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Search - "creative minds"
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Ah, developers, the unsung heroes of caffeine-fueled coding marathons and keyboard clacking symphonies! These mystical beings have a way of turning coffee and pizza into lines of code that somehow make the world go 'round.
Have you ever seen a developer in their natural habitat? They huddle in dimly lit rooms, surrounded by monitors glowing like magic crystals. Their battle cries of "It works on my machine!" echo through the corridors, as they summon the mighty powers of Stack Overflow and Google to conquer bugs and errors.
And let's talk about the coffee addiction – it's like they believe caffeine is the elixir of code immortality. The way they guard their mugs, you'd think it's the Holy Grail. In fact, a developer without coffee is like a computer without RAM – it just doesn't function properly.
But don't let their nerdy exteriors fool you. Deep down, they're dreamers. They dream of a world where every line of code is bug-free and every user is happy. A world where the boss understands what "just one more line of code" really means.
Speaking of bosses, developers have a unique ability to turn simple requests into complex projects. "Can you make a small tweak?" the boss asks innocently. And the developer replies, "Sure, it's just a minor change," while mentally calculating the time it'll take and the potential for scope creep.
Let's not forget their passion for acronyms. TLA (Three-Letter Acronym) is their second language. API, CSS, HTML, PHP, SQL... it's like they're playing a never-ending game of Scrabble with abbreviations.
And documentation? Well, that's their arch-nemesis. It's as if writing clear instructions is harder than debugging quantum mechanics. "The code is self-explanatory," they claim, leaving everyone else scratching their heads.
In the end, developers are a quirky bunch, but we love them for it. Their quirks and peculiarities are what make them the creative, brilliant minds that power our digital world. So here's to developers, the masters of logic and the wizards of the virtual realm!13 -
Hello, world!
Okay, guys and gals... I need your creative minds. I need a concept for sort of a property manager for my game.. I have an idea of my own, feel free to tear it apart or throw it out the window.
So basically.. You'll no longer have one Computer System (and you wont instantly hit the login screen for that System on startup) Instead, you'll have a lot of things. They will probably only be represented using text and menu's (likely no 3D or 2D environments or anything.. Though, a setup like News Tycoon would be epic, but I think that would be too much for this game.) You'll basically start off with a small space (probably a basement) with x amount of free space. In that space, you'll need to add things like a desk, chair, and a laptop, or tower + monitor. You can also buy things like server rigs with a ton of space, but those are pricy and bulky. Each item costs X amount and takes up X amount of space. Also, you'll need a desk for a monitor (or multiples..) and other things.. (Like your rubber duck collection ;P JK) You can also rent and manage servers. (renting is more exspensive in the long run, but things on your server are not on your property. But, if you own a server on your property you can rent space to to NPCs) As well as manage your devices, properties, stocks, etc..
Also, there will be in-game time. Depending on how "comfortable" you are will determine how long you can stay up in a day. In-game events will take place later on at specific times so staying up (or not..) will need to be managed well. Especially if you're being targeted by a rival (NPC) hacker.7