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Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
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Search - "content discovery"
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Hey everyone,
We have a few pieces of news we're very excited to share with everyone today. Apologies for the long post, but there's a lot to cover!
First, as some of you might have already seen, we just launched the "subscribed" tab in the devRant app on iOS and Android. This feature shows you a feed of the most recent rant posts, likes, and comments from all of the people you subscribe to. This activity feed is updated in real-time (although you have to manually refresh it right now), so you can quickly see the latest activity. Additionally, the feed also shows recommended users (based on your tastes) that you might want to subscribe to. We think both of these aspects of the feed will greatly improve the devRant content discovery experience.
This new feature leads directly into this next announcement. Tim (@trogus) and I just launched a public SaaS API service that powers the features above (and can power many more use-cases across recommendations and activity feeds, with more to come). The service is called Pipeless (https://pipeless.io) and it is currently live (beta), and we encourage everyone to check it out. All feedback is greatly appreciated. It is called Pipeless because it removes the need to create complicated pipelines to power features/algorithms, by instead utilizing the flexibility of graph databases.
Pipeless was born out of the years of experience Tim and I have had working on devRant and from the desire we've seen from the community to have more insight into our technology. One of my favorite (and earliest) devRant memories is from around when we launched, and we instantly had many questions from the community about what tech stack we were using. That interest is what encouraged us to create the "about" page in the app that gives an overview of what technologies we use for devRant.
Since launch, the biggest technology powering devRant has always been our graph database. It's been fun discussing that technology with many of you. Now, we're excited to bring this technology to everyone in the form of a very simple REST API that you can use to quickly build projects that include real-time recommendations and activity feeds. Tim and I are really looking forward to hopefully seeing members of the community make really cool and unique things with the API.
Pipeless has a free plan where you get 75,000 API calls/month and 75,000 items stored. We think this is a solid amount of calls/storage to test out and even build cool projects/features with the API. Additionally, as a thanks for continued support, for devRant++ subscribers who were subscribed before this announcement was posted, we will give some bonus calls/data storage. If you'd like that special bonus, you can just let me know in the comments (as long as your devRant email is the same as Pipeless account email) or feel free to email me (david@hexicallabs.com).
Lastly, and also related, we think Pipeless is going to help us fulfill one of the biggest pieces of feedback we’ve heard from the community. Now, it is going to be our goal to open source the various components of devRant. Although there’s been a few reasons stated in the past for why we haven’t done that, one of the biggest reasons was always the highly proprietary and complicated nature of our backend storage systems. But now, with Pipeless, it will allow us to start moving data there, and then everyone has access to the same system/technology that is powering the devRant backend. The first step for this transition was building the new “subscribed” feed completely on top of Pipeless. We will be following up with more details about this open sourcing effort soon, and we’re very excited for it and we think the community will be too.
Anyway, thank you for reading this and we are really looking forward to everyone’s feedback and seeing what members of the community create with the service. If you’re looking for a very simple way to get started, we have a full sample dataset (1 click to import!) with a tutorial that Tim put together (https://docs.pipeless.io/docs/...) and a full dev portal/documentation (https://docs.pipeless.io).
Let us know if you have any questions and thanks everyone!
- David & Tim (@dfox & @trogus)53 -
Been 2+ years and still getting +1s on it. Either people are digging up their feeds too deep or devRant's content discovery is just too good. xD13
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!rant
For the past two years I've always wanted to make Programming tutorial videos to help others learn to code while fueling my passion for coding, discovery, and teaching..... and after two years I've finally uploaded my first two videos to YouTube.
I want to cover fun and exciting topics such as how to make custom plugins, create your own linux web server, and more... but decided to do a web basics 101 as my "Hello World" videos to get better in making content and production.
The inspiration for my "Web 101" comes from have a lot of my senior year CS classmates who have never seen HTML/CSS code before and wanting to provide them a source to get the basics all in one place.
I have a lofty goal of getting 10 subscribers by the end of the month. If you wouldn't mind giving me some pinpointers or comments I'd greatly appreciate it!
Also I did buy a new microphone so the sound quality between video one and two should be better!
https://youtube.com/channel/...12 -
I have nothing to play recently so I started playing old games.
Today I launched gta vice city on my old pc. Got more than 200 hours in that game during my childhood. Game from 2002 and I laughed when driving a car. It was so natural and fun. Michael Jackson singing Billy Jean and police chasing my ass when I’m trying to find a bribe in the city. That was fun.
For me most of today’s games can’t compete in gameplay mechanics with that game from 20 years ago.
Maybe we have better graphics but gaming fun got worse.
I think it’s cause most of games are made on commercial engines to save money and game studios focus on graphics cause it’s cheaper than paying software developer.
They focus on games to be competitive between players so ai got worse.
Big studio games became generic like movies, they don’t want you to have fun but they want to give you a story around by delivering lots of content in game, achievements, stars but the gameplay itself is bugged and meh.
They don’t focus on things people want to do but they focus on target groups. Most today’s big title games are meh cause they’re made by people who don’t play them.
They don’t play them cause they don’t have time cause of management that changes requirements cause they asked target groups and that would sell. Well if I play a game I’m not interested in story despite some basic stuff to keep the progress forward, if I wanted a big story I would watch a movie or tv show. I play games to explore, feel the world and have fun. I don’t need a linear deep story for that cause I’m in game so give me good gameplay so I can feel the world.
Most of classic game hits didn’t had tons of text and tons of stuff to do but they somehow wanted you to play more. Cause they were competitive between player and computer, the controls felt natural and while progressing you was eaten by the game mechanics more and more not by the story but by amount of stuff you could do as you progress or difficulty increase or enemies behavior change.
Now we’re getting all at once, mostly pointed and with detailed tutorial what you can do. There’s no explanation there’s no discovery what you can and what you can’t do at start. You get all and you decide to throw game away because the moment you launched it you got everything so you spent money just to get stuff you won’t play cause it’s meh and you go back to cs or other looter shooter to kill people cause you’re pissed off that the game was meh.
Well I’m glad I was a kid in 90s and 2000s cause I could enjoy gaming before it was targeted to broader public and become another shallow mass media industry that don’t give a fuck about gameplay cause they want to tell you so many things, they want you to know them cause they’re so important that they forgot that I can read a book and I came to play game to get a different feeling then reading book.
Modern games are like books filled with small stories and nice graphics where you can open it on every page and read a little piece of shitty crap.
Just take this piece and go to toilet so you can wipe your ass with that story and begin other one, look around, puke and go to toilet to take a dump again. I lost my hope to get something fresh or filled with nice gameplay from gaming industry. It’s dead.4 -
This new trend of platforms spamming with content discovery fucking suck. Nobody wants to follow multiple profiles with the exact same fucking content, especially when most of them are just people jumping on the bandwagon with more generic content and nothing to make it distinguishable. Also if 10 million people saw something on your platform, the it's pretty fucking sure already been posted and shared on every single platform out there, why the fuck would you still keep recommending it weeks or even months later?
I know spamming users with random (statistically more engaging) content leads to improved customer engagement as people sooner or later click these thing out of curiosity or boredom, but eventually they get tired of it altogether and leave for good. What happened to Netflix will also happen to YouTube, Instagram, and all other platforms unless they significantly improve the balance between content discovery and content continuity (i.e. the content each user follows and is coming back for).4 -
About 20 hours. We had a major campaign for a product launch back in the days when MSN Messenger was awesome. Hitting F5 in MS sql query analyzer to execute query again would show like 20K+ downloads each time, shit was crazy. Then we discovered a major fuck up. Turned out that someone made a mistake by making a guid static. In a personalized content generator. So, most users ended up with someone else's face inside their personalized MSN Messenger wink. Oops... and no, we didn't do code reviews nor TDD back then so we didn't discover it sooner. It was really awesome to see how much traffic MS could generate by just showing a banner in hotmail. Real crazy. Anyway, we fixed it, discovery of the actual problem did take some time though.
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A community-based project which aspires to democratize learning. The platform assists you in identifying webinars happening across the world in various domains. It makes your discovery for relevant content simpler and also assists webinar organizers.9