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Search - "color-conversion"
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##Design to front-end conversion
Me - Send me the designs so i can start working it
Graphic Designer - Done ( Sends PSD files )
Me - Send me them separately, element by element, with transparency, color codes and flattened designs not PSD's
GD - Done
Me - Opens email to see elements that should be transparent saved as jpg's
Me - Opens PSD's, crop and save elements.
Meanwhile explains next time do this and that so it'll be easier.
Usually this happens few times a month6 -
I'm probably doing something wrong because I cannot think of a good implementation (or alternative) for this pattern in Rust.
trait Terminal {
fn color_manager(&mut self) -> &mut dyn ColorManager;
}
All I want is having things in their own tidy little class with a specific job. In this case handling color conversion, having a registry for indexed colors, stuff like that...
It's composition which Rust should be good at so I assume there's a better way
How can I do something like this properly? -
Pigment 0.2
🎨 A lightweight utility for color manipulation and conversion.
Features
Color Conversion: Convert colors between HEX, RGB, HSL, HSLA, RGBA and Tailwind CSS formats.
Lightness Control: Lighten or darken a color by a specified percentage.
Random Color Generation: Generate random colors in HEX, RGB, HSL, HSLA, RGBA or Tailwind CSS format.
Opacity Control: Set the opacity of color in any format.
Blend Colors: Blend two colors in any format together in a specified ratio.1