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Search - "fucking di"
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MOTHERFUCK. FUCKING WINDOWS DID IT AGAIN TABARNAK!
Today, I was hoping to study some DB optimization for an exam tomorrow. How foolish of me to think that MOTHERFUCKING FUCKTARD WINDOWS WOULD NOT CHOOSE THIS EXACT MOMENT TO INSTALL THE FUCKING ANNIVERSARY UPDATE. Because it di. It took 2 hours to insert it's fucking update in my ass. FUCK.
I don't know why devs would choose to work for the devil, but for those who did create this update system, I HOPE YOU STEP ON LEGO BRICKS AND THAT YOUR AUDIO IS ALWAYS OUT OF SYNC WITH YOU VIDEO ON NETFLIX.6 -
I’m back for a fucking rant.
My previous post I was happy, I’ve had an interview today and I felt the interviewer acted with integrity and made the role seem worthwhile. Fuck it, here’s the link:
https://www.devrant.io/rants/889363
So, since then; the recruiter got in touch: “smashed it son, sending the tech demo your way, if you can get it done this evening that would be amazing”
Obviously I said based on the exact brief I think that’s possible, I’ll take a look and let them know if it isn’t.
Having done loads of these, I know I can usually knock them out and impress in an evening with no trouble.
Here’s where shit gets fucked up; i opened the brief.
I was met with a brief for an MVP using best practice patterns and flexing every muscle with the tech available...
Then I see the requirements, these fucking dicks are after 10 functional requirements averaging an hour a piece.
+TDD so * 1.25,
+DI and dependency inversion principle * 1.1
+CI setup (1h on this platform)
+One ill requirement to use a stored proc in SQL server to return a view (1h)
+UX/UI design consideration using an old tech (1-2h)
+unobtrusive jquery form post validation (2h)
+AES-256 encryption in the db... add 2h for proper testing.
These cunts want me to knock 15-20h of Work into their interview tech demo.
I’ve done a lot of these recently, all of them topped out at 3h max.
The job is middling: average package, old tech, not the most exciting or decent work.
The interviewer alluded to his lead being a bit of a dick; one of those “the code comes first” devs.
Here’s where shit gets realer:
They’ve included mock ups in the tech demo brief’s zip... I looked at them to confirm I wasn’t over estimating the job... I wasn’t.
Then I looked at the other files in the fucking zip.
I found 3 of the images they wanted to use were copyright withheld... there’s no way these guys have the right to distribute these.
Then I look in the font folder, it’s a single ttf, downloaded from fucking DA Font... it was published less than 2mo ago, the license file had been removed: free for Personal, anything else; contact me.
There’s no way these guys have any rights to this font, and I’ve never seen a font redistributed legally without it’s accompanying licence files.
This fucking company is constantly talking about its ethical behaviours.
Given that I know what I’m doing; I know it would have taken less time to find free-for-commercial images and use a google font... this sloppy bullshit is beyond me.
Anyway, I said I’d get back to the recruiter, he wasn’t to know and he’s a good guy. I let him know I’d complete the tech demo over the weekend, he’s looked after me and I don’t want him having trouble with his client...
I’ll substitute the copyright fuckery with images I have a license for because there’s no way I’m pushing copyright stolen material to a public github repo.
I’ll also be substituting the topic and leaving a few js bombs in there to ensure they don’t just steal my shit.
Here’s my hypotheses, anyone with any more would be greatly welcomed...
1: the lead dev is just a stuck up arsehole, with no real care for his work and a relaxed view on stealing other people’s.
2: they are looking for 15-20h free work on an MVP they can modify and take to market
3: they are looking for people to turn down this job so they can support someone’s fucking visa.
In any case, it’s a shit show and I’ll just be seeing this as box checking and interview practice...
Arguments for 1: the head told me about his lead’s problems within 20mn of the interview.
2: he said his biggest problem was getting products out quickly enough.
3: the recruiter told me they’d been “picky”, and they’re making themselves people who can’t be worked for.
I’m going to knock out the demo, keep it private and protect my work well. It’s going to smash their tits off because I’m a fucking great developer... I’ll make sure I get the offer to keep the recruiter looked after.
Then fuck those guys, I’m fucking livid.
After a wonderful interview experience and a nice introduction to the company I’ve been completely put off...
So here’s the update: if you’re interviewing for a shitty middle level dev position, amongst difficult people, on an out of date stack... you need people to want you, don’t fuck them off.
If they want my time to rush out MVPs, they can pay my day rate.
Fuuuuuuuuck... I typed this out whilst listening to the podcast, I’m glad I’m not the only one dealing with shit.
Oh also; I had a lovely discriminatory as fuck application, personality test and disability request email sent to me from a company that seems like it’s still in the 90s. Fuck those guys too, I reported them to the relevant authorities and hope they’re made to look at how morally reprehensible their recruitment process is. The law is you don’t ask if the job can be done by anyone.6 -
On the game front, I see so much conflicting advice. "Start getting feedback" as soon as possible. "Donnt soft launch on steam! The algol will wreck you.", "soft launch on itch to get feedback", "dont soft launch on itch!"
"Start marketing today", "focus on influencers", "get to know communities *before* you advertise", "dont get to know communities beforehand if you're just planning on self prompting", "dont self promote".
"CPM is important.", "CPA is important". Etc.
Sounds a lot like "have a bunch of money upfront." The solution is just to succeed from the start! It's so obvious. Just invent the next gta. The next facebook. Get a small loan of 50,000 dollars, or a million. Donate for a year to other kickstarter projects so people will know you and reciprocate! But also dont ebeg!
How about no. How about fuck all this advice by silver spoon assholes that didnt have to work on shoestring budgets. The advice is the equivalent of having a 300 page tonedeaf book, every page blank except page 150, where the words "fuck you. I got mine." Are printed in times new Roman, 14pt font, neatly in the center of the page.
The truth is most of the "indies" already made it in the software industry proper, before switching over. $5k kickstarter videos, with $15k marketing budgets, no doubt funded in part through their own money funneled through services that provide shell donations, because KS is being used as a glorified advertising service. People buying off steam curators for promotions, youtubers making sponsored videos without disclosing they're sponsored. Fake viralility. Fake campaigns. Predetermined success for those who could *already* afford to develop and go commercial without a publisher. And they came into the market and cannibalized the opportunity, raising the bar for everyone that wasnt them. I guess that's actually a good thing, because we wouldnt have half the amazing games we do, and the pressure to produce quality. But then I see fantastic games utterly ignored or flailing in an attempt to compete for eyeballs in an industry frequently dominated by gatekeeping marketeers and influencers, where human grace determines success or complete oblivion. And I'm just disgusted with it.
Also buy my game. Preorder NOW! And you'll get a REAL canvas bag, I'll go to like the goodwill and buy one and screen print the game logo on it or some shit. Buy the special collectors edition and get pictures of my feet. Buy the game of the year edition and get a real gasmask. Preorder now and I'll fucking suck your di k right now. No lie. Preorder the diamond edition RIGHT NOW in the next six minutes and I will send you one hundred thousand dollars in gold plated bottle caps. Limited supply. one million per customer. Offer expires soon. This is not a scam. I repeat. This is NOT a scam.
In other news I'm soft launching Atom Ranger in six months (assuming the nuclear apocalypse hasn't *actually* started by then). Its state of decay and fallout meets rimworld. Build and manage a sprawling base, resolving conflicts, exploring post apocalyptic Colorado and surrounding territories of no-mans-land. Navigate hazardous weather, radioactive terrain, collapsed bridges, dangerous rivers, and deal with cultists, bandits, slavers, and hungry cannibals. Broker peace between not just the factions outside your settlements, but within your base too. Manage conflicts, settle disputes, avert disasters, barter, scavenge, and survive in a fully dynamic world, where buildings slowly crumble, grass and trees sprout up in the road and vacant lots, fires burn out of control, and factions loot, ruin, and takeover settlements. Watch the world and the survivors in it change and survive. Help them to survive, or become a warlord and rule over the wastes.
Lets be honest. It's basically kenshi but less complicated.
If you want to volunteer to test (instead of paying to be a glorified tester, aka "alpha") let me know in the comments.
I'm currently setting up a discord and mailing list.28 -
(long post is long)
This one is for the .net folks. After evaluating the technology top to bottom and even reimplementing several examples I commonly use for smoke testing new technology, I'm just going to call it:
Blazor is the next Silverlight.
It's just beyond the pale in terms of being architecturally flawed, and yet they're rushing it out as hard as possible to coincide with the .Net 5 rebranding silo extravaganza. We are officially entering round 3 of "sacrifice .Net on the altar of enterprise comfort." Get excited.
Since we've arrived here, I can only assume the Asp.net Ajax fiasco is far enough in the past that a new generation of devs doesn't recall its inherent catastrophic weaknesses. The architecture was this:
1. Create a component as a "WebUserControl"
2. Any time a bound DOM operation occurs from user interaction, send a payload back to the server
3. The server runs the code to process the event; it spits back more HTML
Some client-side js then dutifully updates the UI by unceremoniously stuffing the markup into an element's innerHTML property like so much sausage.
If you understand that, you've adequately understood how Blazor works. There's some optimization like signalR WebSockets for update streaming (the first and only time most blazor devs will ever use WebSockets, I even see developers claiming that they're "using SignalR, Idserver4, gRPC, etc." because the template seeds it for them. The hubris.), but that's the gist. The astute viewer will have noticed a few things here, including the disconnect between repaints, inability to blend update operations and transitions, and the potential for absolutely obliterative, connection-volatile, abusive transactional logic flying back and forth to the server. It's the bring out your dead approach to seeing how much of your IT budget is dedicated to paying for bandwidth and CPU time.
Blazor goes a step further in the server-side render scenario and sends every DOM event it binds to the server for processing. These include millisecond-scale events like scroll, which, at least according to GitHub issues, devs are quickly realizing requires debouncing, though they aren't quite sure how to accomplish that. Since this immediately becomes an issue with tickets saying things like, "scroll event crater server, Ugg need help! You said Blazorclub good. Ugg believe, Ugg wants reparations!" the team chooses a great answer to many problems for the wrong reasons:
gRPC
For those who aren't familiar, gRPC has a substantial amount of compression primarily courtesy of a rather excellent binary format developed by Google. Who needs the Quickie Mart, or indeed a sound markup delivery and view strategy when you can compress the shit out of the payload and ignore the problem. (Shhh, I hear you back there, no spoilers. What will happen when even that compression ceases to cut it, indeed). One might look at all this inductive-reasoning-as-development and ask themselves, "butwai?!" The reason is that the server-side story is just a way to buy time to flesh out the even more fundamentally broken browser-side story. To explain that, we need a little perspective.
The relationship between Microsoft and it's enterprise customers is your typical mutually abusive co-dependent relationship. Microsoft goes through phases of tacit disinterest, where it virtually ignores them. And rightly so, the enterprise customers tend to be weaksauce, mono-platform, mono-language types who come to work, collect a paycheck, and go home. They want to suckle on the teat of the vendor that enables them to get a plug and play experience for delivering their internal systems.
And that's fine. But it's also dull; it's the spouse that lets themselves go, it's the girlfriend in the distracted boyfriend meme. Those aren't the people who keep your platform relevant and competitive. For Microsoft, that crowd has always been the exploratory end of the developer community: alt.net, and more recently, the dotnet core community (StackOverflow 2020's most loved platform, for the haters). Alt.net seeded every competitive advantage the dotnet ecosystem has, and dotnet core capitalized on. Like DI? You're welcome. Are you enjoying MVC? Your gratitude is understood. Cool serializers, gRPC/protobuff, 1st class APIs, metadata-driven clients, code generation, micro ORMs, etc., etc., et al. Dear enterpriseur, you are fucking welcome.
Anyways, b2blazor. So, the front end (Blazor WebAssembly) story begins with the average enterprise FOMO. When enterprises get FOMO, they start to Karen/Kevin super hard, slinging around money, privilege, premiere support tickets, etc. until Microsoft, the distracted boyfriend, eventually turns back and says, "sorry babe, wut was that?" You know, shit like managers unironically looking at cloud reps and demanding to know if "you can handle our load!" Meanwhile, any actual engineer hides under the table facepalming and trying not to die from embarrassment.36 -
I was working with a stable installation of an elaborated platform. Some plugins were installed. After upgrading the installation by 2 patch level the customer registration was not working anymore.
In these two patch level a method in an interface got an additional optional parameter which had a major impact on the behaviour the implemented method. A plugin decorated the implementation without knowing about the new parameter. Therefore when calling the method the decorating class did not pass the new parameter in to the decorated implementation and the fallback value was given instead.
The caller expected the method to do something and did not branch into an alternative way but the default value disables the expected behaviour. Eventually nothing happened.
Breaking changes in patch levels woop di fucking do.2 -
Had to explain for 30 minutes to a consultant why:
1. registering a the container in the container.
2. writing abstraction for the container to use the abstraction of the container internally.
3. doing service locator thus hiding dependences.
4. having your business logic code know about DI.
5. writing log4net in a massively over complicated manner just because you didn't read the fucking manual.
6. coping code from github into our source.
are just wrong. -
My visceral hate of Spring.Net burns with the force of a thousand suns.
Almost everything it does is done wrong or solved better by other solutions.
Specifying which classes to instantiate from .xml files? Sure why not, compile type safety (the whole reason for using a static programming language) is obviously overrated and dependency based injection is surely impossible!
And for extra bonus points, now our client code must be aware of the internals of the service classes, and all of their references as well, because, encapsulation? Who cares.
Have you made an typo? Good fucking luck finding out from which of the 100 config files we have floating around...
And, because it has baked in AOP and Transactions its woven into the fabric of the project like a tapewom.
Of course this may just be how our "special snowflake" project uses Spring.
What makes it more painful is that I love good DI tools (ninject, castlewindsor, autofac, there are so many...) and we're stuck with this turd because 7 years ago some java devs couldn't be arsed to learn a new library...1 -
I'm trying. I'm really trying to understand you Dagger 2. But every time I read articles, look at source code and just try to understand how your magic works, I end up copy pasting the sample code. And then I don't know what I even did ffs.
Maybe it's so damn hard for me because I don't understand Dependency injection? But I think I do... What can I do to understand you? Please tell me?
Especially when my use case requires nested fragments and isn't just that typical inject fragment to activity sample...
And now I have to fill in all of the injected fields in my integration tests by hand because I can't figure out how to fucking make you piece of shit do the motherflipping injection!! Fuck.
I need painkillers... My head starts hurting1