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Search - "binary option"
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Fuck Apple and its review system
So, this started in december. We wanted to publsih an app, after years of development.
Submit to review, and passes on the first try. Well, what do you know. We are on manual release option, so we can release together with the android counterpart. Well yes, but someone notices that the app name is not what was aggreed (App Name instead of AppName). Okay, should be easy, submit the same app, just the name changed. If it passed once, it will pass again, right? HAH
Rejected, because the description, why we use the device’s camera is too general. Well... its the purpose of the app... but whatever, i read the guidelines, okay, its actually documented with exapmles. BUT THEN WHY THE FUCK COULDNT YOU SAY THAT ON THE FIRST UPLOAD?
Whatever, fix it, new version, accepted, ready to release just in time.
It doesindeed roll out,but of course, we notice that the app has a giant issue, but only on specific phones. None of our test phones had this problem, but those who have, essentially cannot use our program. Nasty as it is, the fix is really easy, done in 5 minutes. Upload it asap, literally nothing changed from user point of view, except now it doesnt crash on said devices. Meanwhile 1 star reviews are arriving from these users - of course with all the right. Apple should allow this patch quickly, right? HAH
THE REAL BULLSHIT COMES NOW
With only config files changed, the same binary uploaded we get rejected? What now? Lets read it. “Metadata rejected, no need to upload new binary”.... oh fine only the store page is wrong? Easy. Read the message, what went wrong. “Referencing third party content is nit permitted on the app store” meaning that no android test device should be shown. Fine, your rules. They even send a picutre of the offending element. BUT ITS NOT EVEN ON THE STORE. THATS A SCREENSHOT OF THE APP. HOW IS THAT METADATA? I ask about this, and i get a reply, from either a bot, or a person who cant speak or read english, and only pasted a sample answer, repeating the previous message. WTF. Fine, i guess you are dumb, but since they stop replying to our queries, do the only sensible thing, re-record the offending tutorial video that actually contained an android device. This is about 2 weeks, after the first try to apply a simple patch to a broken app. And still, how did it pass the review 2 times?
Whatever, reupload again, play the waiting game for a week, when the promised average wait time is 2 days, they hit us with a message, that they want to know what patent we use in our apps core functionality. WTF WHY NOW? It didnt bother you for a month, let it release ti production and now you delay a simple patch for this? We send them what they know. Aaaaand they reply: sorry we need more time to review your app. FUUUUUUCKKK YOUUU. You are reviewing a PATCH with close to zero functional change!!! Then, this shit goes on, every week we ask about an ETA, always asking for patience... at the end it took another 3 weeks... so december 15 to jan 21 in total...
FOR. A. SINGLE. FUCKING. PATCH
Bottom line is what is infurating, apple cares that there is an android device in the tutorial video, but they dont care that a significant percentage of our users simply cannot use the app.
Im done7 -
Putty, you son of a bitch. Why do you call the logging option "All session output" if you don't include binary zeros in the output? Zeros don't count as "all" or what?
Then call the option "All session output without zeros", that would have saved me some time and prevented handing out false data.6 -
Freecad isn't open source software!
If it is impossible to get something compiled, it can't be open source.
When you can't compile it, all, that is left, is to use a binary.
If there is only a binary, it isn't open source.
Seriously: If you are participating in an open source project, please make sure, that compiling from source is a viable option for the generic gentoo user. Thank you.10 -
In today's episode of kidding on SystemD, we have a surprise guest star appearance - Apache Foundation HTTPD server, or as we in the Debian ecosystem call it, the Apache webserver!
So, imagine a situation like this - Its friday afternoon, you have just migrated a bunch of web domains under a new, up to date, system. Everything works just fine, until... You try to generate SSL certificates from Lets Encrypt.
Such a mundane task, done more than a thousand times already... Yet... No matter what you do, nothing works. Apache just returns a HTTP status code 403 - Forbidden.
Of course, what many folk would think of first when it came to a 403 error is - Ooooh, a permission issue somewhere in the directory structure!
So you check it... And re-check it to make sure... And even switch over to the user the webserver runs under, yet... You can access the challenge just fine, what the hell!
So you go deeper... And enable the most verbose level of logging apache is capable of - Trace8. That tells you... Not a whole lot more... Apparently, the webserver was unable to find file specified? But... Its right there, you can see it!
So you go another step deeper and start tracing the process' system calls to see exactly where it calls stat/lstat on the file, and you see that it... Calls lstat and... It... Returns -1? What the hell#2!
So, you compile a custom binary that calls lstat on the first argument given and prints out everything it returns... And... It works fine!
Until now, I chose to omit one important detail that might have given away the issue to the more knowledgeable right away. Our webservers have the URL /.well-known/acme-challenge/, used for ACME challenges, aliased somewhere else on the filesystem - To /tmp/challenges.
See the issue already?
Some *bleep* over at the Debian Package Maintainer group decided that Apache could save very sensitive data into /tmp, so, it would be for the best if they changed something that worked for decades, and enabled a SystemD service unit option "PrivateTmp" for the webserver, by default.
What it does is that, anytime a process started with this option enabled writes to /tmp/*, the call gets hijacked or something, and actually makes the write to a private /tmp/something/tmp/ directory, where something... Appeared as a completely random name, with the "apache2.service" glued at the end.
That was also the only reason why I managed fix this issue - On the umpteenth time of checking the directory structure, I noticed a "systemd-private-foobarbas-apache2.service-cookie42" directory there... That contained nothing but a "tmp" directory with 777 as its permission, owned by the process' user and group.
Overriding that unit file option finally fixed the issue completely.
I have just one question - Why? Why change something that worked for decades? I understand that, in case you save something into /tmp, it may be read by 3rd parties or programs, but I am of the opinion that, if you did that, its only and only your fault if you wrote sensitive data into the temporary directory.
And as far as I am aware, by default, Apache does not actually write anything even remotely sensitive into /tmp, so...
Why. WHY!
I wasted 4 hours of my life debugging this! Only to find out its just another SystemD-enabled "feature" now!
And as much as I love kidding on SystemD, this time, I see it more as a fault of the package maintainers, because... I found no default apache2/httpd service file in the apache repo mirror... So...8 -
If you've ever tried using Go plugins raise your hand.
If you've ever tried doing plugins in Go, raise your hand.
If you think that the following rant will be interesting, raise your hand.
If you raised your hand, press [Read More]:
This is a tale of pain and sorrow, the sorrow of discovering that what could be a wonderful feature is woefully incomplete, and won't be for a very long time...
Go plugins are a cool feature: dynamically load pre-compiled code, and interact with it in a useful and relatively performant way (e.g. for dynamically extending the capabilities of your program). So far it sounds great, I know right?
Now let me list off some issues (in order of me remembering them):
1. You can't unload them (due to some bs about dlopen), so you need to restart the application...
2. They bundle the stdlib like a regular Go binary, despite the fact that they're meant to be dynamic!
3. #2 wouldn't be so bad if they didn't also require identical versions of all dependencies in both binaries (meaning you'd need to vendor the dependencies, and also hope you are using the right Go version).
4. You need to use -trimpath or everything dies...
All in all, they are broken and no one is rushing to fix it (literally, the Go team said they aren't really supporting it currently...).
So what other options are there for making plugins in Go?
There's the Hashicorp method of using RPC, where you have two separate applications one the plugin, one the plugin server, and they communicate over RPC. I don't like it. Why? Because it feels like a hack, it's not really efficient and it carries a fear of a limitation that I don't like...
Then we come to a somewhat more clever approach: using Lua (or any other scripting language), it's well known, it's what everyone uses (at least in games...). But, it simply is too hard to use, all the Go Lua VMs I could find were simply too hard to set up...
Now we come to the most creative option I've seen yet: WASM. Now you ask "WASM!? But that's a web thing, how are you gonna make that work?" Indeed, my son, it is a web thing, but that doesn't mean I can't use it! Someone made a WASM VM for Go, and the pros are that you can use any WASM supporting language (i.e. any/all of them). Problem inefficient, PITA to use, and also suffers from the same issues that were preventing me from using Lua.
Enter Yaegi, a Go interpreter created by the same guys who made (and named) Traefik. Yes, you heard me right, an INTERPRETER (i.e. like python) so while it's not super performant (and possibly suffering from large inefficiency issues), it's very easy to set up, and it means that my plugins can still be written in Go (yay)! However, don't think this method doesn't have its own issues, there's still the problem of effectively abstracting different types of plugins without requiring too much boilerplate (a hard problem that I'm actively working on, commits coming soon). However, this still feels to be the best option.
As you can see, doing plugins in Go is a very hard problem. In the coming weeks (hopefully), I'm going to (attempt to at least) benchmark all the different options, as well as publish a library that should help make using Yaegi based plugins easier. All of this stuff will go (see what I did there 😉) in a nice blog post that better explains the issues and solutions. But until then I have some coding to do...
Have a good night(/day)!13 -
Someone figured out how to make LLMs obey context free grammars, so that opens up the possibility of really fine-grained control of generation and the structure of outputs.
And I was thinking, what if we did the same for something that consumed and validated tokens?
The thinking is that the option to backtrack already exists, so if an input is invalid, the system can backtrack and regenerate - mostly this is implemented through something called 'temperature', or 'top-k', where the system generates multiple next tokens, and then typically selects from a subsample of them, usually the highest scoring one.
But it occurs to me that a process could be run in front of that, that asks conditions the input based on a grammar, and takes as input the output of the base process. The instruction prompt to it would be a simple binary filter:
"If the next token conforms to the provided grammar, output it to stream, otherwise trigger backtracking in the LLM that gave you the input."
This is very much a compliance thing, but could be used for finer-grained control over how a machine examines its own output, rather than the current system where you simply feed-in as input its own output like we do now for systems able to continuously produce new output (such as the planners some people have built)
link here:
https://news.ycombinator.com/item/...5 -
My reasoning is stupid, I just think it's cute in a pimp my ride kind of way. I heard you like getting colossally pounded in the fucking ass, so we put a virtual machine inside your compiler so you can use your binaries while you compile your binaries.
But there is a practical angle to it, too. It's state, structures and execution within the code itself -- that is, in a sense, generators "embedded" within the source, but without any kind of special syntax.
Rather, the code is all the same, and I'd have the option to make calls at compile time: the output of these calls could, in turn, be part of the resulting binary or processed by further calls.
It'd greenlight the wildest fuckery in the jungle, because *that* is the true and ultimate abstraction: programs that write other programs with minimal human intervention. But is my (still) theoretical, cheap ass two-dollar prototype approach held together with clown jizz and prayers better than the endless cumloads worth of corporate investment that's dumped and pumped into generative AI on a daily basis?
Well... **lights cigarette**
That's what we're about to find out, mother fuckers.1 -
Oh god, structure alignement, why you do this... You might be interested if you do C/C++ but haven't tried passing structures as binary to other programs.
Just started working recently with a lib that's only a DLL and a header file that doesn't compile. So using python I was able to use the DLL and redefined all of the structures using ctypes, and the nice thing is: it works.
But I spent the whole afternoon debugging why the data in my structures was incoherent. After much cussing, I figured out that the DLL was compiled with 2 bytes packing...
Packing refers to how structures don't just have all the data placed next to each other in a buffer. Instead, the standard way a compiler will allocate memory for a structure is to ensure that for each field of the structure, the offset between the pointer to the structure and the one to the field in that structure is a multiple of either the size of the field, or the size of the processor's words. That means that typically, you'll find that in a structure containing a char and a long, allocated at pointer p, the double will be starting at p+4 instead of the p+1 you might assume.
With most compilers, on most architectures, you still have the option to force an other alignment for your structures. Well that was the case here, with a single pragma hidden in a sea of ifdefs... Man that took some time to debug...2 -
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I guess I'll just die.
Using unity for a commission project:
Have a CCG-like setup, the cards inherit from Scriptable object, need to serialize a card inventory for the sake of persistence.
Attempt 1: XML serialization: get fucked, can't serialize dictionaries (what the hell)
Attempt 2: using data representation of the dictionary contents: get fucked, can't serialize Scriptable objects because they have to be handled by the engine...
Well okay, what if I use a Scriptable object to keep a persistent dictionary?
Attempt 3: Scriptable object with dictionary: get fucked, the dictionary didn't persist
Well now I'm starting to lose it, I've tried so many things, XML, Binary and JSon serialization, Scriptable objects, data representations, I'm really running out of ideas. I can only think of one more option: throw the Card objects into a Resources folder, an build a set of comma delimited strings to serialize. This is stupid.
Fuck Unity. Shit like this is why I'm making my own engine. Every week I find some new peeve, some new way that unity is full of redundancy and poor design, architectural flaws and workflow deficiencies. I don't know how much more of this I can take.2