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Search - "limited scope"
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This week I quit the corporate life in favour of a much smaller company (60 people in total) and i never felt so good.
After 3 years in 2 big corporations, I began to hate coding mainly because of:
- internal political games. It's like living inside House of Cards everyday.
- management and non-tech people choosing tech stacks. Angular 4 + Bootstrap 4 alpha version + AG-Grid + IE11. Ohhh yeah. Not.
- overtime (even if it was paid double). I never did a single minute of OT for fixing something that I caused. I spent days fixing things caused by others and implementing promises that other people made.
- meetings. I spend 50-60% of the time in pointless meetings (I tracked them in certain time intervals) but the workload is same like I was working 8 hours / day.
- working in encapsulated environments without access to internet or with limited access to internet (no GitHub, no StackOverflow etc.)
- continuously changing work scope. Everyday the management wants something new introduced in the current sprint/release and nobody accepts that they have to remove other things from the scope in order to proper implement everything.
- designers that think they are working for Apple and are arguing with things like "but it's just a button! why does it take 2 days to implement?"
- 20 apps installed additionally on my phone (Citrix Receiver, RSA Token, Mobile@Work Suite etc.) just to be able to read my email
- working with outdated IDEs and tools because they have to approve every new version of a software.
- making tickets for anything. Do you want a glass of water? Open a ticket and ask for it.
- KPIs. KPIs everywhere. You don't deserve anything because the KPIs were not accomplished.
The bad part of the above things is that they affect your day-to-day personality even if you don't see it. You become more like a rock with almost 0 feelings and interests.
This is my first written "rant". If anyone is interested, I will post different situations that will explain a lot of the above aspects.13 -
Everyone talks about their hate of js but like python is honestly just as bad.
- shitty package manager,
* need to recreate python environments to keep workflows seperate as oppose to just mapping dependencies like in maven, npm, cargo, go-get
* Can't fix python version number to project I.e specify it in requirements
- dynamic typing that gets fixed with shitty duck typing too many times
- no first class functions
- limited lambda expressions
- def def def
- overly archaic error messages, rarely have I gotten a good error message and didn't have to dive into package code to figure it out
- people still use 2.7 ... Honestly I blame the difficulty of changing versions for this. It's just not trivial to even specify another python version
- inconsistent import system. When in module use . When outside don't.
- SLOW so SLOW
- BLOCKING making things concurrent has only recently got easier, but it still needs lots of work. Like it would be nice to do
runasync some_async_fcn()
Or just running asynchronous functions on the global scope will make it know to go to some default runtime. Or heck. Just let me run it like that...
- private methods aren't really private. They just hide them in intelisense but you can still override them....
I know my username is ironic :P11 -
I've been working on the ecommerce website from hell for over a year now. I should have heard the alarm bells when the studio who were running the project took a month to pay my deposit but still expected me to start working, but I explained that I wouldn't start without some form of security and they were cool with it, so I carried on.
It started off as a simple build with simple products, no product variations etc and a few links on the designs which appeared to lead to external links, and checkout and cart pages were nowhere to be seen. It wasn't a big money job so I just build them in as plain and straightforward as I could, in line with how the rest of the site looked. They then changed their mind about how they wanted these to look, and added loads of functionality to the site throughout the build, so by the end of the line, the scope of work had completely changed. I also had loads of disagreements in terms of design and useability, as their designs straight-up weren't going to function otherwise, plus every round of changes meant that I had to prolong the job further and fit it around work for other clients.
Fastforward a few more months and I get sent a really angry email with some of the client's complaints, including one that raised an issue with the user journey, and the finger of blame was pointed at me. The user journey had been a part of the designs from the start, and this was never raised as an issue for A WHOLE YEAR. They then said that it had to go live on Monday (three days after they sent email with these huge new structural changes). I told them I could no longer work on the project but was happy to waive the rest of my fee (3/4 of the total fee, when I had essentially completed the site, minus 2 minor bugs), so they could find another developer in the limited time they had. At first they refused to hire another developer, claiming that it would be too expensive, which made no sense, as for a few minor fixes and out of scope additions he could get paid a wage that would have otherwise paid for the majority of the work I had done on the site. I stood my ground and finally they found someone, so I sent over all of the files and database to their new developer and asked him to give me a heads up when I could remove the staging site from my server. The next day, I received an email from the studio asking me to fix some bugs the developer was requesting I fix so he could carry on with the site. They were basically asking me to work more, for free, to enable him to walk off with the majority of the money and do less work. They also forwarded a suuuuuper shitty, condescending email from him, listing all the things he thought was wrong with the site (he even listed 'no favicon' although they'd never supplied a graphic for this). He also wrote a paragraph at the bottom EXPLAINING MY JOB TO ME and telling me:
I get the feeling you like to write Javascript, while being one of the easiest languages to learn, it can also be one of the hardest to master. While I applaud you for writing Vanilla JS, it looks like you have a general problem with structuring your application.
Not sure if I'm being oversensitive here but it felt so patronising, and i couldn't even go for an angry walk to get it out my system because of social distancing lol.
Let a girl quarantine in peace!!!!!!2 -
Isn't it curious that most development libraries, frameworks, widgets in an ecosystem see a decrease in popularity when they reach a "no longer under active development"/ maintenance stage (especially exacerbated in the front-end)?
As if we just can't settle on a convention. As if, even for limited-scope solutions, a final stage can never be reached, there must be perpetual growth. As if we must constantly trade a solution for a shinier one, that just might provide us with 2% profit based on a doubtful forecast... or not. Sounds a lot like the investment capitalism that resulted in the 2008 subprime crisis. Not sure what to make of this thought but
FUUUUUUUUUUUUUUUUUUUUUU -
Call me a novice, but isn't the point of a user story to be concise, limited in scope and only concerning one purpose? Kind of like a class should only have one responsibility.
This stupid other reviewer developer comes whining at me saying I broke some shit in my user story and that I need to fix it. The weirdest part is that I didn't break anything. I wrote all my tests, they all passed and yep, this guy has the nerve to come and say that I broke other shit. Well genius, if it's OTHER SHIT, then it belongs as a bug in ANOTHER STORY. What the fuck man, seriously.
A few minutes of debugging later, I found out it was someone else who broke some code earlier on a piece that was part of my part of the application.
Why are others so quick to blame? This is unprofessional. OMG I DISCOVERED AN ERROR, YOU'RE PROBABLY THE ONE TO BLAME BECAUSE YOU'RE AN IGNORANT GUY BECAUSE YOUR TITLE IS JUNIOR DEVELOPER!
Right.
Companies like these, people, have bad communication. Bad companies.2 -
Can github (not google) copilot be run on a company server? Or some scaled down version?
I could see this being useful for a version that only parses the code the company wants it to parse. Like an existing codebase. I often find snippets on how to solve something in the existing codebase, but it is usually hit or miss.9 -
This is a part rant-part question.
So a little backstory first:
I work in a small company (5 including me) which is mostly into consultation (we have many tech partners where we either resell their products or if there is a requirement from one of our clients, we get our partners to develop it for them and fulfill the client requirements) so as you can see there is a lot of external dependencies. I act as a one-hat-fits-all tech guy, handling the company websites, social media channels, technical documentation, tech support, quicks POCs (so anything to do with anything technical, I handle them). I am a bit fed up now, since the CEO expects me to do some absurd shit (and sometimes micro manages me, like WTF I am the only one who works there with 100% commitment) and expects me to deliver them by yesterday.
So anyway long story short, our CEO finally had the brains to understand that we should start having our own product (which i had been subtly suggesting him to do for a while now!).
Now he came up with a fairly workable concept that would have good market reach (i atleast give him credits for that) and he wanted me to suggest the best way to move forward (from a both business and technical point of view). The concept is to have an auction-based platform for users to buy everyday products.
I suggested we build a web app as opposed to a mobile one (which is obvious, since i didnt want to develop a seperate website and a mobile app, and anyway just because we can doesnt mean we have to make a mobile app for everything), and recommended the Node/react based JS tech stack to build it.
At first he wanted me to single handedly build the whole platform within a month, I almost flipped (but me being me) then somehow calmed down and finally was able to explain him how complicated it was to single-handedly build a platform of such complexity (especially given my limited experience; did I mention that this is my first job and I am still in college, yeah!!) and convinced him to get an experienced back-end dev and another dev to help me with it.
Now comes the problem, I was to prepare a scope document outlining all the business and technical requirements of the project along with a tentative cost, which was fairly straightforward. I am currently stuck at deciding the server requirements and the system architecture for the proposed solution (I am thinking of either going with AWS - which looks a bit complicated to setup - or go with either Digital Ocean or Heroku):
I have assumed that at peak times we would have around 500-1000 users concurrently
And a daily userbase of 1000 users (atleast for the first few months of the platform running)
What would be the best way forward guys?
I did some extensive (i mean i read through some medium blogs! and aws documentation) research and put together the following specs (if we are going through AWS):
One AWS t3.medium ec2 instance for the node server (two if we want High Availability by coupling with the AWS load balancer and Elastic Beanstalk)
The db.t3.small postgres database
The S3 Storage bucket (100gb) for the React Front end hosting
AWS SNS for email/sms OTP and notification
And AWS CloudMonitor for logging amd monitoring.
Am I speculating the requirements properly, where have I missed??
Can u guys suggest what is the best specification for such a requirement (how do you guys decide what plan to go with)?
Any suggestions, corrections, advices are welcome3 -
It goes back in college days were,I started developing on Visual Basic for a college project as it was the only option.
As the scope was limited to a standalone application,we we're not allowed to use network.
Building up on the that,the project was to be done in a group of two with SRS and other stuff needed to done.
With my partner having no knowledge about the code,I took my ideas and Incorporated it into my project such as system logs,session tracking,data records,barcode reader,export data in various formats and so on.
The project got large eventually and professor's were curious to see the development of my project.
The project got showcased as the best project by professors and that overall gained my popularity in college and got me a job offer which I rejected in the end -
I've lost count of the days at this point...
First things first, lets all praise musky for getting David Bowie stuck in my head for the next month or so, not a bad thing, his song choice was on point. Also the rants have become few and far between because apparently I have to be an "adult" and go to work, pay my bills, and other things that distract me from programming.
Okay, now to the actual dev stuff. I've started to think that maybe my scope of languages is limited somewhat to my comfort zone, which is only java at this point. So for my project (game development), I've decided to pick a language based on what will work best instead of what I'm comfortable with, my runners so far...
C++: The default go to for game development. I would chose this but if I did, my best C++ game would look like Frankenstein's monster and would be filled with terrible code. For that alone I have scratched C++ from my list, for lack of experience.
Java: My usual, my go to, my comfort zone. I don't want to be comfortable though, I want to learn things. That asides, java has tones of resources, frameworks, libraries, and tutorials available. In addition, it's also able to run on pretty much anything, huge ++. The cons are trying to find the best resources, frameworks, libraries, and tutorials to use for a particular situation and that can be hard and confusing. Java may still be my go to but I'll get to that with the next language.
C#: I have never touched C# in my life, and the only things I know about it are what I've heard or read. So far I've heard it is SIMILAR to java, based around C++, and has aged really well compared to other languages. I like that it is similar to java without it being the same language, it will force me to learn things over and you can never reinforce the basics enough. It also has the huge benefit of being Microsoft based while still running on iOS, linux, macOS, windows, and android. This gives me really easy access to implement a mobile version (in the future obviously), while being able to run well on windows, the default OS for most gamers.
Overall I will start writing in C# and see if I like it. If I don't it's no big deal, I still have a good option in java to fall back on. I'm open to hearing opinions on this topic, java vs. C# but please keep your bias nonexistent and you constructive conversation very high. If any actual game developers that have experience with both languages are out their, and reading this, please comment so I can pick your brain.
Some of you may ask about the android scholarship, I contacted google and told them android development wasn't for me so they sent someone a late invite and rescinded mine, hopefully someone else will put it to better use.
Holy god this is long. I'm sorry. -
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