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Search - "unity tiny"
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The response to Unity Tiny seems to be mostly "wow such small". I guess it shows just how bloated software is these days...4
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Last night I was up until 3am because the fucking unity and the fucking Android SDK can't put together an structure without mi intervention.
It appears that since SDK 23 Google decided to move some libraries from tools to build-tools, but unity keeps trying to find that library in tools, obviously this error doesn't have any specific documentation and i spend around 5 hours downloading SDKs and trying to figure out what happen, till I found one tiny post in unity forum with only one answer.
I mean, on one side, this has changed since android 23 and the folks in unity can't change his fucking compiler yet, and on the other side, why the fuck Google change libraries from one place to another
Also, as a note to Google, your new system for SDK-only download its super shitty and full of problems, I don't know why you change it.1 -
Why TF does unity use mesh renderers for generating navmeshes? In what possible situation would that be a usefull?
Why would it chose to bug out on the complex visual geometry instead of using the finely crafted low-poly clipping layer? In what situation is that a good idea? Why would the AI need to collide with different things than the player? (IMHO NavMeshAgent should depend on CharacterController or Rigidbody)
I feel like so many features in Unity are potentially very nice but don't work well together or have WTF design elements like this one. Like custom shaders not being able to alter the result after the lights have been added together, and the undocumented finalgbuffer:ColorFunction function. Or a million other tiny things that make me wish I was smart enough to build my own engine.
/rant2 -
Does somebody has any recommendations to frameworks/engines, that are suitable for browser game development? Friend of mine asked me about that, and i basically don't know much about that area, since i'm only experienced in unity (regarding game dev specifically).
She already has tried a thing called playcanvas, pixijs aswell as the html5 export of unity. is there more software out there for that specific purpose?
i remember coding my first tiny browser game project in oldschool php and js with jquery, but that also was only a small project.
What were your experiences with those frameworks? Did you use other ones? What were the advantagee of those? How well did your projects perform on mobile?1