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Search - "real life is boring"
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I want to pay respects to my favourite teacher by far.
I turned up at university as a pretty arrogant person. This was because I had about 6 years of self-taught programming experience, and the classes started from the ansolute basics. I turned up to my first classes and everything was extremely easy. I felt like I wouldn't learn anything for at least a year.
Then, I met one of my lecturers for the first time. He was about 50~60 years old and had been programming for all of his career. He was known by everyone to be really strict and we were told by other lecturers that it could be difficult for some people to be his student.
His classes were awesome. He was friendly, but took absolutely no shit, and told everything as it was. He had great stories from his life, which he used to throw out during the more boring computer science topics. He had extremely strict rules for our programming style, and bloody good reasons for all of them. If we didn't follow a clear rule on an assignment, he'd give us 0%. To prove how well this worked, nobody got 0%.
We eventually learned that he was that way because he used to work on real-time systems for the military, where if something didn't work then people could die.
This was exactly what I needed. In around one semester I went from a capable self-taught kid, to writing code that was clear, maintainable and fast, without being hacky.
I learned so much in just that small time, and I owe it all to him. So often when I write code now I think back to his rules. Even if I disagree with some, I learned to be strict and consistent.
Sadly, during the break between our first and second year, he passed away due to illness. There was so many lessons still to be learned from him, and there's now no teachers with enough knowledge to continue his best modules like compiler writing.
He is greatly missed, I've never had greater respect for a teacher than for him.21 -
My father while I was tinkering in the workshop :
"You see, I think you chose the wrong studies, you would have liked something else like material science a lot more."
At this moment my face took a question mark shape.
"Wait.. What? I mean... You know, I quit mechanical engineering to computer science, I actually made this decision because I thought it was better for me."
Him :
"But you will never have a good job in it. Material science for example is the booming industry, it's the future."
"What the... No, just no. Every year at my university several mechanical engineering students get thrown out because they can't even find an internship. Whereas most CS students find more than one and end up sharing job offers with their friends. And talk about an interesting job, in the mechanical domain everything already exists and it's just a matter of applying the same boring standards over and over again, when it's not just pure technician managing. In CS new technologies and tools appear regularly, keeping it interesting because evolution is hardly limited by real life physics, just by one's brain."
Pissed me off.8 -
dev, ~boring
This is either a shower thought or a sober weed thought, not really sure which, but I've given some serious consideration to "team composition" and "working condition" as a facet of employment, particularly in regard to how they translate into hiring decisions and team composition.
I've put together a number of teams over the years, and in almost every case I've had to abide by an assemblage of pre-defined contexts that dictated the terms of the team working arrangement:
1. a team structure dictated to me
2. a working temporality scheme dictated to me
3. a geographic region in which I was allowed to hire
4. a headcount, position tuple I was required to abide by
I've come to regard these structures as weaknesses. It's a bit like the project management triangle in which you choose 1-2 from a list of inadequate options. Sometimes this is grounded in business reality, but more often than not it's because the people surrounding the decisions thrive on risk mitigation frameworks that become trickle down failure as they impose themselves on all aspects of the business regardless of compatibility.
At the moment, I'm in another startup that I have significantly more control over and again have found my partners discussing the imposition of structure and framework around how, where, why, who and what work people do before contact with any action. My mind is screaming at me to pull the cord, as much as I hate the expression. This stems from a single thought:
"Hierarchy and structure should arise from an understanding of a problem domain"
As engineers we develop processes based on logic; it's our job, it's what we do. Logic operates on data derived from from experiments, so in the absence of the real we perform thought experiments that attempt to reveal some fundamental fact we can use to make a determination.
In this instance we can ask ourselves the question, "what works?" The question can have a number contexts: people, effort required, time, pay, need, skills, regulation, schedule. These things in isolation all have a relative importance ( a weight ), and they can relatively expose limits of mutual exclusivity (pay > budget, skills < need, schedule < (people * time/effort)). The pre-imposed frameworks in that light are just generic attempts to abstract away those concerns based on pre-existing knowledge. There's a chance they're fine, and just generally misunderstood or misapplied; there's also a chance they're insufficient in the face of change.
Fictional entities like the "A Team," comprise a group of humans whose skills are mutually compatible, and achieve synergy by random chance. Since real life doesn't work on movie/comic book logic, it's easy to dismiss the seed of possibility there, that an organic structure can naturally evolve to function beyond its basic parts due to a natural compatibility that wasn't necessarily statistically quantifiable (par-entropic).
I'm definitely not proposing that, nor do I subscribe to the 10x ninja founders are ideal theory. Moreso, this line of reasoning leads me to the thought that team composition can be grown organically based on an acceptance of a few observed truths about shipping products:
1. demand is constant
2. skills can either be bought or developed
3. the requirement for skills grows linearly
4. hierarchy limits the potential for flexibility
5. a team's technically proficiency over time should lead to a non-linear relationship relationship between headcount and growth
Given that, I can devise a heuristic, organic framework for growing a team:
- Don't impose reporting structure before it has value (you don't have to flatten a hierarchy that doesn't exist)
- crush silos before they arise
- Identify needed skills based on objectives
- base salary projections on need, not available capital
- Hire to fill skills gap, be open to training since you have to pay for it either way
- Timelines should always account for skills gap and training efforts
- Assume churn will happen based on team dynamics
- Where someone is doesn't matter so long as it's legal. Time zones are only a problem if you make them one.
- Understand that the needs of a team are relative to a given project, so cookie cutter team composition and project management won't work in software
- Accept that failure is always a risk
- operate with the assumption that teams that are skilled, empowered and motivated are more likely to succeed.
- Culture fit is a per team thing, if the team hates each other they won't work well no matter how much time and money you throw at it
Last thing isn't derived from the train of thought, just things I feel are true:
- Training and headcount is an investment that grows linearly over time, but can have exponential value. Retain people, not services.
- "you build it, you run it" will result in happier customers, faster pivoting. Don't adopt an application maintenance strategy
/rant2 -
Ok, so I need some clarity from you good folk, please.
My lead developer is also my main mentor, as I am still very much a junior. He carved out most of his career in PHP, but due to his curious/hands-on personality, he has become proficient with Golang, Docker, Javascript, HTML/CSS.
We have had a number of chats about what I am best focusing on, both personally and related to work, and he makes quite a compelling case for the "learn as many things as possible; this is what makes you truly valuable" school of thought. Trouble is, this is in direct contrast to what I was taught by my previously esteemed mentor, Gordon Zhu from watchandcode.com. "Watch and Code is about the core skills that all great developers possess. These skills are incredibly important but sound boring and forgettable. They’re things like reading code, consistency and style, debugging, refactoring, and test-driven development. If I could distill Watch and Code to one skill, it would be the ability to take any codebase and rip it apart. And the most important component of that ability is being able to read code."
As you can see, Gordon always emphasised language neutrality, mastering the fundamentals, and going deep rather than wide. He has a ruthlessly high barrier of entry for learning new skills, which is basically "learn something when you have no other option but to learn it".
His approach served me well for my deep dive into Javascript, my first language. It is still the one I know the best and enjoy using the most, despite having written programs in PHP, Ruby, Golang and C# since then. I have picked up quite a lot about different build pipelines, development environments and general web development as a result of exposure to these other things, so it isn't a waste of time.
But I am starting to go a bit mad. I focus almost exclusively on quite data intensive UI development with Vue.js in my day job, although there is an expectation I will help with porting an app to .NET Core 3 in a few months. .NET is rather huge from what I have seen so far, and I am seriously craving a sense of focus. My intuition says I am happiest on the front end, and that focusing on becoming a skilled Javascript engineer is where I will get the biggest returns in mastery, pay and also LIFE BALANCE/WELLBEING...
Any thoughts, people? I would be interested to hear peoples experiences regarding depth vs breadth when it comes to the real world.8 -
if you're having funner you're winning, son 😏
browsed through somewhere people were confessing things about their life. the community there is about something else so it's an interesting peek to who is there and how they are as people outside that area. man some depressing shit, or plain vile shit, evil shit
people have hope for the best for themselves and it doesn't work so they go crazy sometimes
some in there thought if they stayed there and toughed it out and were "successful" they would feel better. they didn't. I see that so much in the comments. people thinking if only they were successful they would feel better, but their problems have nothing to do with their level of success. it's strange humans do this
somehow every time I see depression I get happy
life will roll you, but are you having fun, son?
the more pain you see, the more you understand
so let's make talking about pain illegal
earlier I found out the first time my roommate realized if you pushed your body you eventually can't feel how tough it is to move it was when he was in his mid 20s on a college field trip... really wtf?
I walked a few miles to a far away grocery store to buy potatoes and hauled a couple bags home today. last time I did this I felt great after, which is what spurred the earlier conversation cuz I was telling him I was gonna go do it again.
well when I got back... he was doing dishes and literally crying... and he doesn't do dishes... because it's too physically tough for him to do his own dishes... so I guess knowing I was gonna do this walk with several kgs of potatoes he decided to try it out...
I told him the difference is maybe cuz since ever I could remember, my mom had taken me on errands with her like pre me being 3 years old, and we'd walk like 6-8 hours so I had learned real quick if you just power through physically you eventually feel nothing and can do it all day long
how could a dude not know that until he's in his 20s lol
so much of life is just like this though. it's funny. nothing real is spoken, nobody does anything, nothing ever happens. there's even war tourism people complaining current wars are too boring
but are you having fun, son?7 -
In reply to this:
https://devrant.com/rants/260590/...
As a senior dev for over 13 years, I will break you point by point in the most realistic way, so you don't get in troubles for following internet boring paternal advices.
1) False. Being go-ahead, pro active and prone to learn is a good thing in most places.
This doesn't mean being an entitled asshole, but standing for yourself (don't get put down and used to do shit for others, or it will become the routine) and show good learning and exploration skills will definitely put you under a good light.
2)False. 2 things to check:
a) if the guy over you is an entitled asshole who thinkg you're going to steal his job and will try to sabotage you or not answer acting annoyed, or if it's a cool guy.
Choose wisely your questions and put them all togheter. Don't be that guy that fires questions in crumbles, one every 2 minutes.
Put them togheter and try to work out the obvious and what can be done through google or chatgpt by yourself. Then collect the hard ones for the experienced guy and ask them all at once. He's been put over you to help you.
3) Idiotic. NO.
Working code = good code. It's always been like this.
If you follow this idiotic advice you will annoy everyone.
The thing about renaming variables and crap it's called a standard. Most company will have a document with one if there is a need to follow it.
What remains are common programming conventions that everyone mostly follows.
Else you'll end up getting crazy at all the rules and small conventions and will start to do messy hot spaghetti code filled with syntactic sugar that no one likes, included yourself.
4)LMAO.
This mostly never happens (seniors send to juniors) in real life.
But it happens on the other side (junior code gets reviewed).
He must either be a crap programmer or stopped learning years ago(?)
5) This is absolutely true.
Programming is not a forgiving job if you're not honest.
Covering up mess in programming is mostly impossible, expecially when git and all that stuff with your name on it came out.
Be honest, admit your faults, ask if not sure.
Code is code, if it's wrong it won't work magically and sooner or later it will fire back.
6)Somewhat true, but it all depends on the deadline you're given and the complexity of the logic to be implemented.
If very complex you have to divide an conquer (usually)
7)LMAO, this one might be true for multi billionaire companies with thousand of employees.
Normal companies rarely do that because it's a waste of time. They pass knowledge by word or with concise documentation that later gets explained by seniors or TL's to the devs.
Try following this and as a junior:
1) you will have written shit docs and wasted time
2) you will come up to the devs at the deadline with half of the code done and them saying wtf who told you to do that
8) See? What an oxymoron ahahah
Look at point 3 of this guy than re-read this.
This alone should prove you that I'm right for everything else.
9) Half true.
Watch your ass. You need to understand what you're going to put yourself into.
If it's some unknown deep sea shit, with no documentations whatsoever you will end up with a sore ass and pulling your hair finding crumbles of code that make that unknown thing work.
Believe me and not him.
I have been there. To say one, I've been doing some high level project for using powerful RFID reading antennas for doing large warehouse inventory with high speed (instead of counting manually or scanning pieces, the put rfid tags inside the boxes and pass a scanner between shelves, reading all the inventory).
I had to deal with all the RFID protocol, the math behind radio waves (yes, knowing it will let you configure them more efficently and avoid conflicts), know a whole new SDK from them I've never used again (useless knowledge = time wasted and no resume worthy material for your next job) and so on.
It was a grueling, hair pulling, horrible experience that brought me nothing in return execpt the skill of accepting and embracing the pain of such experiences.
And I can go on with other stories. Horror Stories.
If it's something that is doable but it's complex, hard or just interesting, go for it. Expecially if the tech involved is something marketable.
10) Yes, and you can't stop learning, expecially now that AI will start to cover more and more of our work.4