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Search - "at least i've learned something"
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I want to pay respects to my favourite teacher by far.
I turned up at university as a pretty arrogant person. This was because I had about 6 years of self-taught programming experience, and the classes started from the ansolute basics. I turned up to my first classes and everything was extremely easy. I felt like I wouldn't learn anything for at least a year.
Then, I met one of my lecturers for the first time. He was about 50~60 years old and had been programming for all of his career. He was known by everyone to be really strict and we were told by other lecturers that it could be difficult for some people to be his student.
His classes were awesome. He was friendly, but took absolutely no shit, and told everything as it was. He had great stories from his life, which he used to throw out during the more boring computer science topics. He had extremely strict rules for our programming style, and bloody good reasons for all of them. If we didn't follow a clear rule on an assignment, he'd give us 0%. To prove how well this worked, nobody got 0%.
We eventually learned that he was that way because he used to work on real-time systems for the military, where if something didn't work then people could die.
This was exactly what I needed. In around one semester I went from a capable self-taught kid, to writing code that was clear, maintainable and fast, without being hacky.
I learned so much in just that small time, and I owe it all to him. So often when I write code now I think back to his rules. Even if I disagree with some, I learned to be strict and consistent.
Sadly, during the break between our first and second year, he passed away due to illness. There was so many lessons still to be learned from him, and there's now no teachers with enough knowledge to continue his best modules like compiler writing.
He is greatly missed, I've never had greater respect for a teacher than for him.21 -
I turned 40 yesterday. Here are some lessons I've learned, without fluff or BS.
1) Stop waiting for exceptional things to just happen. They rarely do, and they can't be counted on. Greatness is cultivated; it's a gradual process and it won't come without effort.
2) Jealousy is a monster that destroys everything in it's path. It's absolutely useless, except to remind us there's a better way. We can't always control how we feel, but we can choose how we react to those feelings.
When I was younger, jealousy in relationships always led to shit turning out worse than it probably would have otherwise. Even when it was justified, even when a relationship was over, jealousy led me to burn bridges that I wished I hadn't.
3) College isn't for everyone, but you'll rarely be put square in the middle of so much potential experience. You'll meet people you probably wouldn't have otherwise, and as you eventually pursue your major, you'll get to know people who share your passions and dreams. Despite all the bullshit ways in which college sucks, it's still a pretty unique path on the way to adulthood. But on that note...
4) Learn to manage your money. It's way too easy to get into unsustainable debt. It only gets worse, and it makes everything harder. We don't always see the consequence of credit cards and loans when we're young, because the future seems so distant and undecided. But that debt isn't going anywhere... Try not to borrow money that you can't imagine yourself paying back now.
5) Floss every day, not just a couple times per week when you remember, or when you've got something stuck in your teeth. It matters, even if you're in your 20s and you've never had a cavity.
6) You'll always hear about living in the moment, seizing the day... It's tough to actually do. But there's something to be said for looking inward, and trying to recognize when too much of our attention is focused elsewhere. Constantly serving the future won't always pay off, at least not in the ways we think it will when we're young.
This sentiment doesn't have much value when it's put in abstract, existential terms, like it usually is. The best you can do is try to be aware of your own willingness and ability to be open to experiences. Think about ways in which you might be rejecting the here and now, even if it's as seemingly-benign as not going out with some friends because you just saw them, or you already went to that place they're going to. We won't recognize the good old days for what they were until they're already gone. The trick is having as many good days as possible.
7) Don't start smoking; you'll never quit as soon as you'll think you can. If you do start, make yourself quit after a couple years, no matter what. Keep your vices in check; drugs and alcohol in moderation. Use condoms, use birth control.
8) Don't make love wait. Tell your friends and family you love them often, and show them when you can. You're going to lose people, so it's important. Statistically, some of you will die young, yourselves.
When it comes to relationships, don't settle if you can't tell yourself you're in love, and totally believe it. Don't let complacency and familiarity get in the way of pursuing love. Don't be afraid to end relationships because they're comfortable, or because you've already invested so much into them.
Being young is a gift, and it won't last forever. You need to use that gift to experience all the love that you can, at least as a means to finding the person you really want to grow old with, if that's what you want. Regardless, you don't want to miss out on loving someone, and being loved, because of fear. Don't be reckless; just be honest with yourself.
9) Take care of your body. Neglecting it makes everything tougher. That doesn't mean you have to work out every day and eat like a nutritionist, but if you're overweight or you have health issues, do what you can to fix it. Losing weight isn't easy, but it's not as hard as people make it out to be. And it's one of the most important things you can do to invest in a healthy adulthood.
Don't put off nagging health issues because you think you'll be fine, or you don't think you'll be able to afford it, or you're scared of the outcome. There will always be options, until there aren't. Most people never get to the no-options part. Or, they get there because all the other options expired.
10) Few things will haunt you like regret. Making the wrong choice, for example, usually won't hurt as much. I guess you can regret making the wrong choice, but my deepest regrets come from inaction, complacency and indifference.
So how can we avoid regret? I don't know, lol. I don't think it's as simple as just commiting to choices... Choosing to do nothing is still a choice, after all. I think it's more about listening to your gut, as cliche as that sounds.
To thine own self be true, I guess. It's worth a shot, even if you fail. Almost anything is better than regret.12 -
OH MY GOD, MY TEACHER DOES NOT TEACH MY FAVORITE LANGUAGE!
I've seen a lot of rants about teachers who use an outdated language, or don't accept the preferred framework or library of the ranter, or even force students to use a technology or even worse an OS they don't prefer.
Whats with that attitude?
I absolutely encourage young people to learn technology in their free time and it absolutely helps at building a career and become good at programming. I don't think being around 18 and never having worked in a real job is the time to select "the most superior language and technology".
Actually, that time is never.
Technology is evolving all the time and different tech evolves in different paths for different purposes. Get rid of the idea, that there is a "best" and get rid of the idea, that you will always be able to work with what you think is best.
If you're really really really awesome, you can chose to do what you like most. Not awesome as in "i learned programming in my free time, now i'm better than my programming-for-beginners-course teacher" but awesome as in "start my own company and can afford to only take the jobs i feel like doing", that awesome. Most likely, you're not (yet).
In the real world, you will very likely sometimes be required to work with technology you don't prefer. Maybe with something you think is really bad. Probably, it's not that bad. More likely, you read it on the internet from someone whose self-image is based on on loving TechA and hating TechB. A lot of much hated technology is at least okay for it's intended use. Maybe not the most pleasant time you will ever have, but no reason to jump out of the window. Hey, and if you get used to it, you may even start to like it. At least, learn to retain some dignity when confronted with things you don't like.
You can still think that one thing is better than another, but if you make a huge drama out of it, you just make it harder for yourself. The best programmer is the one who get's shit done, not the one with the saltiest tears.14 -
I'm drunk and I'll probably regret this, but here's a drunken rank of things I've learned as an engineer for the past 10 years.
The best way I've advanced my career is by changing companies.
Technology stacks don't really matter because there are like 15 basic patterns of software engineering in my field that apply. I work in data so it's not going to be the same as webdev or embedded. But all fields have about 10-20 core principles and the tech stack is just trying to make those things easier, so don't fret overit.
There's a reason why people recommend job hunting. If I'm unsatisfied at a job, it's probably time to move on.
I've made some good, lifelong friends at companies I've worked with. I don't need to make that a requirement of every place I work. I've been perfectly happy working at places where I didn't form friendships with my coworkers and I've been unhappy at places where I made some great friends.
I've learned to be honest with my manager. Not too honest, but honest enough where I can be authentic at work. What's the worse that can happen? He fire me? I'll just pick up a new job in 2 weeks.
If I'm awaken at 2am from being on-call for more than once per quarter, then something is seriously wrong and I will either fix it or quit.
pour another glass
Qualities of a good manager share a lot of qualities of a good engineer.
When I first started, I was enamored with technology and programming and computer science. I'm over it.
Good code is code that can be understood by a junior engineer. Great code can be understood by a first year CS freshman. The best code is no code at all.
The most underrated skill to learn as an engineer is how to document. Fuck, someone please teach me how to write good documentation. Seriously, if there's any recommendations, I'd seriously pay for a course (like probably a lot of money, maybe 1k for a course if it guaranteed that I could write good docs.)
Related to above, writing good proposals for changes is a great skill.
Almost every holy war out there (vim vs emacs, mac vs linux, whatever) doesn't matter... except one. See below.
The older I get, the more I appreciate dynamic languages. Fuck, I said it. Fight me.
If I ever find myself thinking I'm the smartest person in the room, it's time to leave.
I don't know why full stack webdevs are paid so poorly. No really, they should be paid like half a mil a year just base salary. Fuck they have to understand both front end AND back end AND how different browsers work AND networking AND databases AND caching AND differences between web and mobile AND omg what the fuck there's another framework out there that companies want to use? Seriously, why are webdevs paid so little.
We should hire more interns, they're awesome. Those energetic little fucks with their ideas. Even better when they can question or criticize something. I love interns.
sip
Don't meet your heroes. I paid 5k to take a course by one of my heroes. He's a brilliant man, but at the end of it I realized that he's making it up as he goes along like the rest of us.
Tech stack matters. OK I just said tech stack doesn't matter, but hear me out. If you hear Python dev vs C++ dev, you think very different things, right? That's because certain tools are really good at certain jobs. If you're not sure what you want to do, just do Java. It's a shitty programming language that's good at almost everything.
The greatest programming language ever is lisp. I should learn lisp.
For beginners, the most lucrative programming language to learn is SQL. Fuck all other languages. If you know SQL and nothing else, you can make bank. Payroll specialtist? Maybe 50k. Payroll specialist who knows SQL? 90k. Average joe with organizational skills at big corp? $40k. Average joe with organization skills AND sql? Call yourself a PM and earn $150k.
Tests are important but TDD is a damn cult.
Cushy government jobs are not what they are cracked up to be, at least for early to mid-career engineers. Sure, $120k + bennies + pension sound great, but you'll be selling your soul to work on esoteric proprietary technology. Much respect to government workers but seriously there's a reason why the median age for engineers at those places is 50+. Advice does not apply to government contractors.
Third party recruiters are leeches. However, if you find a good one, seriously develop a good relationship with them. They can help bootstrap your career. How do you know if you have a good one? If they've been a third party recruiter for more than 3 years, they're probably bad. The good ones typically become recruiters are large companies.
Options are worthless or can make you a millionaire. They're probably worthless unless the headcount of engineering is more than 100. Then maybe they are worth something within this decade.
Work from home is the tits. But lack of whiteboarding sucks.37 -
Ladies and gentlemen, prepare yourselves for a rant with a capital R, this is gonna be a long one.
Our story begins well over a year ago while I was still in university and things such as "professionalism" and "doing your job" are suggestions and not something you do to not get fired. We had multiple courses with large group projects that semester and the amount of reliable people I knew that weren't behind a year and in different courses was getting dangerously low. There were three of us who are friends (the other two henceforth known as Ms Reliable and the Enabler) and these projects were for five people minimum. The Enabler knew a couple of people who we could include, so we trusted her and we let them onto the multiple projects we had.
Oh boy, what a mistake that was. They were friends, a guy and a girl. The girl was a good dev, not someone I'd want to interact with out of work but she was fine, and a literal angel compared to the guy. Holy shit this guy. This guy, henceforth referred to as Mr DDTW, is a motherfucking embarrassment to devs everywhere. Lazy. Arrogant. Standards so low they're six feet under. Just to show you the sheer depth of this man's lack of fucks given, he would later reveal that he picked his thesis topic "because it's easy and I don't want to work too hard". I haven't even gotten into the meat of the rant yet and this dude is already raising my blood pressure.
I'll be focusing on one project in particular, a flying vehicle simulator, as this was the one that I was the most involved in and also the one where shit hit the fan hardest. It was a relatively simple-in-concept development project, but the workload was far too much for one person, meaning that we had to apply some rudimentary project management and coordination skills that we had learned to keep the project on track. I quickly became the de-facto PM as I had the best grasp on the project and was doing a lot of the heavy lifting.
The first incident happened while developing a navigation feature. Another teammate had done the basics, all he had to do was use the already-defined interfaces to check where the best place to land would be, taking into account if we had enough power to do so. Mr DDTW's code:
-Wasn't actually an algorithm, just 90 lines of if statements sandwiched between the other teammate's code.
-The if statements were so long that I had to horizontal scroll to see the end, approx 200 characters long per line.
-Could've probably been 20 normal-length lines MAX if he knew what a fucking for loop was.
-Checked about a third of the tiles that it should have because, once again, it's a series of concatenated if statements instead of an actual goddamn algorithm.
-IT DIDN'T FUCKING WORK!
My response was along the lines of "what the fuck is this?". This dipshit is in his final year and I've seen people write better code in their second semester. The rest of the team, his friend included, agreed that this was bad code and that it should be redone properly. The plan was for Mr DDTW to move his code into a new function and then fix it in another branch. Then we could merge it back when it was done. Well, he kept on saying it was done but:
-It still wasn't an algorithm.
-It was still 90 lines.
-They were still 200 characters wide.
-It still only checked a third of the tiles.
-IT STILL DIDN'T FUCKING WORK!
He also had one more task, an infinite loop detection system. He watched while Ms Reliable did the fucking work.
We hit our first of two deadlines successfully. We still didn't have a decent landing function but everything else was nice and polished, and we got graded incredibly well. The other projects had been going alright although the same issue of him not doing shit applied. Ms Reliable and I, seeing the shitstorm that would come if this dude didn't get his act together, lodged a complaint with the professor as a precautionary measure. Little did I know how much that advanced warning would save my ass later on.
Second sprint begins and I'm voted in as the actual PM this time. We have four main tasks, so we assign one person to each and me as a generalist who would take care of the minor tasks as well as help out whoever needed it. This ended up being a lot of reworking and re-abstracting, a lot of helping and, for reasons that nobody ever could have predicted, one of the main tasks.
These main tasks were new features that would need to be integrated, most of which had at least some mutual dependencies. Part of this project involved running our code, which would connect to the professor's test server and solve a server-side navigation problem. The more of these we solved, the better the grade, so understandably we needed an MVP to see if our shit worked on the basic problems and then fix whatever was causing the more advanced ones to fail. We decided to set an internal deadline for this MVP. Guess who didn't reach it?
Hitting the character limit, expect part 2 SOON7 -
This is something that happened 2 years ago.
1st year at uni, comp sci.
Already got project to make some app for the univ that runs in android, along with the server
I thought, omg, this is awesome! First year and already got something to offer for the university 😅
(it's a new university, at the time I was the 2nd batch)
Team of 12, we know our stuffs, from the programming POV, at least, but we know nothing about dealing with client.
We got a decent pay, we got our computers upgraded for free, and we even got phones of different screen sizes to test out our apps on.
No user requirement, just 2-3 meetings. We were very naive back then.
2 weeks into development, Project manager issues requirement changes
we have a meeting again, discussing the important detail regarding the business model. Apparently even the univ side hadn't figure it out.
1 month in the development, the project manager left to middle east to pursue doctoral degree
we were left with "just do what you want, as long as it works"
Our projects are due to be done in 3 months. We had issues with the payment, we don't get paid until after everything's done. Yet the worse thing is, we complied.
Month 3, turns out we need to present our app to some other guy in the management who apparently owns all the money. He's pleased, but yet, issued some more changes. We didn't even know that we needed to make dashboard at that time.
The project was extended by one month. We did all the things required, but only got the payment for 3 months.
Couldn't really ask for the payment of the fourth month since apparently now the univ is having some 'financial issues'.
And above all: Our program weren't even tested, let alone being used, since they haven't even 'upgraded' the university such that people would need to use our program as previously planned.
Well, there's nothing to be done right now, but at least I've learned some REALLY valuable lesson:
1. User Requirement is a MUST! Have them sign it afterwards, and never do any work until then. This way, change of requirements could be rejected, or at least postponed
2. Code convention is a MUST! We have our code, in the end, written in English and Indonesian, which causes confusion. Furthermore, some settle to underscore when naming things, while other chooses camel case.
3. Don't give everyone write access to repository. Have them pull their own, and make PR later on. At least this way, they are forced to fix their changes when it doesn't meet the code convention.
4. Yell at EVERYONE who use cryptic git commit message. Some of my team uses JUST EMOTICONS for the commit message. At this point, even "fixes stuffs" sound better.
Well, that's for my rant. Thanks for reading through it. I wish some of you could actually benefit from it, especially if you're about to take on your first project.3 -
I'll use this topic to segue into a related (lonely) story befitting my mood these past weeks.
This is entire story going to sound egotistical, especially this next part, but it's really not. (At least I don't think so?)
As I'm almost entirely self-taught, having another dev giving me good advice would have been nice. I've only known / worked with a few people who were better devs than I, and rarely ever received good advice from them.
One of those better devs was my first computer science teacher. Looking back, he was pretty average, but he held us to high standards and gave good advice. The two that really stuck with me were: 1) "save every time you've done something you don't want to redo," and 2) "printf is your best debugging friend; add it everywhere there's something you want to watch." Probably the best and most helpful advice I've ever received 😊
I've seen other people here posting advice like "never hardcode" or "modularity keeps your code clean" -- I had to discover these pretty simple concepts entirely on my own. School (and later college) were filled with terrible teachers and worse students, and so were almost entirely useless for learning anything new.
The only decent dev I knew had brilliant ideas (genetic algorithms, sandboxing, ...) before they were widely used, but could rarely implement them well because he was generally an idiot. (Idiot sevant, I think? Definitely the idiot part.) I couldn't stand him. Completely bypassing a ridiculously long story, I helped him on a project to build his own OS from scratch; we made very impressive progress, even to this day. Custom bootloader, hardware interfacing, memory management, (semi) sandboxed processes, gui, example programs ...; we were in highschool. I'm still surprised and impressed with what we accomplished.
But besides him, almost every other dev I met was mediocre. Even outside of school, I went so many years without having another competent dev to work with. I went through various jobs helping other dev(s) on their projects (or rewriting them), learning new languages/frameworks almost every time: php, pascal, perl, zend, js, vb, rails, node, .... I learned new concepts occasionally (which was wonderful) but overall it was just tedious and never paid well because I was too young to be taken seriously (and female, further exacerbating it). On the bright side, it didn't dwindle my love for coding, and I usually spent my evenings playing with projects of my own.
The second dev (and one one of the best I've ever met) went by Novo. His approach to a game engine reminded me of General Relativity: Everything was modular, had a rich inheritance tree, and could receive user input at any point along said tree. A user could attach their view/control to any object. (Computer control methods could be attached in this way as well.) UI would obviously change depending on how the user could interact and the number of objects; admins could view/monitor any of these. Almost every object / class of object could talk to almost everything else. It was beautiful. I learned so much from his designs. (Honestly, I don't remember the code at all, and that saddens me.) There were other things, too, but that one amazed me the most.
I havent met anyone like him ever again.
Anyway, I don't know if I can really answer this week's question. I definitely received some good advice while initially learning, but past that it's all been through discovering things on my own.
It's been lonely. ☹2 -
rant, but not an IT kind... okay, maybe not even a rant, more like depressive rambling:
in 3 days, I'll turn 29.
i'm living with my mom, in the apartment where I was born, in the room i've been living since I was born (with the exception of 2 attempts to move out which together lasted 9 months).
my theoretical monthly income should/could be around 4000€, based on my skills and experience.
but I'm a (manic)-depressive, chronically lonely idiot loser (and the manic phases come more and more rarely in recent years), so
my practical average monthly income fluctuates from 0 to about 200.
i am unable to keep a job for more than 4 months, so after being fired from about 20 or so of them since I was 18, it takes immense amounts of mental and emotional energy to even start looking for one now... so I usually don't.
i've been about 12000€ in debt for the past 8 or so years, half of which is just debt collector fees.
it's kinda funny, for years, i've been unable to solve a debt which theoretically amounts to 3 months of my theoretical achievable salary.
my father, who just left without a word of explanation when I was 18, has decided this is not viable anymore, so I'm supposed to move out by 10th of next month, "either to some cheap rooming house, or under the bridge, I don't care", as he put it.
I can't remember how it feels to exist a single hour without feeling existential dread and dreading each next day, not knowing what to do or if i'll even be able to try and do something, because this feeling is so strong that it often blocks me from being able to do anything. i just shiver most of the time that i'm awake, feeling like you feel few minutes before puking and crying at the same time. and that feeling is my "how are you?", "you know... normal".
i can't remember what it feels to feel any other way and can't even imagine it, and can't imagine that I'll ever achieve any less shit feeling.
literally all of my social contact consists of going out once to twice a month with the only 2 friends and 2 aquaintances I have who have the time and will to spend it with me.
oh, and hiding in my room, avoiding talking to my mom, because each time we talk she just reminds me what a piece of shit failure I am, and tells me how it's not that hard to change it, I just have to stop being lazy and start working for it.
she's... kind and caring about it, which somehow maybe makes it even worse.
i have about 10 almost complete game designs, each of them at least 50% more original and interesting (at least to me) than the things that are coming out for the past 10 years, being lauded as "the most original and unique".
I have been trying to make them, ANY of them, since I was 18, but I always lose all the drive and resolve and energy in like 4 months, because it's like trying to build a city on my own on a deserted island. too big for one person, but there was never anyone to help me. closest I ever got was one of my friends telling me "i've been thinking many times that i'd love to work on some project with you, if I had the time".
and second time, when I actually found an artist I was going to pay, and he was awesome, and after two weeks of me telling him how awesome what he does is and how it fits the project and my ideas perfectly, he backed out saying "i'm afraid I can't do the quality you require from me".
never ever in my life did I get actual help with something I actually wanted or tried to do.
i have no idea how it feels to have someone working with me on something I actually consider interesting and meaningful, on any of the things which I wanted to make, which made me learn programming.
I've learned graphics and animation and everything going into game making pipeline on my own because I realized nobody will ever help me, so I'll have to do all of it on my own.
I've tried to make a kickstarter once, but I started crying hysterically in the middle of writing it, because I felt like a begging piece of failure shit, even more than usual, so I deleted it.
most of people treat me like shit failure unworthy and undeserving of living, precisely as I myself know I deserve to be treated, because that's what I am, but when I ask for permission to kill myself, since I see no other solution to stop being a burden, they get angry at me that I'm just emotionally blackmailing them. when I afterwards ask them "so help me in any way to do any of the projects i want/need to do", they respond they've got no time for that.
when I talk about all of this, I get told to stop whining.
happy 29th birthday, me, a piece of shit who should've never survived this long, who should've never been born in the first place.
yay.
also, I know this is not the kind of crap that's supposed to be posted here, but i've got nowhere else. sorry.47 -
I was laid off. The reason? Well, they didn't really want to say but they were clear it wasn't due to performance. (Thankfully, I got severence pay.) From my perspective it really came out of nowhere, no warnings or even hints that this was coming, which has me spinning. 😵 If I'm doing well at my job and the company is doing well, how in the seven hells could I get laid off??
What they said was partly the reason didn't seem true, or not the whole truth. They essentially stated that "they talked with everyone I worked with" (probably not true based on their decision, but who knows) and came to the conclusion I wasn't suitable to work on large teams, and that's the direction they are moving in. As if it wasn't something that could be improved on 🤔
I'll be the first to admit I'm not the best communicator face-to-face, mainly due to my social anxiety but also because I have too many thoughts. It can be difficult to condense them down for other people in the heat of the moment. (I'm an INTP, if that helps you to understand what I mean.) However, I know I'm a pretty good communicator overall since I listen and pay special attention to phrasing and word choice. So most people I worked with there seemed quite satisfied with communication with me. There were only 2-3 out of more than 12 who I had any difficulty working with.
So why did I have trouble properly working with a couple people? I hesitate to say this but, like other jobs I've had, well... they didn't have either the experience or knowledge to understand me. Basically, they were stupid. I was pretty frustrated working with such inadequately prepared people on a complex project with ludicrously short deadlines, and had no desire to work overtime so I could educate or guide them.
To give perspective, one React developer didn't understand how object properties work with JavaScript. 🤦♀️ (They are references, by the way. And yes you can have an object reference inside another object!) Another React developer thought it was okay to have side effects during the render lifestyle because they didn't affect the component itself, even if it was a state change in a parent component. 🤦♀️🤦♀️
So what is the real reason I lost my job, if not performance? Could be I pissed off the stupid (and loud) ones which hurt my reputation. My main theory, however, is that I was raising the cost of the company's healthcare. I had a diseased organ so I did miss some work or worked from home more than I should have, and used my very good health insurance to the fullest extent I could. Of course, if they say that's the reason then they can get sued.
Huge bummer, whatever the case. I definitely learned some lessons from this situation that others in a similar position could find useful. I can write that up if anyone expresses interest.
Honestly though, this is a good thing in the end, because I was already planning to leave in a month or 2 once I found a better job. I was waiting for the right time for the project I was on and for my own financial stability. So I'm trying hard not to let this affect my self-esteem and think of it as an opportunity to get my dream job, which is working with a remote-first company that is focused on improving the human condition.
Being unemployed isn't ideal, but at least I didn't have to quit! And I get to have a bit of a vacation of a sort.7 -
Regarding Article 13 (or 17 or wherever it moved to now)… Let's say that the UK politicians decide to be dicks and approve the law. After that, we need to get it engineered in, right? Let's talk a bit about how.. well, I'd maybe go over it. Been thinking about it a bit in the shower earlier, so.. yeah.
So, fancy image recognition or text recognition from articles scattered all over the internet, I think we can all agree.. that's infeasible. Even more so, during this lobby with GitHub and OpenForum Europe, guy from GitHub actually made a very valid point. Now for starters, copyright infringement isn't an issue on the platform GitHub that pretty much breathes collaboration. But in the case of I-Boot for example, that thing from Apple that got leaked earlier. If that would get preemptively blocked.. well there's no public source code for it to get compared against to begin with, right? So it's not just "scattered all over the internet, good luck crawling it", it's nowhere to be found *at all*.
So content filtering.. yeah. Nope, ain't gonna happen. Keep trying with that, EU politicians.
But let's say that I am a content creator who hates the cancer of joke/meme because more often than not it manifests itself as a clone of r/programmerhumor.. someone decides to freeboot my content. So I go out, look for it, find it. Facebook and the likes, make it easier to find it in the first place, you dicks. It's extremely hard to find your content there.
So Facebook implements a way to find that content a bit easier maybe. Me being the content creator finds it.. oh blimey! It can't be.. it's the king of freebooting on Facebook, SoFlo! Who would've thought?! So at that point.. I'd like to get it removed of course. Report it as copyright infringement? Of course. Again Facebook you dicks, don't make it so tedious to fill in that bloody report. And look into it quickly! The videos those SoFlo dicks post is only relevant in the first 48h or so. That's where they make the most money. So act more quickly.
So the report is filled, video's taken down.. what else? Maybe temporarily make them unable to post as a bit of a punishment so that they won't do it again? And put in a limit to the amount of reports they can receive. Finally, maybe reroute the revenue stream to the original content creator instead. That way stolen content suddenly becomes free exposure! Awesome!
*suddenly realizes that I've been talking about the YouTube copyright strike system all along*
… Well.. maybe something like that then? That shouldn't be too hard to implement, and on YouTube at least it seems to be quite effective. Just imagine SoFlo and the likes that are repeat offenders, every 3 posts they get their account and page shut down. Good luck growing an audience that way. And good luck making new accounts all the time to start with.. account verification technology is pretty good these days. Speaking of experience here, tried bypassing Facebook's signup hoops a fair bit and learned a bit about some of the things they have red flags on, hehe.
But yeah, something like that maybe for social media in general. And.. let's face it, the biggest one that would get hurt by something like this would be Facebook. And personally I think it's about time for that bastard company to get a couple of blows already.
What are your thoughts on this?5 -
That moment when it takes 4 hours to automate a task which would otherwise take 15min all 2 months to do manually.2
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Hey guys,
I think the topic of this week is very important.
Older, experienced devs are giving their skills and advices to the younger one.
Some of you maybe know it, I'm a young developer, who started his apprenticeship at september.
I'm feeling good there, the others are friendly. I learn a Lot there. I had experience before I started there. It's my Hobby to code so I started coding when I was 14.
You can't know anything, everyone makes mistakes, this is what I've learned and this is important to remember.
There are these days like today, when your Boss isn't there and you have to work alone. You have to do many things, and you are desperated because nothing Works, you can't ask anyone, you are completly alone. There are these days, when nothing seems to work. But there are also these days when everything Just Works fine and you are happy with yourself.
This is important to remember.
For me its very hard. Days like today are driving me crazy and I'm very sad, even when I know, that this is Kind of normal not to know everything and have Problems, especially when you are young as me and started your first apprenticeship 3 months ago.
Tomorrow I'm also alone, I'm a Little Bit feared of tomorrow (you say that in that Way? :P) When I think of tomorrow and that I don't know How to proceed and sitting there, I'm getting frustrated and Kind of sad. But I know that this will Make you even better some day, because you learn and gets better - day for day.
At least there was something good today. My stickers finally arrived! To Germany! That was fast! Thanks everyone, Thanks! And Thank you @dfox for building this great community!
What are you advices? And how you handle these situations? I hope tomorrow everything Works fine :/2 -
A loooong time ago...
I've started my first serious job as a developer. I was young yet enthusiastic as well as a kind of a greenhorn. First time working in a business, working with a team full of experienced full-lowered ultra-seniors which were waiting to teach me the everything about software engineering.
Kind of.
Beside one senior which was the team lead as well there were two other devs. One of them was very experienced and a pretty nice guy, I could ask him anytime and he would sit down with me a give me advice. I've learned a lot of him.
Fast forward three months (yes, three months).
I was not that full kind of greenhorn anymore and people started to give me serious tasks. I had some experience in doing deployments and stuff from my other job as a sysadmin before so I was soon known as the "deployment guy", setting up deployments for our projects the right way and monitoring as well as executing them. But as it should be in every good team we had to share our knowledge so one can be on vacation or something and another colleague was able to do the task as well.
So now we come to the other teammate. The one I was not talking about till now. And that for a reason.
He was very nice too and had a couple of years as a dev on his CV, but...yeah...like...
When I switched some production systems to Linux he had to learn something about Linux. Everytime he encountered an error message he turned around and asked me how to fix it. Even. For. The. Simplest. Error. He. Could. Google. Up.
I mean okay, when one's new to a system it's not that easy, but when you have an error message which prints out THE SOLUTION FOR THE ERROR and he asks me how to fix it...excuse me?
This happened over 30 times.
A. Week.
Later on I had to introduce him to the deployment workflow for a project, so he could eventually deploy the staging environment and the production environment by hisself.
I introduced him. Not for 10 minutes. I explained him the whole workflow and the very main techniques and tools used for like two hours. Every then and when I stopped and asked him if he had any questions. He had'nt! Wonderful!
Haha. Oh no.
So he had to do his first production deployment. I sat by his side to monitor everything. He did well. One or two questions but he did well.
The same when he did his second prod deploy. Everythings fine.
And then. It. Frikkin. Begins.
I was working on the project, did some changes to the code. Okay, deploy it to dev, time for testing.
Hm.
Error checking out git. Okay, awkward. Got to investigate...
On the dev server were some files changed. Strange. The repo was all up to date. But these changes seemed newer because they were fixing at least one bug I was working on.
This doubles the strangeness.
I want over to my colleague's desk.
I asked him about any recent changes to the codebase.
"Yeah, there was a bug you were working on right? But the ticket was open like two days so I thought I'll fix it"
What the Heck dude, this bug was not critical at all and I had other tasks which were more important. Okay, but what about the changed files?
"Oh yeah, I could not remember the exact deployment steps (hint from the author: I wrote them down into our internal Wiki, he wrote them done by hisself when introducing him and after all it's two frikkin commands), so I uploaded them via FTP"
"Uhm... that's not how we do it buddy. We have to follow the procedure to avoid..."
"The boss said it was fine so I uploaded the changes directly to the production servers. It's so much easier via FTP and not this deployment crap, sorry to say that"
You. Did. What?
I could not resist and asked the boss about this. But this had not Effect at all, was the long-time best-buddy-schmuddy-friend of the boss colleague's father.
So in the end I sat there reverting, committing and deploying.
Yep
It's soooo much harder this deployment crap.
Years later, a long time after I quit the job and moved to another company, I get to know that the colleague now is responsible for technical project management.
Hm.
Project Management.
Karma's a bitch, right? -
I started fully exploring different aspects of tech in a middle school technology class where the teacher gave me a good grade as long as I did something that could be useful or interesting. I learned how to design webpages by playing with inspect element, and then decided to make my own with Notepad. One of my friends showed me how to use Sublime Text, and I found that I loved programming. Other things I did in there included using two desktops with NIC's wired directly to each other with an old version of Synergy and a VNC server, and at one point, I built a server node out of old dell Optiplex desktops the school had piled in a storage room.
Last year in high school, I took a class on VB.net and made some money afterwards by freelance refreshing legacy spaghetti, and got burned pretty badly by a person offering $25,000 for a major POS to backend CMS integration rewrite. The person told me that I had finished second, and that another dev had gotten the reward, but that he liked my code. A few days later, I was notified through a *cough*very convoluted*cough* system of mine by a trigger that ran once during startup in a production environment and reported the version number as well as a few other bits, and I was able to see that *cough*someone*cough* had been using my code. I stopped programming for at least six months straight because I didn't want to go back.
This year in high school, I'm taking the engineering class I didn't get into last year, and I realized that Autodesk Inventor supports VBA. I got back into programming with a lot of copy-paste and click-once "installers" to get my modelling assignments done faster than my classmates. Last week, one of my friends asked me to help him fix his VB program, which I did, and now I'm hooked again.
I've always been an engineer at heart, but now I'm conflicted with going into I.T., mechanical or robotical engineering, or being a software developer.
A little long, but that's how I got to where I am now. (I still detest those who take advantage of defenseless programmers. There's a special place for them.)7 -
When the monthly scrum retrospective reaches the 90 minute mark...
You know when people are being stress tested and they break by getting up, run around screaming and ultimately knock themselves unconscious by running into a wall?
That. I felt like doing that.
I swear someone activates some sort of gravity well when these meetings begin because time beings to stretch on and o........n....... while they meetings happen.
I began to list things I think I'd rather be doing than be in that meeting.
1) Tax returns.
2) Prostate exam (not old enough to need one yet but at least I'd be out the meeting).
3) Visiting the dentist.
4) Assembling IKEA furniture.
5) Watching soccer at least they have the decency to give you a break in the middle and I find sports as engaging as a dog turd on the sidewalk.
So bored was I that I began to notice notches and holes in the ceiling tiles and when I remarked upon them others became engrossed in them and began to speculate upon their origins.
I don't know who a speaker is, what department they are from, what product they're working on or what's so important about the algorithm they're working on. There is no context, no explanation and half way through a show and tell I had to check we were still in a show and tell.
I was bored shitless. I actually felt physical pain from boredom, I've not felt that way since I was a child.
I really, really hate that scrum is implemented in this way.
It left me with only half an hour of coding time left and really it sapped my energy and motivation to the point where I just went home early.
Excuse my language, but:
Fucking bloody cunting waste of time, I've had more productive moments in the restroom. They need to piss off or committed seppuku, ideally both. Dante got it wrong the seventh level of hell is this. I'm usually a very calm and balanced individual but yesterday, yesterday I just... Fuck! Argh! Fuck you meeting, fuck you.
If you are the type that schedules meetings like this:
May a thousand Jabberwockies plague your nightmares and be it that the next seventy seven times you lay with a human shall ye experience bitter failure! I hope Cthulhu himself visits his "enlightenment" upon you and you fear sleep henceforth.
I'm bringing a rubix cube or juggling balls into the next meeting so that I can say at least I learned something and it wasn't time wasted.3 -
Just learned about the Colemak keyboard layout, might bother learning it I don't know I'm already learning Dvorak out of bordom so why not, but their site brought up something random in my mind,
Who actually uses caps lock for caps lock. I've been using keyboards since elementary school 15-16 years ago and I haven't used caps lock since I've learned that the shift button capitalizes letters too and I don't have to remember to turn it off, I just release the button.
I hate that I never thought to remap it to something useful like colemak does, so even if I don't end up learning it, I can at least thank it for the idea to change caps lock to be useful3 -
I was today years old when I learned about "shadow jobs". This is where companies list jobs without any intention of hiring anyone. You could also call them "fake jobs", or "lies". Why they do this is anyone's guess. Maybe they want to look like they're expanding for their investors or something. Maybe they're harvesting resumes to train AI. Maybe they're just bored, and this is how the sick fucks get their jollies now that it's harder to find snuff films on the public internet. I wonder if HR didn't exist, would asylums still be popular? Is HR as a field just a way to keep prison populations lower?
For me, this is more of a matter of "want" to change jobs, over "need a job". For example, I've got a friend who is a way, way, way better programmer/developer than I could ever claim to be, and he's been fighting tooth and nail to get the time of day from some of these companies. Despite his extensive academic background, professional credentials, and high levels of skill and competence, he's been out of work for months now. At least they're going to "keep your information on file" though, right? Can definitely pay a mortgage with that.
Maybe I don't get it, but if you're hiring, post the JD. If you're not hiring, shut the fuck up and stay off the job boards. Everyone wins, except for the recovering snuff film addicts in HR.1 -
Interesting...
On Friday, I was playing with the ChatGPT integration in DBeaver. I was using the DBeaver sample SQLite database. This database has a couple of tables, among them Album and Artist, where Album has a foreign key into Artist.
So, I asked it:
"give me a query that lists all albums from artists who's name starts with s"
The query I got back was:
SELECT * FROM Album
Uhh, okay.
But then, I noticed that I wrote "who's" instead of 'whose', which would be proper grammatically. So, I changed that, and then I got this query:
SELECT * FROM Album WHERE ArtistId IN (SELECT ArtistId FROM Artist WHERE Name LIKE 'S%');
Hooray, that works! I'm not sure it's the best way to write the query... I might have written:
SELECT * FROM album a, artist r WHERE a.artistid=r.artistid AND r.name LIKE 'S%'
...I'd have to check to see if one performs better than the other, and consider which syntax I find clearer, but that's a separate issue, it's just nice to see a working, reasonable query generated because that's the point, after all.
But I found it interesting that such a minor error would cause it to not work, that's my main point.
Interestingly, it seems to have learned: I just tried the same thing, and I got the right query either way. So that's pretty cool.
It's a pretty neat feature and I can see some legitimate value in it. I'm pretty good writing SQL myself... I've managed to write some truly hideously complex queries over the years... but there are definitely instances I can recall where the query didn't seem obvious at the start, and having an AI that can MAYBE produce something that is AT LEAST a starting point is definitely something I can get onboard with.9 -
The taboo of not finishing.
(As I prefaced to many posts I made, don't take this too seriously)
It is very normal in the programming world to get recommended to finish projects.
But I was wondering "what if you don't?".
Of course, we can agree that having little patience or persistence is not good for any endeavor.
But what if this recurrent focus on finishing is also bad?
Granted, I have started dozens of things and only finished one or two of them and none have become popular.
So there's not a lot of support to back my take.
But I definitely learned a lot from these projects. And I definitely had a lot of fun at some points.
In fact, I think if I had switched more often early on I would have been less miserable, and maybe I would have learned more by the virtue of not getting stuck with some project.
Of course this applies as long as you stay within the same field; it doesn't help learning gardening one day but karate the following.
But even then, there are so many hobbies in life that the chance of finding the one that you love and are the best at are very slim. So switching out of the least pleasant ones might bring you to a favorite one.
But, let's go back to programming.
Here, people recommend finishing things as means to become profitable. If you want to live as a gamedev, then you need to sell games, and to do that, you need to finish games.
That is understandable.
But if gamedev isn't your main profit, why is finishing games a requirement?
What's the point of publishing a game that you know looks like shit?
Why? Why should you put time and energy, pain and stress, all the way through the end only to finish or even publish a game that you can feel ashamed of how awful it looks? (because most 1st games look awful).
Why would you ever want to finish something that looks horrible?
First tries are always terrible, and that's fine, nothing wrong with that.
What's wrong is this sheepthought that you should publish to the public every turd that you can produce in your early learning stages.
I've been a programmer for almost 8 years now. I'm not the best out there, but I consider myself ok.
And considering I had some pretty deep depression pits thanks to this mentality, here's my advice to folk having stress with unfinished projects: don't give a single fuck.
If a side project has become stressful, shelf that shit, maybe tell someone about your issues with it. But don't care much about it.
In fact, if you manage to finish a project but it has costed you a great deal of stress, maybe that should be the shameful thing.
Life is too short to waste it considering suicide because you're not a prolific programmer.
And i would argue that iterating 100 times on different things is far more productive (and fun) than fetting stuck or spending shitloads of time on the first one, even if you don't finish any of them.2 -
I'm an iOS developer and I cringe when I read job specs that require TDD or excessive unit testing. By excessive I mean demanding that unit tests need to written almost everywhere and using line coverage as a measure of success. I have many years of experience developing iOS apps in agencies and startups where I needed to be extremely time efficient while also keeping the code maintainable. And what I've learned is the importance of DRY, YAGNI and KISS over excessive unit testing. Sadly our industry has become obsessed with unit tests. I'm of the opinion that unit tests have their place, but integration and e2e tests have more value and should be prioritised, reserving unit tests for algorithmic code. Pushing for unit tests everywhere in my view is a ginormous waste of time that can't ever be repaid in quality, bug free code. Why? Because leads to making code testable through dependency injection and 'humble object' indirection layers, which increases the LoC and fragments code that would be easier to read over different classes. Add mocks, and together with the tests your LoC and complexity have tripled. 200% code size takes 200% the time to maintain. This time needs to be repaid - all this unit testing needs to save us 200% time in debugging or manual testing, which it doesn't unless you are an absolute rookie who writes the most terrible and buggy code imaginable, but if you're this terrible writing your production code, why should your tests be any better? It seems that especially big corporate shops love unit tests. Maybe they have enough money and resources to pay for all these hours wasted on unit tests. Maybe the developers can point their 10,000 unit tests when something goes wrong and say 'at least we tried'? Or maybe most developers don't know how to think and reason about their code before they type, and unit tests force them to do that?12
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I've been programming for 15 years now or more if I count my years I programmed as a hobby. I'm mostly self learned. I'm working in an environment of a few developers and at least the same amount of other people (managers, sales, etc). We are creating Magento stores for middle sized businesses. The dev team is pretty good, I think.
But I'm struggling with management a lot. They are deciding on issues without asking us or even if I was asked about something and the answer was not what they expect, they ask the next developer below me. They do this all the way to Junior. A small example would be "lets create a testing site outside of deployment process on the server". Now if I do this, that site will never be updated and pose a security risk on the server for eternity because they would forget about it in a week. Adding it to our deployment process would take the same time and the testing site would benefit from security patches, quick deployment without logging in to the server, etc. Then the manager just disappears after hearing this from me. On slack, I get a question in 30 minutes from a remote developer about how to create an SSH user for a new site outside of deployment. I tell him the same. Then the junior gets called upstairs and ending up doing the job: no deployment, just plain SSH (SFTP) and manually creating the database. I end up doing it but He is "learning" how to do it.
An other example would be a day I was asked what is my opinion about Wordpress. We don't have any experience with Wordpress, I worked with Drupal before and when I look at a Wordpress codebase, I'm getting brain damage. They said Ok. The next day, comes the announcement that the boss decided to use Wordpress for our new agency website. For his own health and safety, I took the day off. At the end, the manager ended up hiring an indian developer who did a moderately fair job. No HiDPI sprites, no fancy SASS, just plain old CSS and a simple template. Lightyears worse than the site it was about to replace. But it did replace the old site, so now I have to look at it and identify myself part of the team. Best thing? We are now offering Wordpress development.
An other example is "lets do a quick order grid". This meant to be a table where the customer can enter SKU and quantity and they can theoretically order faster if they know the SKU already. It's a B2B solution. No one uses it. We have it for 2 sites now and in analytics, we have 5 page hits within 3 years on a site that's receiving 1000 users daily... Mostly our testing and the client looked at it. And no orders. I mean none, 0. I presented a well formatted study with screenshots from Analytics when I saw a proposal to a client to do this again. Guess what happened? Someone else from the team got the job to implement it. Happy client? No. They are questioning why no one is using it.
What would you do as a senior developer?
- Just serve notice and quit
- Try to talk to the boss (I don't see how it would work)
- Just don't give a shit1 -
I'm stuck in a really difficult spot in my office and I'm not sure if I should start looking elsewhere. Tldr; there's no defined hierarchy or career path in the web department leaving no position to be promoted to.
We've got 2 offices with now 150+ employees and for the last 2 years I've basically inherited the responsibilities of an IT manager. Planning and deploying our networks, firewall config, VPN setup, keeping users' systems functional, track equipment, order/setup systems for new employees. All of this in addition to my original job description of web developer, which has basically turned into maintaining client WordPress sites while the other developer builds sites.
I've spoken to our CTO (my supervisor) about how much time the IT stuff actually takes and some of my suggestions for the future to make sure we protect ourselves and future proof our systems the best we can and one of my suggestions was that we needed to create the IT manager position because he is usually in meetings or building out API integrations. He's behind the idea, or at least says so to me, but leadership doesn't believe it's needed because we "manage just fine as it is" (this does require 60 hours a week of work along with much automation that I wrote/built). But we're trying to open a 3rd office which means another 50+ employees and systems to manage as well as more websites as we sign more clients.
My pay has never been satisfactory where I am and based on the maximum raise each year it would take me another 10 years to make what I would like (that's calculating without cost of living increase) but they claim this is because I lack a formal degree (self taught). I love most of the people I work with, don't really have an issue with any of them (outside that they're stupid but that I can let that slide if they're trying), and they work with me and my health issues which cause me to miss significantly more office time than I would like. I've been here for 4 years and I've learned a lot but I don't feel like there's any upward mobility here. The only position I see in my department above me is the CTO (or possibly the new PM but that's not a position I want) and he's not going anywhere, and I firmly believe we need someone who can full-time stay on top of our infrastructure before we expand further.
I fantasize occasionally about leaving and finding something else, and there are plenty of opportunities online that I appear qualified for which pay more, but I worry that I'd be trading in something that really isn't all that bad for something that sucks and the only real perk is more money. I'd hate to go somewhere else and start back at the bottom again and have to prove myself yet again.5