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Search - "dialogues"
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What do you think about a digital assistant made by the NSA, for example for people with dementia?
It would be accessible everywhere and it would know everything
and it could result in some nice dialogues:
>> "Okay NSA?"
"Yo, I'm always listening."
>> "I forgot to take some nice pictures from my last vacation, do you have some for me? D:"
"Of course, here ya go."
And you could even trigger it without a keyword.
>> *Walks to the fridge*
"Hey, you've already been at the fridge 45 minutes ago and since then you haven't bought anything."
>> "Thank you NSA"7 -
If you want to learn about bad UX design, look at every GDPR-compliant cookie alert on websites. The dialogues generally follow this pattern:
* Highlighting "Accept all" instead of "Reject" to bait you into habit-clicking.
* After clicking "Reject", you'll be redirected to an infinite list of usages. There is never a "deselect all" option. You need to opt-out everything manually.
* Sliders use some ambiguous coloring scheme without labels, which means you never know if you turned it on or off.
* Instead of "Reject", there is an "Other options" button. Clicking it redirects to a EULA document, with at the end... no other options.
Everything looks compliant, but they are still boobietrapping everything so you just wouldn't be able to opt out. Fucking data-vendoring assholes.17 -
Someone mentioned Holy C in another thread and I automatically knew they were referencing the language, based on C, and developed by Terry A Davis from Temple OS and Schizophrenic fame.
I legit felt sad for the man, he was obviously a very talented and smart programmer. You removed all the racial slurs, crazy dialogues and biblical stuff that was caused by his mental illness and you were left with a very brilliant and dedicated programmer.
While Hurd (kernel meant to replace Linux) will fucking never see the light of day after years in the making, Terry was able to generate: his own compiler for his own programming language, kernel, drivers, desktop environment, filesystem TODO by himself. I mean, fuck me dude, he even included games of his own design into the damned thing, using very advanced concepts that were present in flight simulators or doom like fps.
It just bothers me so much, the dude would have probably done amazing non-religious things if it were not for his illness.
If you like reading about this sort of thing, check him out, there are a couple of youtube videos by him. Don't be put off by the shit that he spews in some videos, remember, he was saying shit like that out of a very real mental illness.
Oh, and fuck Hurd5 -
Switched back to windows because I needed IIS for work and I did miss having a touch screen (could not get driver working on Linux).
A few gripes.
I mean, the standard "oh great, half a day downloading and updating my machine" applies.
The thing I forgot about Windows is that after everything I do it wants to restart. Updating itself forced the computer to restart several times, wtf.
Powershell (ironically) holds a shadow of bash's power
So many "power user" actions are done with a gui, dear lord give me a terminal command and a man page any day over the convoluted way to do some actions. Changing permissions for IIS was several layers of gui dialogues, where it would be a couple of commands in bash.
Sorry to be unoriginal and moan about an OS, as an end user windows is great and a lot more streamlined and arguably prettier, but as a programmer it doesn't make life half as easy as the realm of *nix1 -
I just finished designing an entire asset management pipeline and christ on a fucking pogo stick, if it isn't convoluted.
Theres a lot of game engines out there, but all of them do it a little different. They all tackle a slightly different problem, without even realizing it.
1. asset management
2. asset change management
3. behavior change management
4. data management
5. combinatorial design management.
6. Combinatorial Behavior management
7. Feature completion
ASSET MANAGEMENT is exactly what it says on the tin.
ASSET CHANGE management can be thought of handling the import, export, formatting, platform specific packing, and versioning (including forking) of an asset.
BEHAVIORAL CHANGE management is a subset of asset management, because code is a subset of assets (depending on how you define 'assets'). The oldest known example of this is commenting and uncommenting code.
Or worse, printf debugging.
This can be file versioning, basic undo services, graph management of forks and mergers, toggles for features or modules, etc.
DATA management is about anything that doesn't fall into the other categories, everything from mission text to npc dialogues, quests, location names, item stats, the works. Anything you'd be tempted to put in a database, falls under this category. Haven't yet seen many engines offer this as an explicit built in tool as of yet, because the other problems are non-trivial as is, so this is a bit of low hanging fruit that gets handled by external tools, or loaded from formats as simple as json.
COMBINATORIAL DESIGN management is the idea of prefabbing, blueprints of broader object design using nested prototypes of existing game objects, to create more complex, reusable set pieces. Unity did this well. GM does this in part.
COMBINATORIAL BEHAVIOR management is entity-component systems, plus tooling to make it easy to add, remove, and configure components and their values on entity blueprints, also not uncommon. Both stencyl and unity do this. GM has a precursor to this in the form of configurable fields, but these fields are not based on component scripts attached to objects.
FEATURE COMPLETION is that set of gameplay mechanics or styles of design that an engine naturally makes easier to include or build in a game.
I don't think I'm aiming for all that, but I think at minimum a good engine has to do asset management, behavioral change management, prefabs, and entity-component systems with management tools for that. And ideally, asset change management.8 -
He: Is there a list of what you want to do next?
Me: To be drowned
Me: Hang yourself
Me: Oh, or are you talking about the project?5 -
Downloaded 130gb of movie subtitles zip files.
If I find some power deep in my heart I would normalize data and launch training on generative transformer to see if it produces decent dialogues.
It will probably stop on planning phase because I’m diving deeper towards depression.11 -
i find comforting hearing good villain AI videogame dialogues.
for example, morpheus in deus ex.
one obvious reason is that the voice representation has an unrushed pace and low tone.
another more significant reason is that there are no emotions affecting the course of thought of an AI
because of that, villain AI characters can describe brutal but possibly actual aspects of humans without flinching.
as a developer or person, that is a commodity because you want to be as objective as possible.
if you had no feelings of self doubt, fear, laziness, shallowness, then you'd become an exceptional free man3 -
Im currently working on a game, response and feedback is much appreciated.
-- idea--
I'm looking at creatures that will grow when someone that has bad thoughts or intentions.
-- story 1--
This boy grows up in a village that to his surprise, there no other kids in his village. The kids were mutilated. No one knows what happened. The ones with bad thoughts or intention will always be able to see that monster. As the boy grows up, he commits sin that are rather grave and when he grew up to 40 yrs old, he was dangerous person due to his character. His parents only saw his bright side of him and is rather unaware of it.
One day while talking to his mother, he felt rather uneasy, and went to the toilet, as he came out, she was no longer there. Thinking that she must be busy with house chores, he decide to head to the kitchen. Only to be greeted by his mother back facing him. She turned around and gave a big grin on her face that were as long as from one ear to the other. She then grew into a monster. The end
--
The story lacks a lot parts which I need such as gameplay, dialogues, and story itself.
Should I end it as the guy gets murdered? Or let the player think? Or leave as it is?
It's a 2d game though.
Ideas, suggestion or freedback is great!2 -
!dev
Finished my last audiobook and decided to start listening to Kevin Hearne druid series audiobook yesterday.
It’s really nice story about old druid ( looking like 20 something ) living in modern times in Arizona. Lots of Celtic mythology and great humorous dialogues.
I really enjoy it.3 -
Last night my subconscious shifts into management monologue mode imagining me and my managers in dialogues discussing all the problems that they're missing using management teens and references to the Phoenix Project, which I reminded I told them to read 4yrs ago in my first discussion after joining the team....
But basically mind was sorta on fire while half asleep?
Woke up this morning, and calm so wondering... Is this the stuff that my dreams are, except usually I don't remember anything.... -
Like pull-to-refresh, auto-selecting the file name in "save as" dialogues is a design trend we are perpetuating without questioning its usefulness.
The "rename" feature of file managers and the file name fields in "Save as" dialogues and screenshot tools automatically select file names without the ending, expecting the user to want to replace it.
It would more sense to place the cursor between the file name and the ending ".png".
I can't remember the last time I replaced a file name. I almost always rename files to add a comment or time stamp at the end.
Adding a comment after the time stamp, for example, "Screenshot at 2024-02-04 12-04-37 progress bar.png", makes more sense than replacing the file name. A file name with a time stamp is more easily searched.7 -
!tech
i am a fan of everything mcu but recent ms marvel feels so cringy and awkward as an Indian. the main actress is okay, but almost all of the casting is from non Indian/pakistani descent. thankfully those guys don't try to speak hindi/urdu otherwise i would have snorted while watching 😂. the blend of languages feels so weird i neither like their hindi nor English.
imo squid game like adaptation would have been better , having everyone from same descent and speaking the same language while having everything dubbed by professionals for other languages.
and what's with the colors? mann that's too much color for even the most colourful countries of the world.
and songs? wow. when i was growing up, the movies at that time had dialogues like "when you are in love , you hear background music" , but even those movies didn't had any background music so cringy as this.
also from what i know pakistani culture is way more punjabi than indian culture in general. but here , pwople are speaking perfect hindi even in a mosque!
makes me wonder how the world sees these 2 countries. every 5 minutes i felt that this is more Indian adaptation of a story than pakistan. they just blended the countries' culture brutally. i bet the conversation between director and scriptwriter must be like:
d :hi there
s : hello
d: so you have a movie for me
s : yes sir i do . it's called miss marvel
d : oh so it's about carol denvers? i thought that wasn't until 2024
s : no sir it's about a Pakistani girl with superpowers
d : oh okay. wait did you say Pakistani?
s : yes sir. a pakistani girl born in n-
d : yeh yeh yeh. listen we need to add lots of colors
s : why-?? ok sure sir.
d : and elephants. and borses. also , everyone must occasionally.
s : bur sie those are all the cuisines of an indian wedding . and why we want horses?
d: doesn't matter, i want horses.
s: buf s-? ok fine1