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Search - "fucking amateurs"
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I just got sent an email after registering an account at a webshop which contained my username and password.. *sigh*12
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So I started working at a large, multi billion dollar healthcare company here in the US, time for round 2,(previously I wasn't a dev or in IT at all). We have the shittiest codebase I have ever laid eyes on, and its all recent! It's like all these contractors only know the basics of programming(i'm talking intro to programming college level). You would think that they would start using test driven development by now, since every deployment they fix 1 thing and break 30 more. Then we have to wait 3 months for a new fix, and repeat the cycle, when the code is being used to process and pay healthcare claims.
Then some of my coworkers seem to have decided to treat me like I'm stupid, just because I can't understand a single fucking word what they're saying. I have hearing loss, and your mumbling and quiet tone on top of your think accent while you stop annunciated your words is quite fucking hard to understand. Now I know english isn't your first language and its difficult, I know, mine is Spanish. But for the love of god learn to speak the fuck up, and also learn to write actual SQL scripts and not be a fucking script kiddie you fucking amateur. The business is telling you your data is wrong because you're trying to find data that exists is complex and your simple select * from table where you='amateur with "10years" experience in SQL' ain't going to fucking cut it. Learn to solve problems and think analytically instead of copy fucking pasta. -
v0.0005a (alpha)
- class support added to lua thanks to yonaba.
- rkUIs class created
- new panel class
- added drawing code for panel
- fixed bug where some sides of the UI's border were failing to drawing (line rendering quark)
v0.0014a (alpha) 11.30.2023 (~2 hours)
- successfully retrieving basic data from save folder, load text into lua from files
- added 'props' property to Entity class
- added a props table to control what gets serialized and what doesn't
- added a save() base method for instances (has to be overridden to be useful beyond the basics)
- moved the lume.serialize() call into the :save() method on the base entity class itself
- serialized and successfully saved an entities property table.
- fixed deserializion bugs involving wrong indexes (savedata[1] not savedata[2])
- moved deserialization from temp code, into line loading loop itself (assuming each item is on one line)
- deser'd test data, and init()'d new player Entity using the freshly-loaded data, and displayed the entity sprite
All in all not a bad session. Understanding filing handling and how to interact with the directory system was the biggest hurdle I was worried about for building my tools.
Next steps will be defining some basic UI elements (with overridable draw code), and then loading and initializing the UI from lua or json.
New projects can be set as subfolders folders in appdata, using 'Setidentity("appname/projectname") to keep things clean.
I'm not even dreading writing basic syntax highlighting!
Idea is to dogfood the whole process. UI is in-engine rendered just like you might see with godot, unity, or gamemaker, that way I have maximum flexibility to style it the way I want. I'm familiar enough with constructing from polygons, on top of stenciling, on top of nine-slicing, on top of existing tweening and special effects, that I can achieve exactly what I want.
Idea is to build a really well managed asset pipeline. Stencyl, as 'crappy' as it appeared, and 'for education' was a master class in how to do things the correct way, it was just horribly bloated while doing it.
Logical tilesets that you import, can rearrange through drag-n-drop, assign custom tile shapes to, physics materials, collisions groups, name, add tag data to, all in one editor? Yes please.
Every other 2D editor is basic-bitch, has you importing images, and at most generates different scales and does the slicing for you.
Code editor? Everything behavior was in a component, with custom fields. All your code goes into a list of events, which you can toggle on and off with a proper toggle button, so you can explicitly experiment, instead of commenting shit out (yes git is better, but we're talking solo amateurs here, they're not gonna be using git out the gate unless they already know what they're doing).
Components all have an image assignable to identify them, along with a description field, and they're arranged in a 2d grid for easy browsing, copying, modifying.
The physics shape editor, the animation editor, the map editor, all of it was so bare bones and yet had things others didn't.
I want that, except without the historic ties to flash, without the overhead of java, and with sexier fucking in-engine rendering of the UI and support for modding and in-engine custom tools.
Not really doing it for anyone except myself, and doubt I'll get very far, but since I dropped looking for easy solutions, I've just been powering through all the areas I don't understand and doing the work.
I rediscovered my love of programming after 3-4 years of learning to hate it, and things are looking up.2 -
I think after 3 months of lockdown my colleagues transformed into 🥝 or something
Yeah here's the new account
No password for it in database
This prevents from updating password
I just about had it with these fucking amateurs, good thing payday is near, I need a shitload of more drugs for motivational purposes -
Anyone notice how fucking difficult it is to install software from GitHub... well for amateurs mostly. I went through pretty much hell to simply install a spotify playlist downloader script from GitHub. Had I not have had Python installed I would have had to download that too. You Install Python, Google a guide to get the pip command up and running. Download the software. PIP it? Then you find out it uses 3 custom libraries that have to be installed separately. Oh that reminds me, u still need an IDE to open the script and figure that, on your own. Then the script is super buggy, expected though it was still in development. I have no idea where I am going with this. Point is ppl need to get better with hosting code at GitHub. And it wouldn't hurt to include a guide to installation in ReadMe.md OR Installation.md. Ok am done now xd5