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Search - "free duck"
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devDuck holiday promotion! For every duck you order from now until the end of the year, we'll include a free adorable Santa hat to help keep your debugging in the holiday spirit! Order now from our swag store: https://swag.devrant.com/collection...43
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Breaking devRant news: we are extremely excited to announce the featured guest for the first episode of our podcast. He co-authored possibly the most famous software development book of all-time - "The Pragmatic Programmer" and is well-known for many other titles including "Practices of an Agile Developer." For the devRant community, one of his coolest/fun claims-to-fame might be that he is the inventor of rubber duck debugging, a frequent topic of discusson here on devRant. Beyond this, he is also one of the founders of the agile development movement. Our first featured guest is Andy Hunt (http://www.toolshed.com/about.html)!
As you can probably imagine, we're very excited to have Andy on the first episode of the devRant podcast and there's so many things we want to ask him. We want to give the devRant community a chance to submit questions too because we know devRanters will come up with fun questions. So feel free to just submit any questions you'd like us to ask on your behalf as comments on this rant, and we'll pick the best ones. Thanks!25 -
A non-dev friend just saw the "free santa hat with each duck ordered" announcement on my screen and he is extremely confused 😂4
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OK I've just got an idea that I think would be quite neat:
How about a virtual rubber duck that sits in the corner of your editor? Just like the gem in old Word, if you remember. It's yellow and quacks sometimes, and nods understandingly when you talk to it (mic monitoring).
And it also monitors your typing and says (popup text bubble) things like:
"those parentheses doesn't look balanced to me"
"did you really initialize that variable?"
"you wrote JASON again"
"you forgot the ;"
You get the point.
I don't have time to implement, feel free to steal my idea and become a millionaire.5 -
Forgot all about the swag store. I'm already a ++supporter but I've never ordered anything of the store. So today I've ordered a PHP duck, a separate linux cape and a stress ball (already got the free stickers).
Can't wait for them to arrive! -
I gotta say, the shirt is very soft at first impression. Plus FREE STICKERS!!!
The duck is nice............ oh meh gurd it sqweaks!!!!! (Follow up on it soon)
Altogether very pleased. :)
*yey*6 -
Hello, world!
Okay, guys and gals... I need your creative minds. I need a concept for sort of a property manager for my game.. I have an idea of my own, feel free to tear it apart or throw it out the window.
So basically.. You'll no longer have one Computer System (and you wont instantly hit the login screen for that System on startup) Instead, you'll have a lot of things. They will probably only be represented using text and menu's (likely no 3D or 2D environments or anything.. Though, a setup like News Tycoon would be epic, but I think that would be too much for this game.) You'll basically start off with a small space (probably a basement) with x amount of free space. In that space, you'll need to add things like a desk, chair, and a laptop, or tower + monitor. You can also buy things like server rigs with a ton of space, but those are pricy and bulky. Each item costs X amount and takes up X amount of space. Also, you'll need a desk for a monitor (or multiples..) and other things.. (Like your rubber duck collection ;P JK) You can also rent and manage servers. (renting is more exspensive in the long run, but things on your server are not on your property. But, if you own a server on your property you can rent space to to NPCs) As well as manage your devices, properties, stocks, etc..
Also, there will be in-game time. Depending on how "comfortable" you are will determine how long you can stay up in a day. In-game events will take place later on at specific times so staying up (or not..) will need to be managed well. Especially if you're being targeted by a rival (NPC) hacker.5