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Search - "bugs. styling"
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A nice word to all developers who say stuff like "I know I write bad code, but what does it matter.":
Please try to think in a logical way about what this part you are about to write has to do. It is much more difficult to rewrite code, the longer you wait after you started to code.
Bad code can have big impacts on different levels.
For example financially: Bad coding style or program structure can lead to thousands or much more in losses because of nasty bugs, bad performance, expandability or maintainability.
Think about quality over quantity.
A little example: I had to work together with other coders to meet a fucking tight deadline. The last day we coded like crazy and these dudes started to apply styling changes (CSS) directly as inline styles to the HTML code, instead of taking a few minutes more to find where in the CSS files they had to make the changes.
At the end of the deadline we had more stylingbugs than before. It took us another whopping 3 hours to fix what they had done.
So next time you code: Thinking before coding is mostly faster than just straightahead coding and fixing at the end. 😉2 -
Interviewed for a Q&A position.
Found bugs and errors on the test questions just fine.
Found broken assets and errors within the test itself outside of the questions. (Misspellings, typos, broken images, botched styling, etc.)
Didn't get hired because they thought I'd spend too much time finding bugs.
What gives?7 -
Im getting annoyed by the new layout of google. Hovering the sidebar will make a scrollbar appear but the main part of the site's scrollbar will disapear. This results in most content moving from their original place. Let's make a Stlyish script to fix this problem I thought. Guess what now somethings stay where they should be, but the things that were first on the right place have moved. Also this will make the header shorter. I'm getting more and more amazed how shitty some frontend devs are at google.
To fix one bug they, instead of solving the bug, tried to counter the result of the bug.
I do like the z-index of the sidemenu though (it's 2005, the year youtube was created)12 -
I am just sick of the things that's been going on.
Joined a mid level startup as full Stack developer working on angular and node js . Code base is too shit and application is full of bugs(100+ tickets are being raised for bugs)
Since the product owner(PO) wants to demo the application he is pushing for bug fixes.
UI code:
1. Application is not handled for responsiveness all these years, it is now being trying to address. Code base is very huge to address though .
2. The common reusable components of UI has business logic inside. Any small change in business logic we are forced to handle in common components which might break up on another components.
3. Styling in 40+ components are made global. Small css change in component A is breaking up in component B due to this
4. No time to refactor.
5. Application not at all tested properly all these years. PO wants a stable build.
6. More importantly most of developers have already left the company and we are left with 2 developers including me.
I am not in a position to switch due to other commitments adds up a lot to frustration11 -
I'm really not sure. When I was 7-8 years old, I liked to view source in IE, then I somehow managed to use Javascript in the browser. First only some dumb opening of windows. And I liked Batch, so I made some files for copying, backup and stuff.
Then I got to PHP during the years from some online tutorial about making dynamic websites. My website was more static than stone, but yeah, I did page loading with PHP! Awful experience anyway, because I had to install Xampp, get it work and other stuff. 11 years old or so. (and I used Xampp only as a fileserver between laptop and desktop later, because.. PHP4... just no.)
As 12 years old or so I experienced my first World of Warcraft (vanilla) on a custom server in an internet cafe and I thought it's a singleplayer game. When I found out that no, I googled how to make my own server (hated multiplayer back then and loved good games with huge storylines). Failed miserably with ManGOS, got something to work with ArcEMU. There I learned some C++ basic stuff, which I hoped would helped me to fix some bugs. When I opened the code I was like: "Suuure." and left it like that. I learned what a MySQL database is, broke it like four times when I forgot WHERE and still rather played with websites i.e. html, css, js and optionally php when I wanted to repair a webpage for the server. With a friend we managed to get the server work via Hamachi, was fun, the server died too soon. Then I got ManGOS to work, but there wasn't really any interest to make a server anymore, just singleplayer for the lore. (big warcraft fan, don't kick me :D )
I think it was when I was 13y.o. I went to Delphi/Pascal course, which I liked a lot from the beginning, even managed to use my code on old Knoppix via Lazarus(Pascal). At this age I really liked thoae Flash games which were still common to see everywhere. So I downloaded .swfs, opened and tried to understand it. Managed to pull some stuff from it and rewrite in Pascal. Nope, never again that crap.
About the same time I got to Flash files I discovered Java. It was kind of popular back then, so I thought let's give it a try. I liked Flash more. Seriously. I've never seen so much repetitiveness and stupid styling of a code. I had either IDE for compiling C++ or Pascal or notepad! You think I wanted my code kicked all over the place in multiple folders and files? No.
So back to Pascal. I made some apps for my old hobby, was quite satisfied with the result (quiz like app), but it still wasn't the thing. And I really thought I'd like to study CS.
I started to love PHP because of phpBB forums I worked on as 15 y.o. I guess. At the same time I think there was an optional subject at school, again with Pascal. I hated the subject, teacher spoke some kind of gibberish I didn't really understand back then at all and now I find it only as a really stupid explanation of loops and strings.
So I started to hate Pascal subject, but not really the lang itself. Still I wanted something simpler and more portable. Then I got to Python as hm, 17y.o. I think and at the same time to C++ with DevC++. That was time when I was still deciding which lang to choose as my main one (still playing with website, database and js).
Then I decided that learning language from some teacher in a class seriously pisses me off and I don't want to experience it again. I choose Python, but still made some little scripts in C++, which is funny, because Python was considered only as a scripting lang back then.
I haven't really find a cross-platform framework for C++, which would: a) be easy to install b) not require VisualStudio PayForMe 20xy c) have nice license if I managed to make something nice and distribute it. I found Unity3D though, so I played with Blender for models, Audacity for music and C# for code. Only beautiful memories with Unity. I still haven't thought I'm a programmer back then.
For Python however I found Kivy and I was playing with it on a phone for about a year. Still I haven't really know what to do back then, so I thought... I like math, numbers, coding, but I want to avoid studying physics. Economics here I go!
Now I'm in my third year at Uni, should be writing thesis, study hard and what I do? Code like never before, contribute, work on a 3D tutorial and play with Blender. Still I don't really think about myself as a programmer, rather hobby-coder.
So, to answer the question: how did I learn to program? Bashing to shit until it behaved like I desired i.e. try-fail learning. I wouldn't choose a different path.2 -
Good code is a lie imho.
When you see a project as code, there are 3 variables in most cases:
- time
- people / human resources
- rules
Every variable plays a certain role in how the code (project) evolves.
Time - two different forms: when certain parts of code are either changed in a high frequency or a very low frequency, it's a bad omen.
Too high - somehow this area seems to be relentless. Be it features, regressions or bugs - it takes usually in larger code bases 3 - 4 weeks till all code pathes were triggered.
Too low - it can be a good sign. But it should be on the radar imho. Code that never changes should be reviewed at an - depending on size of codebase - max. yearly audit. Git / VCS is very helpful here.
Why? Mostly because the chances are very high that the code was once written for a completely different requirement set. Hence the audit - check if this code still is doing the right job or if you have a ticking time bomb that needs to be defused.
People
If a project has only person working on it, it most certainly isn't verified by another person. Meaning that only one person worked on it - I'd say it's pretty bad to bad, as no discussion / review / verification was done. The author did the best he / she could do, but maybe another person would have had an better idea?
Too many people working on one thing is only bad when there are no rules ;)
Rules. There are two different kind of rules.
Styling / Organisation / Dokumentation - everything that has not much to do with coding itself. These should be enforced at a certain point, otherwise the code will become a hot glued mess noone wants to work on.
Coding itself. This is a very critical thing.
Do: Forbid things that are known to be problematic in the programming language itself. Eg. usage of variables in variables, reflection, deprecated features.
Do: Define a feature set for each language. Feature set not meaning every feature you want to use! Rather a fixed minimum version every developer must use and - in case of library / module / plugin support - which additional extras are supported.
Every extra costs. Most developers don't want to realize this... And a code base that evolves over time should have minimal dependencies. Every new version of an extra can have bugs, breakages, incompabilties and so on.
Don't: don't specify a way of coding. Most coding guidelines are horrific copy pastures from some books some smart people wrote who have no fucking clue what you're doing and why.
If you don't know how to operate on people, standing in an OR and doing what a book told you to do would end in dead person pretty sure. Same for code.
Learn from mistakes and experience, respect knowledge from other persons, but always reflect on wether this makes sense at this specific area of code.
There are very few things which are applicable to a large codebase on a global level. Even DRY / SOLID and what ever you can come up with can be at a certain point completely wrong.
Good code is a lie - because it can only exist at a certain point of time.
A codebase should be a living thing - when certain parts rot, other parts will be affected too.
The reason for the length of the comment was to give some hints on what my principles are that code stays in an "okayish" state, but good is a very rare state -
Let me start this off by stating I'm a Java dev, and a noob with C++.
Thought it'd be cool to learn some OpenCL, since I want to do some maths stuff and why not learn something new.
So I sat down, installed Nvidia proprietary drivers, broke my x-org server, purged, reinstalled, rebooted and after a while I got stuff sorted out.
Then on to my IDE. I use CLion and it uses Cmake. C++ noob knows shit about Cmake, so struggle for two hours trying to figure out wtf is going on with the OpenCL libs and why they're only partially detected. Fml.
Finally, everything is configured and I'm set. I start working on a Hello World program using OpenCL. Finish it in 20 mins, all good. No output. Do some googling, check my program a million times. Nothing wrong here. Check the kernel, everything as in the tutorial.
I start checking error codes after a while reported by OpenCL (which I had no clue was a thing) and I get some code saying the program was not created properly (to run the kernel). No fucking clue what's up with that. Google around, find another tutorial, rewrite my code in case I'm using outdated code or something. Nothing.
Fast forward an hour, I find out that OpenCL has logs! So I grab some code from the website I found it on, and voila, I finally get some info on what's going on.
Get a load of this bs.
In the kernel file, so that OpenCL knows that it's a function to run, you have to put __kernel. But in all the places I read, it said to put it as _kernel.
Add the underscore, compile, run and everything is perfect.
Then I tried just putting 'kernel'. Also compiles and runs fine.
Two hours hours and my program was fixed by adding an underscore. IF ONLY C++ GAVE AN INDICATION OF WHAT BLEW UP INSTEAD OF SITTING BACK AND BEING LIKE "oh wow man feels bad, work some magic and try again" THEN THIS WOULD NOT HAVE TAKEN SO LONG.
Then again, it was OpenCL that was being shitty with its styling enforcement or whatever the hell the underscore business is. But screw it. C++ eats shit too for this. Sure, maybe Java babies you by giving you the exact error and position that the error took place at. But at least that way you don't waste hours of your life chasing invisible bugs 😠😠
I'm going to eat some food... Too much energy was consumed fighting the system... Then I'll get back to OpenCL because 😇 but that doesn't make it less bs.1