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Search - "i'm a run these again to be sure"
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I'm 20, and I consider myself to be as junior as they come. I only started programming seriously in June 2016,and since then, I've been doing mainly Android Work, and making my own servers and backends(using AWS/Firebase nd stuff).
For the first time in life, I was approached by a recruiter for a company on linkedIn. They "stumbled upon" my Github profile and wanted to see if I was interested in an internship opportunity. This company is an early stage start up, by that I mean a dude with an idea calling himself the CEO and a guy who "runs a tech blog" and only knows college level C programming (explaination follows).
So they want me to make the app for their startup. and for that, I ws first asked to solve a couple problems to prove my competence and a "technical interview" followed.
They gave me 3 questions, all textbook, GCD of 2 numbers, binary search and Adding an element to the linked List, code to be written on a piece of paper. As the position was that of an Android Developer, I assumed that Java should be the language of choice. Assumed because when I asked, the 'tech blogger' said, yeah whatever.
But wait, that ain't all, as soon as I was done, Mr. Blogger threw a fit, saying I shouldn't assume and that I must write it in C. I kept my cool (I'm not the most patient person), and wrote the whole thing in C.
He read it, and asked me what I've written and then told me how wrong I was to write 2 extra lines instead of recursion for GCD. I explained that with numbers large enough, we run the risk of getting a stackoverflow and it's best to apply non recursive solution if possible. He just heard stackoverflow and accused me of cheating. I should have left right then, but I don't know why, I apologized and again, in detail explained what was happening to this fucktard. Once this was done, He asked me how, if I had to, I'd use this exact code in my Android App. I told him that Id rather write this in Java/Kotlin since those are the languages native to Android apps. I also said that I'd export these as a Library and use JNI for the task. (I don't actually know how, I figured I can study if I have to).
Here's his reply, "WTF! We don't want to make the app in Java, we will use C (Yeh, not C++, C). and Don't use these fancy TOOLS like JNI or Kotlin in front of me, make a proper application."
By this I was clear that this guy is not fit to be technical lead and that I should leave. I said, "Sir, I don't know how, if even possible, can we make an Android App purely in C. I am sorry, but this job is not for me".
I got up and was about to leave the room, when we said, "Yeah okay, I was just testing you".
Yeah right, the guy's face looked like a howling monkey when I said Library for C, and It has been easier for me to explain code to my 10 year old cousin that this dumbfuck.
He then proceeded to ask me about my availability, and I said that I can at max to 15-20 hours a week since my college schedule is pretty tight. I asked me to get him a prototype in 2 months and also offered me a full time job after I graduate. (That'd be 2 years from now). I said thank you for the offer, but I am still not sure of I am the right person for this job.
He then said, "Oh you will be when I tell you your monthly stipend."
I stopped for a second, because, money.
And then he proceeded to say 2 words which made me walk out without saying a single word.
"One Thousand".
I live in India, 1000 INR translates to roughly $15. I made 25 times that by doing nothing more than add a web view to an activity and render a company's responsive website in it so it looks like an app.
If this wasn't enough, the recruiter later had the audacity to blame me for it and tell me how lucky I am to even get an offer "so good".
Fuck inexperienced assholes trying shit they don't understand and thinking that the other guy is shitsworth.10 -
Has anyone felt the astonishing effect that is writing a whole bunch of test classes, hitting run for the first time and they all pass.
I'm kinda sitting here staring at my screen in disbelief, either these tests all passed, or I've really missed something and they passed anyway, or it's just a lying piece of shit trying to question my own abilities... all are possible right now.
And no, they are not " assert(1,1) "rant i think it's lying to me tests classes first go all pass i'm a run these again to be sure i don't believe it4 -
dev, ~boring
This is either a shower thought or a sober weed thought, not really sure which, but I've given some serious consideration to "team composition" and "working condition" as a facet of employment, particularly in regard to how they translate into hiring decisions and team composition.
I've put together a number of teams over the years, and in almost every case I've had to abide by an assemblage of pre-defined contexts that dictated the terms of the team working arrangement:
1. a team structure dictated to me
2. a working temporality scheme dictated to me
3. a geographic region in which I was allowed to hire
4. a headcount, position tuple I was required to abide by
I've come to regard these structures as weaknesses. It's a bit like the project management triangle in which you choose 1-2 from a list of inadequate options. Sometimes this is grounded in business reality, but more often than not it's because the people surrounding the decisions thrive on risk mitigation frameworks that become trickle down failure as they impose themselves on all aspects of the business regardless of compatibility.
At the moment, I'm in another startup that I have significantly more control over and again have found my partners discussing the imposition of structure and framework around how, where, why, who and what work people do before contact with any action. My mind is screaming at me to pull the cord, as much as I hate the expression. This stems from a single thought:
"Hierarchy and structure should arise from an understanding of a problem domain"
As engineers we develop processes based on logic; it's our job, it's what we do. Logic operates on data derived from from experiments, so in the absence of the real we perform thought experiments that attempt to reveal some fundamental fact we can use to make a determination.
In this instance we can ask ourselves the question, "what works?" The question can have a number contexts: people, effort required, time, pay, need, skills, regulation, schedule. These things in isolation all have a relative importance ( a weight ), and they can relatively expose limits of mutual exclusivity (pay > budget, skills < need, schedule < (people * time/effort)). The pre-imposed frameworks in that light are just generic attempts to abstract away those concerns based on pre-existing knowledge. There's a chance they're fine, and just generally misunderstood or misapplied; there's also a chance they're insufficient in the face of change.
Fictional entities like the "A Team," comprise a group of humans whose skills are mutually compatible, and achieve synergy by random chance. Since real life doesn't work on movie/comic book logic, it's easy to dismiss the seed of possibility there, that an organic structure can naturally evolve to function beyond its basic parts due to a natural compatibility that wasn't necessarily statistically quantifiable (par-entropic).
I'm definitely not proposing that, nor do I subscribe to the 10x ninja founders are ideal theory. Moreso, this line of reasoning leads me to the thought that team composition can be grown organically based on an acceptance of a few observed truths about shipping products:
1. demand is constant
2. skills can either be bought or developed
3. the requirement for skills grows linearly
4. hierarchy limits the potential for flexibility
5. a team's technically proficiency over time should lead to a non-linear relationship relationship between headcount and growth
Given that, I can devise a heuristic, organic framework for growing a team:
- Don't impose reporting structure before it has value (you don't have to flatten a hierarchy that doesn't exist)
- crush silos before they arise
- Identify needed skills based on objectives
- base salary projections on need, not available capital
- Hire to fill skills gap, be open to training since you have to pay for it either way
- Timelines should always account for skills gap and training efforts
- Assume churn will happen based on team dynamics
- Where someone is doesn't matter so long as it's legal. Time zones are only a problem if you make them one.
- Understand that the needs of a team are relative to a given project, so cookie cutter team composition and project management won't work in software
- Accept that failure is always a risk
- operate with the assumption that teams that are skilled, empowered and motivated are more likely to succeed.
- Culture fit is a per team thing, if the team hates each other they won't work well no matter how much time and money you throw at it
Last thing isn't derived from the train of thought, just things I feel are true:
- Training and headcount is an investment that grows linearly over time, but can have exponential value. Retain people, not services.
- "you build it, you run it" will result in happier customers, faster pivoting. Don't adopt an application maintenance strategy
/rant2 -
So, I've had a personal project going for a couple of years now. It's one of those "I think this could be the billion-dollar idea" things. But I suffer from the typical "it's not PERFECT, so let's start again!" mentality, and the "hmm, I'm not sure I like that technology choice, so let's start again!" mentality.
Or, at least, I DID until 3-4 months ago.
I made the decision that I was going to charge ahead with it even if I started having second thoughts along the way. But, at the same time, I made the decision that I was going to rely on as little external technology as possible. Simplicity was going to be the key guiding light and if I couldn't truly justify bringing a given technology into the mix, it'd stay out.
That means that when I built the front end, I would go with plain HTML/CSS/JS... you know, just like I did 20+ years ago... and when I built the back end, I'd minimize the libraries I used as much as possible (though I allowed myself a bit more flexibility on the back end because that seems to be where there's less issues generally). Similarly, any choice I made I wanted to have little to no additional tooling required.
So, given this is a webapp with a Node back-end, I had some decisions to make.
On the back end, I decided to go with Express. Previously, I had written all the server code myself from "first principles", so I effectively built my own version of Express in other words. And you know what? It worked fine! It wasn't particularly hard, the code wasn't especially bad, and it worked. So, I considered re-using that code from the previous iteration, but I ultimately decided that Express brings enough value - more specifically all the middleware available for it - to justify going with it. I also stuck with NeDB for my data storage needs since that was aces all along (though I did switch to nedb-promises instead of writing my own async/await wrapper around it as I had previously done).
What I DIDN'T do though is go with TypeScript. In previous versions, I had. And, hey, it worked fine. TS of course brings some value, but having to have a compile step in it goes against my "as little additional tooling as possible" mantra, and the value it brings I find to be dubious when there's just one developer. As it stands, my "tooling" amounts to a few very simple JS scripts run with NPM. It's very simple, and that was my big goal: simplicity.
On the front end, I of course had to choose a framework first. React is fine, Angular is horrid, Vue, Svelte, others are okay. But I didn't want to bother with any of that because I dislike the level of abstraction they bring. But I also didn't want to be building my own widget library. I've done that before and it takes a lot of time and effort to do it well. So, after looking at many different options, I settled on Webix. I'm a fan of that library because it has a JS-centric approach. There's no JSX-like intermediate format, no build step involved, it's just straight, simple JS, and it's powerful and looks pretty good. Perfect for my needs. For one specific capability I did allow myself to bring in AnimeJS and ThreeJS. That's it though, no other dependencies (well, at first, I was using Axios because it was comfortable, but I've since migrated to plain old fetch). And no Webpack, no bundling at all, in fact. I dynamically load resources, which effectively is code-splitting, and I have some NPM scripts to do minification for a production build, but otherwise the code that runs in the browser is what I actually wrote, unlike using a framework.
So, what's the point of this whole rant?
The point is that I've made more progress in these last few months than I did the previous several years, and the experience has been SO much better!
All the tools and dependencies we tend to use these days, by and large, I think get in the way. Oh, to be sure, they have their own benefits, I'm not denying that... but I'm not at all convinced those benefits outweighs the time lost configuring this tool or that, fixing breakages caused by dependency updates, dealing with obtuse errors spit out by code I didn't write, going from the code in the browser to the actual source code to get anywhere when debugging, parsing crappy documentation, and just generally having the project be so much more complex and difficult to reason about. It's cognitive overload.
I've been doing this professionaly for a LONG time, I've seen so many fads come and go. The one thing I think we've lost along the way is the idea that simplicity leads to the best outcomes, and simplicity doesn't automatically mean you write less code, doesn't mean you cede responsibility for various things to third parties. Those things aren't automatically bad, but they CAN be, and I think more than we realize. We get wrapped up in "what everyone else is doing", we don't stop to question the "best practices", we just blindly follow.
I'm done with that, and my project is better for it! -
How do you think about unit testing/TDD when writing apps? (I'm working this at 3am so might be a bit messy... Just a thought I woke up to).
Whenever I write an app, I don't write unit tests but as I'm developing I may create test functions for specific parts that I run to validate a specific component is working before moving onto the next.
So first, when I get a problem, break it up into components based on the requirements. It's usually sort of input, processor, output sequence.
Where the processor is essentially the core app. And so I start coding it, referring to the input thru an interface, model objects, adding fields as I go along (assume no matter what the input, I will get these before the logic is called). I may add some more interfaces as well for other data I may need but I know won't be going in the first input.
So I write all the logic, functions needed to get a basic app to run that does what I am writing the app for.
Only then do I write a test functions passing in different parameters to make sure the logic and response is what I want and making fixes as necessary. At that point I basically have the simplest version of the app.
(I guess this is sort of like mocking?)
Then build outwards implementing and testing components as I go along and may do some simple refactoring/redesign. (I guess all these tests are functional then, have to start the whole app).
And finally when I have the basic requirements fully complete I will add the "nice to haves" on top via refactoring of specific logic in specific components. Again testing by running the app maybe with simple inputs.
I guess now I'm thinking how do you write unit tests/TDD if the app keeps changing (via adhoc refactorings) as you are creating it?