown to me had a bunch of function and object names prefixed with "hotDog<rest of the function name>", this was used by two applications. One still in classic ASP and the other in php version 4.something
Legacy apps written in Apache Velocity, which in itself is not that bad, but I, even as a PHP developer, do not EVER mix views with logic. I like my shit separated AF thank you very much.
A large mobile application that interfaced with fucking everything via webviews. Shit was absolutley fucking disgusting, and I felt we were cheating our users.
A rails app with 1000 controller methods.
An express app with 1000 router methods with callbacks instead of async await even though async await was already a thing.
ultraFuckingLarge Delphi project with really no consideration for best practices. I, to this day enjoy Object Pascal, but the way in which people do delphi can scare me.
ASP.NET Application in wich there seemed to be a large portion of bolted in self made ioc framework from the lead dev, absolute shitfest, homie refused to use an actual ioc framework for it, they did pay the price after I left.
My own projects when I have to maintain them.9 -
For some reason I keep over engineering stuff to the point I spend 2 hours thinking the best way to do something. I'm making the backend for a project of mine and I wanted somewhat decent error handling and useful error responses. I won't go into detail here but let's say that in any other (oo) language it would be a no-brainer to do this with OOP inheritance, but Rust does OOP by composition (and there's no way to upcast traits and downcasting is hard). I ended up wasting so much time thinking of how to do something generic enough, easily extendable and that doesn't involve any boilerplate or repeated code with no success. What I didn't realize is that my API will not be public (in the sense that the API is not the service I offer), I'm the only one who needs to figure out why I got a 400 or a 403. There's no need to return a response stating exactly which field had a wrong value or exactly what resource had it's access denied to the user. I can just look at the error code, my documentation and the request I made to infer what caused the error. If that does not work I can always take a quick look at the source code of the server to see what went wrong. So In short I ended up thrashing all the refactoring I had done and stayed with my current solution for error-handling. I have found a few places that could use some improvement, but it's nothing compared to the whole revamp I was doing of the whole thing.
This is not the first time I over engineer stuff (and probably won't be the last). I think I do it in order to be future-proof. I make my code generic enough so in case any requirements change in the future I don't have to rewrite everything, but that adds no real value to my stuff since I'm always working solo, the projects aren't super big and a rewrite wouldn't take too long. In the end I just end up wasting time, sanity and keystrokes on stuff that will just slow down my development speed further down the road without generating any benefits.
Why am I like this? Oh well, I'm just glad I figured out this wasn't necessary before putting many hours of work into it. -
OK. We've got this tiny little pet project of mine (work related)…
I rescued it from the git archive, simply put: someone hot glued an elasticsearch scroll + document processor (processing) together.
After a lot of refactoring, I had an simple, much improved (non-parallel) Akka Worker System without an Akka topology / hierarchy.
I left out the hierarchy at first, because I didn't know Akka at all.
I've worked with a lot of process workflows, and some systems that come very close to IPC, so I wasn't completely in the dark.
Topology requires knowledge / creation of a state machine / process workflow. And at that point of time I just had... Garbage. Partially working garbage.
I finished yesterday the rewrite into several actors... Compared to before, there are 8 actors vs 2... And round about 20 classes more. Mostly since I rewrote the Receive Methods of Akka as Command DTOs... And a lot of functions needed to be seperated into layers (which where non existent before)
Since that felt more natural than the previous chaos of passing strings or other primitive types around, or in the worst case just object....
(Yes: Previously an Actor was essentially a class with one or more functions "doEverything" and maybe a few additional functions which did everything - from Rest Client to Processing)).
Then I draw the actual state machine based on everything I've written in the last weeks and thought about how to create the actual topology and where / how parallelizing might make sense.
Innocent me stumbled in the Akka Docs on Akka Typed... (Didn't know it existed, since I'm very new to Java and Akka).
Hm, that sounds an a lot like what I did. In an different way, yes. But not so different that it might be VERY hard to port to.... And I need to change (for implementation of hierarchy) a few classes....
[I should have known at this stage that my curiosity would get the best of me, but yeah. Curiosity killed the cat.]
Actually the documentation is not bad. It's just that upon reading the first more complex examples, my brain decided to go into panic state.
The've essentially combined all classes in one class in all source code examples [which makes sense more sense later], where it is fscking hard for an chaotic brain like mine to extract information....
https://doc.akka.io/docs/akka/...
The thing is: It's not hard to understand… actually very simple.
It was just my brain throwing an fuck you tantrum.
So I've opened more examples in other tabs and cross referenced what happened there and why...
Few frustrated hours later I got that part.... And the part why it's called Akka Typed. It was pretty simple....
Open the gates of hell, bloody satan that was too easy for fucks sake.
Nooooow.... I just need to port my stuff to Akka Typed.
Cause. Challenge accepted, bitch - eh brain. You throw tantrum, you work overtime. -.-
I just cannot decide wether to go FP or OOP.
Now... I'm curious wether FP is that hard... Hadn't dealt with it at large before.
Can someone please stop me... I'm far too curious again. -.- *cries*6