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Search - "where is the js in lua"
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Can gamedevelopers stop using lua as their freaking scripting language..
Every time I try and figure out how tables work and think I finally get it it throws a big fuck you curve ball.
Oh and then they use json file to store the data of a table except that those json interfaces are complete retards.
If you are going to support json files then why the fuck won't you put in a small fucking inconsecential JS interperter so you can actually find some docs regarding more complex fucking docs then those simple minded t[guildName] = "guild"
Another thing, why the fuck does lua not use {} like every other langauge. I use those curly brackets to figure out where shit start and ends half the freaking time.
Fuck this I'm out for today...
And a big fuck you with both middle fingers to any dev that thinks lua is a great scripting language for plugins.3 -
Wtf is this ESP32 shit and it's hype?
I bought one because I thought JS on a microcontroller? That's gotta be fun!
I'm a hobbiest when it comes to MCUs and I do JS as a job, so I tought I'm made for this and I know at least as much as all the kids on the internet doing it.
Nothing makes sense with this shit. You have to flash wildly compiled modules of WHATEVERTHEFUCK with fucken python development-kits which have something to do with Lua to give you some kind of node-REPL which answers you with a bunch of strangely-looking errors starting with "stdin:x:".
If this NODE-MCU shit is made for JS why is there stuff about Lua everywhere you go with this, I don't get a single thing. Now I'm sitting on about 3 different git repos of sdks or what do I know and know less than before.
Oh and there is actually not a single tutorial really targetting the esp32. it's all about that 82xx-model.
Then I start googling around a bit more - It's not even ES6, it's just some ES3/5 shit. Why would you even do this. That's actually harder to manage than classic C/C++. You get no gain with it. Fuck me.
Wtf bro.23