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//
// devRant unofficial UWP update (v2.0.0-beta)
//
After several concepts, about 11 months of development (keep in mind that I released 20 updates for v1 in the meantime, so it wasn't a continous 11 months long development process) and a short closed beta phase, v2 is now available for everyone (as public beta)! :)
I tried to improve the app in every aspect, from finally responsive and good looking UI on Desktop version to backend performance improvements, which means that I almost coded it from scratch.
There are also of course a few new features (like "go to bottom" in rants), and more to come.
It's a very huge update, and unfortunately to move forward, improve the UI (add Fluent Design) and make it at the same level of new UWP apps, I was forced to drop the supported for these old Windows 10 builds:
- Threshold 1 (10240)
- Threshold 2 (10586)
Too many incompatiblity issues with the new UI, and for 1 person with a lot of other commitments outside this project (made for free, just for passion), it's impossible to work at 3 parallel versions of the same app.
I already done something like that during these 11 months (every single of the 20 updates for v1 needed to be implemented a second time for v2).
During the closed beta tests, thanks to the awesome testers who helped me way too much than I ever wished, I found out that there are already incompatiblity issues with Anniversary Update, which means that I will support two versions:
1) One for Creators Update and newer builds.
2) One for Anniversary Update (same features, but missing Fluent Design since it doesn't work on that OS version, and almost completly rewritten XAML styles).
For this reason v2 public beta is out now for Creators Update (and newer) as regular update, and will be out in a near future (can't say when) also for the Anniversary Update.
The users with older OS versions (problem which on PC could be solved in 1-2 days, just download updates) can download only the v1.5.9 (which probably won't be supported with new updates anymore, except for particular critcal bug fixes).
So if you have Windows 10 on PC and want to use v2 today, just be sure you have Creators Update or Fall Creators Update.
If you have Windows 10 PC with Anniversary Update, update it, or if you don't want to do that, wait a few weeks/months for the update with support for your build.
If you have an older version on PC, update it, or enjoy v1.5.9.
If you have Windows 10 Mobile Anniversary Update, update it (if it's possible for your device), or just wait a few weeks/months for the update with support for your build.
If you have Windows 10 Mobile, and because of Microsoft stupid policy, you can't update to Anniversary Update, enjoy v1.5.9, or try the "unofficial" method (registry hack) to update to a newer build.
I hope it's enough clear why not everyone can receive the update today, or at all. :P
Now I would like to thank a few people who made this possible.
As always, @dfox who is always available for help me with API implementations.
@thmnmlist, who helped me a lot during this period with really great UI suggestions (just check out his twitter, it's a really good person, friend, designer and artist: https://twitter.com/thmnmlist).
And of course everyone of the closed beta testers, that reported bugs and precious suggestions (some of them already implemented, others will arrive soon).
The order is random:
@Raamakrishnan
@Telescuffle
@Qaldim
@thmnmlist
@nikola1402
@aayusharyan
@cozyplanes
@Vivaed
@Byte
@RTRMS
@tylerleonhardt
@Seshpengiun
@MEGADROID
@nottoobright
Changelog of v2.0.0-beta:
- New UI with Fluent Design and huge improvements for Desktop;
- Added native support for Fall Creators Update (Build 16299);
- Changed minimum supported version to Creators Update (Build 15063), support for Anniversary Update (Build 14393) will arrive soon;
- Added mouse support for Pull-To-Refresh;
- Added ability to change your username and email;
- Added ability to filter (by 'Day', 'Week', 'Month' and 'All') the top Rants;
- Added ability to open rant links in-app;
- Added ability to zoom GIFs (just tap on them in the Rant View);
- Added 'go to bottom' button in the Rant View (if more than 3 comments);
- Added new theme ('Total Black');
- ...complete changelog in-app and on my website (can't post it here because of the 5000 characters limit)...
What will arrive in future updates:
- 'Active Discussions' screen so you can easily find rants that have recent comments/discussions;
- Support for 'Collabs';
- Push Notifications (it was postponed and announced too many times...);
- More themes and themes options;
- and more...
If you still didn't download devRant unofficial UWP, do it now: https://microsoft.com/store/apps/...
If you find some bugs or you have feature suggestion, post it on the Issue Tracker on GitHub (thanks in advance for your help!): https://github.com/JakubSteplowski/...
I hope you will enjoy it! ;)52 -
Okay, story time.
Back during 2016, I decided to do a little experiment to test the viability of multithreading in a JavaScript server stack, and I'm not talking about the Node.js way of queuing I/O on background threads, or about WebWorkers that box and convert your arguments to JSON and back during a simple call across two JS contexts.
I'm talking about JavaScript code running concurrently on all cores. I'm talking about replacing the god-awful single-threaded event loop of ECMAScript – the biggest bottleneck in software history – with an honest-to-god, lock-free thread-pool scheduler that executes JS code in parallel, on all cores.
I'm talking about concurrent access to shared mutable state – a big, rightfully-hated mess when done badly – in JavaScript.
This rant is about the many mistakes I made at the time, specifically the biggest – but not the first – of which: publishing some preliminary results very early on.
Every time I showed my work to a JavaScript developer, I'd get negative feedback. Like, unjustified hatred and immediate denial, or outright rejection of the entire concept. Some were even adamantly trying to discourage me from this project.
So I posted a sarcastic question to the Software Engineering Stack Exchange, which was originally worded differently to reflect my frustration, but was later edited by mods to be more serious.
You can see the responses for yourself here: https://goo.gl/poHKpK
Most of the serious answers were along the lines of "multithreading is hard". The top voted response started with this statement: "1) Multithreading is extremely hard, and unfortunately the way you've presented this idea so far implies you're severely underestimating how hard it is."
While I'll admit that my presentation was initially lacking, I later made an entire page to explain the synchronisation mechanism in place, and you can read more about it here, if you're interested:
http://nexusjs.com/architecture/
But what really shocked me was that I had never understood the mindset that all the naysayers adopted until I read that response.
Because the bottom-line of that entire response is an argument: an argument against change.
The average JavaScript developer doesn't want a multithreaded server platform for JavaScript because it means a change of the status quo.
And this is exactly why I started this project. I wanted a highly performant JavaScript platform for servers that's more suitable for real-time applications like transcoding, video streaming, and machine learning.
Nexus does not and will not hold your hand. It will not repeat Node's mistakes and give you nice ways to shoot yourself in the foot later, like `process.on('uncaughtException', ...)` for a catch-all global error handling solution.
No, an uncaught exception will be dealt with like any other self-respecting language: by not ignoring the problem and pretending it doesn't exist. If you write bad code, your program will crash, and you can't rectify a bug in your code by ignoring its presence entirely and using duct tape to scrape something together.
Back on the topic of multithreading, though. Multithreading is known to be hard, that's true. But how do you deal with a difficult solution? You simplify it and break it down, not just disregard it completely; because multithreading has its great advantages, too.
Like, how about we talk performance?
How about distributed algorithms that don't waste 40% of their computing power on agent communication and pointless overhead (like the serialisation/deserialisation of messages across the execution boundary for every single call)?
How about vertical scaling without forking the entire address space (and thus multiplying your application's memory consumption by the number of cores you wish to use)?
How about utilising logical CPUs to the fullest extent, and allowing them to execute JavaScript? Something that isn't even possible with the current model implemented by Node?
Some will say that the performance gains aren't worth the risk. That the possibility of race conditions and deadlocks aren't worth it.
That's the point of cooperative multithreading. It is a way to smartly work around these issues.
If you use promises, they will execute in parallel, to the best of the scheduler's abilities, and if you chain them then they will run consecutively as planned according to their dependency graph.
If your code doesn't access global variables or shared closure variables, or your promises only deal with their provided inputs without side-effects, then no contention will *ever* occur.
If you only read and never modify globals, no contention will ever occur.
Are you seeing the same trend I'm seeing?
Good JavaScript programming practices miraculously coincide with the best practices of thread-safety.
When someone says we shouldn't use multithreading because it's hard, do you know what I like to say to that?
"To multithread, you need a pair."18 -
Maybe this is an actual bug. I filtered the rants bases on "top" and in the "All" tab. When I scrolled I found this4
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Lots of questions going on about devRant. Just want to make devRant better.
1. Please tell the update intervals of upvotes and downvotes. Is there a delay? Doesnt really matter but i see many times i got a upvote notif but my score didnt increased...
2. Duplicate image algo is so poor. I know it is only in beta, but i see so many reposts which has the same pic but only with the resolution different or the image with the devrant watermark.
3. Minor, tags should be also saved when exitting the post rant activity.
4. Feature request : go to top, bottom in rant
5. Please make web app accessible in mobile. I think you check the user agent for the web app, but can you make it available to mobile users who cant download the app?
6. When accessing the web app in mobile, i type devrant.io/feed
Then, by the wonderful intent you made, it opens the app automatically. I was writing a rant, but it was all deleted.
7. Any new podcasts and cartoons planned?
8. Still bug not fixed.
Write a comment in a long rant.
Delete the comment you just wrote.
You cant reply to the last person comment.
Thanks.6 -
way back in highschool, for recitation i fixed a bug in the code written on the board with a very small change. feeling proud of my work, i did a 'mic drop'-esque thing on the marker i used.
my prof apparently did not see the change i made, said to the class something about 'having guts,stagefright,etc. he thought i really did not do anything, and just erased the whole thing. i almost lost interest in programming after that.
after college though, graduating top of the class and all, the school asked me to do their website, it was kickass and the board liked it.
months after golive, i came across the same prof in a party for celebrating the success of the website.
i will never forget that "in your face" smug smile i gave him, and the obvious stumped look on his face.
sorry if its too long, here's a rant potato (:/)1 -
Today I had to spend the whole day fixing a stupid bug in a legacy application in a completely different tech stack than I'm used to...
At my company we have an Internet application running where we can upload a word document and using some mailmerge variables magic, can set those vars and receive the personalised word doc back...
Now this is great, when it's working, and is used in various projects we have up and running... Suddenly the application decides to crap out for no apparent reason and guess who drew the short straw....
Anyhow I ask our sys admin for the password to the server, I remote desktop to it, turns out its a fucking Windows 2008 server...
But wait it gets better, the application, a shoddy mess of c# code, is not under any sort of version control, has to be developed on that same server and to top it all of, I have to follow some obscure barely documented deployment precedure to get my changes live....
So after a lot of cursing on the dev (not working at the company any more) who did the original setup, and hours of painstakingly piecing together how it works and what went wrong and how to fix it, I finally managed to get it working....
After this rant, I'm mailing my technical lead about this in the hopes we can get someone to do it right (yes, I'm that naive)1