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Search - "tag experiment"
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I spent about 45 mins this morning going through memes and gaming videos till my workstation finished doing updates.
On one side: fuck updates, what in the holy fuck.
On the other side: fuck yeah, down time to do bs.
I ain't even gonna bitch about Microsoft. It is what it is. Legit no complaints.
Just wish the process was maybe a lil bit similar to Debian updates maybe. Just maybe.11 -
v0.0005a (alpha)
- class support added to lua thanks to yonaba.
- rkUIs class created
- new panel class
- added drawing code for panel
- fixed bug where some sides of the UI's border were failing to drawing (line rendering quark)
v0.0014a (alpha) 11.30.2023 (~2 hours)
- successfully retrieving basic data from save folder, load text into lua from files
- added 'props' property to Entity class
- added a props table to control what gets serialized and what doesn't
- added a save() base method for instances (has to be overridden to be useful beyond the basics)
- moved the lume.serialize() call into the :save() method on the base entity class itself
- serialized and successfully saved an entities property table.
- fixed deserializion bugs involving wrong indexes (savedata[1] not savedata[2])
- moved deserialization from temp code, into line loading loop itself (assuming each item is on one line)
- deser'd test data, and init()'d new player Entity using the freshly-loaded data, and displayed the entity sprite
All in all not a bad session. Understanding filing handling and how to interact with the directory system was the biggest hurdle I was worried about for building my tools.
Next steps will be defining some basic UI elements (with overridable draw code), and then loading and initializing the UI from lua or json.
New projects can be set as subfolders folders in appdata, using 'Setidentity("appname/projectname") to keep things clean.
I'm not even dreading writing basic syntax highlighting!
Idea is to dogfood the whole process. UI is in-engine rendered just like you might see with godot, unity, or gamemaker, that way I have maximum flexibility to style it the way I want. I'm familiar enough with constructing from polygons, on top of stenciling, on top of nine-slicing, on top of existing tweening and special effects, that I can achieve exactly what I want.
Idea is to build a really well managed asset pipeline. Stencyl, as 'crappy' as it appeared, and 'for education' was a master class in how to do things the correct way, it was just horribly bloated while doing it.
Logical tilesets that you import, can rearrange through drag-n-drop, assign custom tile shapes to, physics materials, collisions groups, name, add tag data to, all in one editor? Yes please.
Every other 2D editor is basic-bitch, has you importing images, and at most generates different scales and does the slicing for you.
Code editor? Everything behavior was in a component, with custom fields. All your code goes into a list of events, which you can toggle on and off with a proper toggle button, so you can explicitly experiment, instead of commenting shit out (yes git is better, but we're talking solo amateurs here, they're not gonna be using git out the gate unless they already know what they're doing).
Components all have an image assignable to identify them, along with a description field, and they're arranged in a 2d grid for easy browsing, copying, modifying.
The physics shape editor, the animation editor, the map editor, all of it was so bare bones and yet had things others didn't.
I want that, except without the historic ties to flash, without the overhead of java, and with sexier fucking in-engine rendering of the UI and support for modding and in-engine custom tools.
Not really doing it for anyone except myself, and doubt I'll get very far, but since I dropped looking for easy solutions, I've just been powering through all the areas I don't understand and doing the work.
I rediscovered my love of programming after 3-4 years of learning to hate it, and things are looking up.2 -
OpenSource is fun they said. I being a bored teen thought, ah, another chance to experiment. Discover something new. Now I am into piracy, movies, music, software. If I can get it for free I ain't paying for it. So I went on to GitHub to see what exciting new Repos I could contribute to. I hate already implemented plenty of algorithms in GO for GitHub.com/TheAlgorithms so I was looking something more practical, more beneficial to society. Then I saw it, the perfect repo, not too complex and not amateur. SpotDL/spotify-downloader for downloading songs from Spotify, a grey area coz it's technically piracy. Well not from Spotify, we fetch the info from the Spotify API and search for the songs on YouTubeMusic. They were just about to release v3, a complete rewrite of the codebase stressing code readability and stuff. I spend about a day studying the codebase, trying to findout just where I could make my contribution. I can see outright that there's a huge problem with implementation.
First of all the script spawns 4 processes for downloading songs though you might be downloading only one song. Which means for everytime you run the script you have to wait for 4 other processes to be spawned before any downloading can happen. Sure this is faster when you are downloading more than like 4 songs, but it's actually slower when downloading a single song. But I ignored that coz I assumed that most users download playlists and albums. Anyway we talked with the like lead developer and he was all like, make those PRs anytime you feel like. So I made a really minor first contribution.
I introduced download from Spotify URI functionality, modified like 10 lines of code. I was half expecting that the PR would be merged within hours at most 24 hours coz of how minor of a contribution it was, 5 days in it was pending. So I tagged the lead Dev and he was all appreciative of the PR, calling it real 'clean code' and stuff. 3 more days, the PR is still not merged. I have now stacked 4 more commits to the same PR, I tag the dev and he's like he's waiting to see if my 'feature' will get atleast 10 upvotes so that it can be merged, he links an issue. I go to the issue and my feature is not there, So 11 days after I made my PR I have to write a comment explaining the 'feature' introduced in my PR and then wait for 10 upvotes.
I was like f**k this, I'll just develop on my fork if you want the features on my fork, you will make your own PR! I am so done with OpenSource, development is slow. I have no idea how you guys do it. I can't handle development where I don't have write access.6