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Search - "gear vr"
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!rant
But still kindof a Rant...
I Just got my Oculus Rift (Summer Edition bundle)
And I was Soo happy to try the Oculus Touch Controllers!
Except, the Setup was pretty hard because I dont have so much room to move in and the Setup always said: GO FURTHER BACK!
Until I realized that it was because of the Sensors which I put in an Angle not 90°...
Oh hell I was trying for Like an hour until it worked.
But then the Experience was one which I NEVER had! (I Tried VR Rollercoasters, waterslides in VR, PSVR, The HTC Vive, and the gear VR, Oculus DK 1 and DK 2)
It got me a little dizzy after an hour and a half of smaching Robots into pieces...
But still really AMAZING!
So my advice, get it when its on Sale with the Oculus Touch or Just right away.
TL;DR
I bought the Rift and im really happy about it.4 -
Making a VR app.
It must work with:
- pico VR
- oculus go
- oculus gear
- Android (standard mobile
- iOS
Now, except for iOS they all work with android, which make things way easier.
Now guess where most of the troubles are?
FUCKING IOS, I just fucking believe iOS even inverts the whole fucking textures while using Unity+GVR
WHY THE FUCK DOES IT EVEN HAPPEN?
I have 4 different projects to build 5 different Apps
Fuck my work5 -
* ml wallpaper site with api (pandora for wallpapers)
* mmorpg like .hack/sao
* vr ai office (vr gear turn head to see screens and understands voice commands)
* gpg version of krypto.io2 -
Building with Unity3D a VR app for Oculus Gear & Oculus Go
While testing the app, it must have a certain tag in the AndroidManifest and it just works flawlessly
As you upload it to the stores, that tag has to be removed because reasons (?)
Can't you just remove it by yourself, you fucking Samsung? -
Either I'm so unlucky, or Samsung VR gear is the junkiest thing in the world, I've been to over 15 stores (including official Samsung) hoping to try it, and they're always "temporarily" out of service2
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Testing Samsung Gear VR and wondering why the software does not work on my Samsung Galaxy S7 edge ... find out that its only work when the com.facebook.appmanager is not deactivated WTF why????!!!!!