Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "visual designing"
-
I have been a mobile developer working with Android for about 6 years now. In that time, I have endured countless annoyances in the Android development space. I will endure them no more.
My complaints are:
1. Ridiculous build times. In what universe is it acceptable for us to wait 30 seconds for a build to complete. Yes, I've done all the optimisations mentioned on this page and then some. Don't even mention hot reload as it doesn't work fast enough or just does not work at all. Also, buying better hardware should not be a requirement to build a simple Android app, Xcode builds in 2 seconds with a 8GB Macbook Air. A Macbook Air!
2. IDE. Android Studio is a memory hog even if you throw 32GB of RAM at it. The visual editors are janky as hell. If you use Eclipse, you may as well just chop off your fingers right now because you will have no use for them after you try and build an app from afresh. I mean, just look at some of the posts in this subreddit where the common response is to invalidate caches and restart. That should only be used as a last resort, but it's thrown about like as if it solves everything. Truth be told, it's Gradle's fault. Gradle is so annoying I've dedicated the next point to it.
3. Gradle. I am convinced that Gradle causes 50% of an Android developer's pain. From the build times to the integration into various IDEs to its insane package management system. Why do I need to manually exclude dependencies from other dependencies, the build tool should just handle it for me. C'mon it's 2019. Gradle is so bad that it requires approx 54GB of RAM to work out that I have removed a dependency from the list of dependencies. Also I cannot work out what properties I need to put in what block.
4. API. Android API is over-bloated and hellish. How do I schedule a recurring notification? Oh use an AlarmManager. Yes you heard right, an AlarmManager... Not a NotificationManager because that would be too easy. Also has anyone ever tried running a long running task? Or done an asynchronous task? Or dealt with closing/opening a keyboard? Or handling clicks from a RecyclerView? Yes, I know Android Jetpack aims to solve these issues but over the years I have become so jaded by things that have meant to solve other broken things, that there isn't much hope for Jetpack in my mind 😤
5. API 2. A non-insignificant number of Android users are still on Jelly Bean or KitKat! That means we, as developers, have to support some of your shitty API decisions (Fragments, Activities, ListView) from all the way back then!
6. Not reactive enough. Android has support for Databinding recently but this kind of stuff should have been introduced from the very start. Look at React or Flutter as to how easy it is to make shit happen without any effort.
7. Layouts. What the actual hell is going on here. MDPI, XHDPI, XXHDPI, mipmap, drawable. Fuck it, just chuck it all in the drawable folder. Seriously, Android should handle this for me. If I am designing for a larger screen then it should be responsive. I don't want to deal with 50 different layouts spread over 6 different folders.
8. Permission system. Why was this not included from the very start? Rogue apps have abused this and abused your user's privacy and security. Yet you ban us and not them from the Play Store. What's going on? We need answers.
9. In Android, building an app took me 3 months and I had a lot of work left to do but I got so sick of Android dev I dropped it in favour of Flutter. I built the same app in Flutter and it took me around a month and I completed it all.
10. XML.
If you're a new dev, for the love of all that is good in this world, do NOT get into Android development. Start with Flutter or even iOS. On Flutter and build times are insanely fast and the hot reload is under 500ms constantly. It's a breath of fresh air and will save you a lot of headaches AND it builds for iOS flawlessly.
To the people who build Android, advocate it and work on it, sorry to swear, but fuck you! You have created a mess that we have to work with on a day-to-day basis only for us to get banned from the app store! You have sold us a lie that Android development is amazing with all the sweet treat names and conferences that look bubbly and fun. You have allowed to get it so bad that we can't target an API higher than 18 because some Android users are still using devices that support that!
End this misery. End our pain. End our suffering. Throw this abomination away like you do with some of your other projects and migrate your efforts over to Flutter. Please!
#NoToGoogleIO #AndroidSummitBoycott #FlutterDev #ReactNative16 -
This happened 2 years ago. With 1 year c++ application development experience in a big firm, the new company hired me as "intern". That moment I was like ok ok whatever then the nightmare began. They forced me to code on windows xp with visual studio200x with an old ass c++ (much older than my previous work, there's no string data type) and it has to work on IE. I told my supervisor that this code is obsolete and I need a new windows, IDE, and newer c++ to work on. He said he will get it done. 1 month passed I still sat my ass on the same chair with an old ass pc in front of me. Best thing I could do was designing a new web ui yet they still force me to work on their unfinished obsoleted codes. Well u know what? I quit 😒3
-
HTML Writers Guidelines
When designing your web site you want to make the visiting experience as enjoyable as possible and at the same time make it so that if the site needs to be changed in any way, the changes are not too difficult to make. You want the look to be as appealing as possible for all browsers and also make the site accessible to users with disabilities. In order to accomplish all this there are some general guidelines when creating your HTML code.
1. The first thing that will really make your life easier is through the use of Cascading Style Sheets (CSS) - CSS is used to maintain the look of the document such as the fonts, margins and color. HTML directly on the page is not a good choice to handle these aspects because if say, the font color you are using for certain paragraphs needs to be changed from blue to red, you would have to go in and change each color tag manually. By using CSS you can designate the color for each of those paragraphs just once in the CSS file. That way if you have to change the font color from blue to red you make one change instead of the countless number of changes you might have to make, especially if your web site contains hundreds of pages. This is a big time saver and a must for all professionally designed web sites.
2. Don't use the FONT tag directly in your HTML code - This becomes a problem when using some cheap authoring tools that try to mimic what a web page should look like by using excessive FONT tags and nbsp characters. These tools end up creating web pages that are impossible to keep maintained. There is a program you can use, if you've created one of these disaster pages, called the HTML Tidy Program which you can actually download here . This will clean up your code as well as possible.
3. You want your web pages readable to people who have disabilities - People who surf the Internet depend on speech synthesizers or Braille readers to interpret the text on the page. If your HTML markup is sloppy or isn't contained in CSS the software these people use to read pages have a difficult time in interpreting these pages. You should also include descriptions for each image on your page. Also, don't use server side image maps. If you are using tables you should include a summary of the table's structure and also associate table data with the correct headers. This gives non visual browsers a chance to follow the page as they go from one cell to another. And finally, for forms, make sure you include labels for form fields.
By following just these three guidelines you give your visitors, especially disabled visitors the best chance of having an enjoyable visit to your site while at the same time making it so that if you have to make changes to your site, those changes can be made easily and quickly.2 -
There needs to be a new (MOOC) class for people like me.
Hi, I'm William. I can't get my head around designing systems. I've read GoF and a few breakdowns of it as well. I find some patterns obvious for my field of interest (game dev, woot!) while I'm reading through the stuff, but have a pretty hard time retaining much of it. I'm aware of the danger of over using patterns, so I don't worry that much about it. I'll look something up when I'm sure I need it.
Still, I'm tired of the tutorial blues. I can watch a few different people write entire games, usually not in the language of choice, but that only helps me so much.
How do I fight scope creep? In the meantime, how can I make things extensible? Scope does need to creep some, after all.
People joke about starting with (visual) BASIC ruining you forever. I don't believe in that crap, but is this just denial? Am I too dumb for this? Not that I'd ever seriously blame a language for that.
I've been a hobbyist for well over 10 years, please don't make me count exactly how long I've been unsuccessful.
I'm baffled by Löve. I think it's the coolest shit I've seen, maybe ever (unless we're counting IPFS).
I think what really prompted this rant, apart from the obvious degradation of my mental health, was my search for an entity component system for Löve/Lua. Hold your replies. I know there's a few of them, and I'm positive that they're fantastic. I'd roll my own, but that requires actual Lua specific knowledge that I just haven't dug all that deep into yet. I can't wrap my head around the ones that exist, even though I can tell their complexity is next to none really.
I have severe tool anxiety, I'm shocked that I've stuck with ZeroBrane Studio as long as I have. It feels good though.
Sorry to use this as "Devs Anonymous", but I think that's how this community helps (me) best.
I feel like I should stop now and just say: Advice? before this gets much deeper/less readable. -
Why there is always a communication gap between designers and developers? A designer should always think from a developer's perspective if a design is feasible or not. Just making a mess of waves in the front end won't make a good design.5