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Search - "anti aliasing"
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I have upgraded my graphics from medium to high. And also set anti aliasing to the highest and now everything seems beautiful.15
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So I just found out that GL_MAX as a blend func is supported pretty much universally (~92%). Pretty nice considering I kinda gave up my baricentrics based anti-aliasing technique months ago7
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Muahahaha!
Stupid canvas! I killed you!
No more anti-aliasing for you! Now it's time for pixel perfect drawings and a finally functioning floodfill algorithm!
I only had to make my own full custom drawing routine. It is not that I had other things to do, right?!
Seriously: Who the heck decided to implement anti-aliasing for a canvas that cannot be deactivated? Who!?
Oh, I hate frontend so much. That's not my world... -
As an anti-aliasing nerd it's sad to say but there is really is only one* good choice left: Just use DLSS
(* and if you aren't on nvidia then sucks to be you, FSR for you I guess)4 -
Just finished a little proof of concept of a reprojected multisample antialiasing technique and daaaaamn it's looking good. First time ever a rendering technique I invented isn't complete shit so that's an improvement
It still has some (pretty big) issues with both spatial and temporal ghosting but I have some ideas in the pipeline
I wish I could show you guys comparison images but as it turns out most anti aliasing techniques look pretty good on still frames but only the good ones stand up under motion and I don't know of a good way right now to capture pixel perfect clips like that5 -
- Android Games! One idea I have is similar to COD Black Ops Zombie mode for mobile in multiplayer mode. I've already completed some Unity tutorials and pretty much learnt how to build games. Never got down to building one though :(
- Real time graphics rendering and optimization. Think Anti Aliasing, Anisotropic Filtering, Tesselations. -
🎮 Why do so many videogames have bad anti-aliasing implementation? It is so easy to implement: just draw on a larger texture, then scale back to the target resolution
I've been playing Forza Horizon 4 and League of Legends lately and both games have terrible anti-aliasing; I can see pixels and cringy blur around the edges. Elden Ring is another game where anti-aliasing sucks
I understand that not every user can benefit from anti-aliasing because you need powerful graphics card; but still. Feels bad10 -
Why tf would you use grayscale over RGB for anti-aliasing of font rendering?
Do you want to flex on your HiDPI monitor or what?
Is there something wrong with my eyes?
The mistery continues...