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Search - "deserve the pain"
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Me: hmmmm it's a pain in the ass building my program and having to rebuild it everytime I want to swap to my Chromebook (going from x86 to ARM64), I really wish they could develop an OS that is essentially a VM so you would compile once and have the OS' VM later do the heavy lifting
My brain: hey Alex, that sounds like a great idea, you deserve a coffee for that!
Me: yes I do... Wait... Coffee... Cup of jo... Java.... WAIT! This sounds like what Java was intended to be!!!!!
My brain: oh dear god... Time to fucking bury this thought to never be discussed again!!!!!
What's the lesson to learn here? If it looks like Java, sounds like Java and acts like Java, beat it over the head and bury it 6 feet down :-37 -
Fuck Unity.
Every single time I try to use Unity to develop my well-along-in-development video game, it finds some way of fucking itself up.
Be it from somehow failing to compile a DLL - which is something completely out of my control, the inspector failing to update itself when I select a new object every five minutes, to the engine managing to fail to load its UI layout because it somehow managed to lose a file responsible for containing the layout, the Inspector forgetting to include a scrollbar and as such trying to cram a bunch of components into one area, crashing in a certain area because I tried using reflections, crashing because I tried running the game in a place that always works, all the way to the whole thing closing instantaneously when I try selecting a new layout.
My experience with using this god-forsaken configuration of code and imagery has been one of endless torment; I've spent hours lamenting about the pain this piece of utter horseshit has caused me to those who'd listen.
I don't know what I did to this thing to deserve to be shown the absolute worst of this engine for the year I've been working on my game for. I can't even take a look at its source code to see if I can piece together things I'll pick up from alien code to fix obnoxious bugs myself because you cunts have it under lock-and-key for some dumbass reason.
Even updating my install of this engine is a gamble; I remember clear-as-day updating my project from 2019.3.14 to whichever one was most recent at the time, and everything breaking. This time, I got lucky and managed to update to 2020.1.4 with no issue on the surface, except I inadvertently let in a host of other issues that somehow made the editor worse than the older one.
There's little point in even bothering to report a bug because this shit happens so randomly that I could be just working on auto-pilot and the next thing I know Unity's stupid "crash handler" rears its ugly head yet again, or you people are probably too busy adding support for platforms no sane person uses like fucking Chromebooks.
There've been times where it's crashed upwards of three times in the span of 40 minutes of light use.
How is one expected to cough up hundreds of dollars a year to use a "pro" version of this horrid editor when every session of use yields a 50/50 chance that it'll either work like it's supposed to, or break in one way or another?
It's a miracle I even managed to type all of this out in one go, I expected the website to just stop responding entirely once I got past four lines.
Do what you will with my post, I don't care.6 -
Doesn't it suck that we still need to write an app multiple times for different operating systems? I mean for me it seems like how the web was a decade ago. I think we deserve better!
While there are cross-platform frameworks, I feel like the OS vendors must work together to make native development less of a pain in the ass.8