Join devRant
Do all the things like
++ or -- rants, post your own rants, comment on others' rants and build your customized dev avatar
Sign Up
Pipeless API
From the creators of devRant, Pipeless lets you power real-time personalized recommendations and activity feeds using a simple API
Learn More
Search - "bsd license"
-
My mom died when I was 7, after which my dad bought me a Commodore 64 so I had something to lose myself in during the mourning process.
I learned everything about that system, from my first GOTO statement to sprite buffers, to soldering my own EPROM cartridges. My dad didn't deal with the loss so well, and became a missing person 5 years later when I was 12.
I got into foster care with a bunch of strict religious cultists who wouldn't allow electronics in the house.
So I ran away at 14, sub-rented a closet in a student apartment using my orphan benefits and bought a secondhand IBM computer. I spent about 16 hours a day learning about BSD and Linux, C, C++, Fortran, ADA, Haskell, Livescript and even more awful things like Visual Basic, ASP, Windows NT, and Active Directory.
I faked my ID (back then it was just a laminated sheet of paper), and got a job at 15-pretending-to-be-17 at one of the first ISPs in my country. I wrote the firmware and admin panel for their router, full of shitty CGI-bin ASP code and vulnerabilities.
That somehow got me into a job at Microsoft, building the MS Office language pack for my country, and as an official "conflict resolver" for their shitty version control system. Yes, they had fulltime people employed just to resolve VCS conflicts.
After that I worked at Arianespace (X-ray NDT, visualizing/tagging dicom scans, image recognition of faulty propellant tank welds), and after that I switched to biotech, first phytogenetics, then immunology, then pharmacokynetics.
In between I have grown & synthesized and sold large quantities of recreational drugs, taken care of some big felines, got a pilot license, taught IT at an elementary school, renovated a house, and procreated.
A lot of it was to prove myself to the world -- prove that a nearly-broke-orphan-high-school-dropout could succeed at life.
But hey, now I work for a "startup", so I guess I failed after all.23 -
--- NVIDIA announces PhysX SDK 4.0, open-sources 3.4 under modified BSD license ---
NVIDIA has announced a new version, 4.0, of PhysX, their physics simulation engine.
Its new features include:
- A "Temporal Gauss-Seidel Solver (TGS)", an algorithm used in this SDK to make things such as robots, character arms, etc. more robust to move around. NVIDIA demonstrates this in the video by making their old version of PhysX, 3.4, seem like an unpredictable mess, the robot demonstrating that version smashing a game of chess.
- New filtering rules for supposedly easier scalability in scenes containing lots of both moving and static objects.
- Faster queries in scenes with actors that have a lot of shapes attached to them, improving performance.
- PhysX can now be more easily used with Cmake-based projects.
In essence, better control over scenes and actors as well as performance improvements are what's new.
Furthermore, NVIDIA has released PhysX version 3.4 under the 3-Clause-BSD-license, except for game console platforms.
As NVIDIA will release the new version on December 20th, it will also be released under the same modified BSD license as PhysX 3.4 is now.
What are your thoughts on NVIDIA making a big move towards the open-source community by releasing PhysX under the BSD license? Feel free to let us know in the comments!
Sources:
https://news.developer.nvidia.com/a...
https://developer.nvidia.com/physx-...
https://github.com/NVIDIAGameWorks/...4 -
April 30, 2058
GNU? Linux? Ha! How ancient! Everyone uses systemd-coreutils and systemd-kernel. Nobody needs those useless old programs. In fact, systemd is so good that even Microsoft recently released their own systemd distro, and adopted the motto: “We Really Do Love Open Source This Time”. To show their love for open source, they’ve released the source for Snipping Tool under a BSD license.
systemd is super lightweight! My system uses around 600 gigs of RAM, whereas Windows uses upwards of a terabyte! I currently use the systemd-gnome desktop environment. I used to use KDE Plasma 18, but it didn’t integrate well with the rest of my operating system. systemd-braininterface doesn’t work very well with my Nvidia graphics card, so I use systemd-x11 like a hipster.
I’ve had no regrets switching to systemd. I feel bad for those BSD nerds. What a laughing stock, sticking to POSIX. Nobody writes POSIX programs anymore.
I wonder what lies in the future for systemd... I hope they fix systemd-oomd.13 -
Fuck Facebook and its "BSD + patents" license. That is not how open source works and should never have to.13
-
After ten reinstallation, finally ready my first Virtual Machine fully operative with FreeBSD.
An OS full of surprise for a Arch-fag like me.
It's just like Arch, but without complicated simple things. Even if the raw system don't have anything on, in ten minutes is a fully operative system with even a configurated Desktop Enviroment.
The malus: driver. Not every machine can be the host for FreeBSD, for example AMD GPU can't send audio channel throw the hdmi port.
Personally i love the BSD License, so i think this OS will be my permanent one after Windows 101